Player Matchup

Osiris
Osiris
 
Osiris
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
BlablablaNighT
Anubis
Level 67
God Stats
16W - 17L
1,588 SR
Queue Stats
50W - 56L
1,352 Elo+
Solo
Neith
Neith
Hephaisztosz
Neith
Level 127
God Stats
36W - 39L
1,493 SR
Queue Stats
154W - 148L
1,520 Elo+
Solo
Mercury
Mercury
Zowta
Mercury
Level 64
God Stats
9W - 9L
1,637 SR
Queue Stats
149W - 150L
1,496 Elo+
Solo
Cabrakan
Cabrakan
angelHD
Cabrakan
Level 104
God Stats
3W - 3L
1,500 SR
Queue Stats
138W - 132L
1,440 Elo+
Solo
Team Averages
Level 98
1,543 SR
1,461 Elo+

VS

Team Averages
Level 99
1,335 SR
1,472 Elo+
Cabrakan
Cabrakan
AkaLeProfanateur
Cabrakan
Level 69
God Stats
1W - 2L
1,277 SR
Queue Stats
154W - 144L
1,458 Elo+
Party 1
Fenrir
Fenrir
Flookii11
Fenrir
Level 140
God Stats
11W - 11L
1,489 SR
Queue Stats
464W - 496L
1,476 Elo+
Party 2
Shiva
Shiva
G0ld3nn-_-
Shiva
Level 147
God Stats
8W - 10L
1,339 SR
Queue Stats
514W - 535L
1,446 Elo+
Party 2
Artemis
Artemis
Greyroll
Artemis
Level 75
God Stats
2W - 2L
1,277 SR
Queue Stats
164W - 161L
1,502 Elo+
Party 1
Chang'e
Chang'e
MarcoVanTV
Chang'e
Level 62
God Stats
1W - 0L
1,293 SR
Queue Stats
151W - 159L
1,480 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
1
0 / 0 / 0
2,072
207
0
0
0
11
4 / 3 / 1
6,245
625
6,524
6,775
2,461
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

9
1 / 2 / 2
5,095
510
7,149
6,284
1,497
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Mercury
Zowta
Mercury
12
3 / 2 / 2
6,211
621
1,489
6,301
2,041
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cabrakan
angelHD
Cabrakan
8
1 / 4 / 1
5,380
538
2,564
8,941
9,493
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 1 / 3
6,791
679
2,535
7,515
7,052
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Fenrir
Flookii11
Fenrir
12
5 / 2 / 3
6,677
668
4,263
6,436
2,491
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Shiva
11
0 / 1 / 4
6,822
682
2,415
6,280
3,289
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Artemis
Greyroll
Artemis
10
1 / 3 / 5
5,448
545
5,644
6,524
2,091
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chang'e
MarcoVanTV
Chang'e
12
1 / 2 / 3
6,590
659
4,331
6,008
1,147
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
29
9
Kills
11
11
Deaths
9
6
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Osiris
 
Osiris
0
0
0
0
W
4
1
3
5.5
L
4
3
1
1.5
W
Fenrir
Flookii11
Fenrir
5
2
3
3.25
W
Shiva
0
1
4
2
W
Artemis
Greyroll
Artemis
1
3
5
1.17
L
1
2
2
1
W
Chang'e
MarcoVanTV
Chang'e
1
2
3
1.25
L
Mercury
Zowta
Mercury
3
2
2
2
L
Cabrakan
angelHD
Cabrakan
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,726
Damage
19,188
28,301
Taken
32,763
15,492
Mitigated
16,070
6,624
Healing
7,619
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
 
Osiris
0
0
0
0
0
0
0
0
0
0
0
W
2,535
285
0
1,598
7,515
7,052
221
1,412
6,103
12,512
2,179
L
6,524
376
0
2,244
6,775
2,461
0
2,537
3,960
35,287
995
W
Fenrir
Flookii11
Fenrir
4,263
940
0
512
6,436
2,491
83
1,746
4,690
0
41,501
W
Shiva
2,415
177
49
145
6,280
3,289
549
909
5,371
0
46,647
W
Artemis
Greyroll
Artemis
5,644
2,516
173
2,422
6,524
2,091
408
1,527
4,997
0
27,081
L
7,149
3,272
135
1,564
6,284
1,497
288
1,680
4,584
0
28,625
W
Chang'e
MarcoVanTV
Chang'e
4,331
359
480
2,240
6,008
1,147
469
3,583
2,425
33,549
680
L
Mercury
Zowta
Mercury
1,489
705
0
393
6,301
2,041
43
1,010
5,169
0
38,089
L
Cabrakan
angelHD
Cabrakan
2,564
540
0
2,288
8,941
9,493
0
1,110
7,831
12,678
752

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,003
Gold Earned
32,328
222
Minions Killed
292
0
Camps Cleared
0
768,888
Distance Traveled
1,012,278
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
2,072
207
0
0
0
0
0
W
Cabrakan
6,791
679
24
2
0
193,050
0
L
Anubis
6,245
625
71
7
0
184,566
4
W
Fenrir
6,677
668
67
7
0
245,509
0
W
Shiva
6,822
682
70
7
0
195,531
0
W
Artemis
5,448
545
47
5
0
177,105
0
L
Neith
5,095
510
53
5
0
173,920
0
W
Chang'e
6,590
659
84
8
0
201,083
0
L
Mercury
6,211
621
79
8
0
238,170
0
L
Cabrakan
5,380
538
19
2
0
172,232
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role