Player Matchup

Odin
Odin
Gold II
SnagRhymes
Odin
Gold II
Level 125
God Stats
1W - 2L
1,503 SR
Queue Stats
77W - 76L
1,654 MMR
Party 1
Ix Chel
Ix Chel
Gold II
Stop Kel
Ix Chel
Gold II
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 33L
1,798 MMR
Party 1
Achilles
Achilles
Silver I
ThyFlare
Achilles
Silver I
Level 154
God Stats
0W - 1L
1,276 SR
Queue Stats
11W - 13L
1,463 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 133
1,426 SR
1,638 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 121
1,522 SR
1,709 MMR
Charybdis
Charybdis
Gold V
BD Crimson
Charybdis
Gold V
Level 152
God Stats
7W - 2L
1,500 SR
Queue Stats
21W - 14L
1,633 MMR
Solo
Anubis
Anubis
Gold IV
JuanJulioCortez
Anubis
Gold IV
Level 84
God Stats
4W - 0L
1,500 SR
Queue Stats
24W - 14L
1,729 MMR
Solo
Horus
Horus
Platinum V
Too-Caculated
Horus
Platinum V
Level 126
God Stats
10W - 10L
1,567 SR
Queue Stats
586W - 632L
1,766 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 4 / 2
6,705
745
4,266
9,066
5,238
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ix Chel
Stop Kel
Ix Chel
13
2 / 1 / 0
7,555
839
7,091
4,835
896
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Achilles
ThyFlare
Achilles
10
0 / 5 / 1
6,078
675
3,023
11,279
7,494
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bans
SerqetNe ZhaCthulhuCerberusKuzenbo

VS

Bans
PoseidonDanzaburouBaron SamediMedusaThoth
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
BD Crimson
Charybdis
14
3 / 0 / 5
8,407
934
6,647
4,891
1,432
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

14
5 / 1 / 3
8,833
981
9,051
6,935
3,134
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

14
2 / 1 / 8
8,117
902
6,752
11,634
6,712
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
26
2
Kills
10
10
Deaths
2
3
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Charybdis
BD Crimson
Charybdis
3
0
5
5.5
W
5
1
3
6.5
L
0
4
2
0.25
L
Ix Chel
Stop Kel
Ix Chel
2
1
0
2
L
Achilles
ThyFlare
Achilles
0
5
1
0.1
W
2
1
8
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,380
Damage
22,450
25,180
Taken
23,460
13,628
Mitigated
11,278
3,454
Healing
9,934
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
BD Crimson
Charybdis
6,647
3,075
0
2,264
4,891
1,432
2,323
1,201
3,145
0
38,662
W
9,051
493
0
2,943
6,935
3,134
678
2,082
4,482
43,842
0
L
4,266
597
0
697
9,066
5,238
0
4,194
4,216
0
13,450
L
Ix Chel
Stop Kel
Ix Chel
7,091
918
611
540
4,835
896
0
1,063
3,536
28,215
592
L
Achilles
ThyFlare
Achilles
3,023
726
0
1,606
11,279
7,494
0
3,499
7,360
848
8,236
W
6,752
1,635
728
3,999
11,634
6,712
329
3,357
7,507
0
12,687

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,338
Gold Earned
25,357
97
Minions Killed
145
0
Camps Cleared
0
485,698
Distance Traveled
514,736
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
8,407
934
72
8
0
162,790
0
W
Anubis
8,833
981
60
7
0
160,042
0
L
Odin
6,705
745
28
3
0
166,859
3
L
Ix Chel
7,555
839
45
5
0
173,656
0
L
Achilles
6,078
675
24
3
0
145,183
0
W
Horus
8,117
902
13
1
0
191,904
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role