Player Matchup

Cerberus
Cerberus
Gold V
ColdChaosWolf98
Cerberus
Gold V
Level 214
God Stats
2W - 0L
1,655 SR
Queue Stats
55W - 62L
1,426 MMR
Party 1
Kukulkan
Kukulkan
Silver IV
CosmicOdie56
Kukulkan
Silver IV
Level 74
God Stats
2W - 1L
1,545 SR
Queue Stats
7W - 12L
1,437 MMR
Party 2
Ne Zha
Ne Zha
Silver II
Dillimon
Ne Zha
Silver II
Level 109
God Stats
1W - 0L
1,649 SR
Queue Stats
12W - 13L
1,529 MMR
Party 2
Artemis
Artemis
Gold IV
SandroMalandro
Artemis
Gold IV
Level 105
God Stats
10W - 6L
1,696 SR
Queue Stats
310W - 331L
1,363 MMR
Solo
Shiva
Shiva
Gold V
StarzzGaming
Shiva
Gold V
Level 161
God Stats
16W - 8L
1,718 SR
Queue Stats
54W - 62L
1,380 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 133
1,653 SR
1,427 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 103
1,532 SR
1,427 MMR
Zeus
Zeus
Gold V
Eli_justsleep06
Zeus
Gold V
Level 123
God Stats
47W - 33L
1,656 SR
Queue Stats
231W - 218L
1,402 MMR
Solo
Cu Chulainn
Cu Chulainn
Bronze III
FaZe_smokey747
Cu Chulainn
Bronze III
Level 98
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 33L
1,360 MMR
Solo
Ra
Ra
Gold IV
Kwisssssss6872
Ra
Gold IV
Level 73
God Stats
20W - 22L
1,717 SR
Queue Stats
123W - 127L
1,477 MMR
Solo
Hachiman
Hachiman
Bronze III
LevelValord
Hachiman
Bronze III
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,454 MMR
Solo
Nemesis
Nemesis
Gold V
Rsubi
Nemesis
Gold V
Level 117
God Stats
0W - 1L
1,288 SR
Queue Stats
52W - 62L
1,442 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
13
4 / 0 / 9
8,916
594
8,330
10,369
7,947
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Kukulkan
CosmicOdie56
Kukulkan
16
3 / 0 / 1
9,093
606
5,128
3,865
1,504
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Ne Zha
Dillimon
Ne Zha
17
8 / 2 / 4
9,666
644
6,816
12,876
5,067
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

15
7 / 2 / 5
9,316
621
12,618
8,931
3,244
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

14
2 / 2 / 2
8,342
556
2,768
9,285
5,111
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Mace

Mace

+10
Physical Power

Bans
PeleChronosThanatosKuzenbo

VS

Bans
FreyaPoseidonSurtrAtlas
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 5 / 0
7,523
502
5,752
6,963
1,231
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cu Chulainn
FaZe_smokey747
Cu Chulainn
12
0 / 4 / 1
6,955
464
4,479
14,166
8,211
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

17
1 / 2 / 0
8,900
593
1,635
7,804
2,688
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Hachiman
LevelValord
Hachiman
8
1 / 8 / 0
6,089
406
5,713
10,442
2,135
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nemesis
Rsubi
Nemesis
11
1 / 5 / 2
6,599
440
3,154
10,988
3,533
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
9
24
Kills
6
6
Deaths
24
21
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Cerberus
4
0
9
8.5
W
Kukulkan
CosmicOdie56
Kukulkan
3
0
1
3.5
W
Ne Zha
Dillimon
Ne Zha
8
2
4
5
L
3
5
0
0.6
L
Cu Chulainn
FaZe_smokey747
Cu Chulainn
0
4
1
0.13
L
1
2
0
0.5
L
Hachiman
LevelValord
Hachiman
1
8
0
0.13
L
Nemesis
Rsubi
Nemesis
1
5
2
0.4
W
7
2
5
4.75
W
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,660
Damage
20,733
45,326
Taken
50,363
22,873
Mitigated
17,798
13,089
Healing
8,853
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
8,330
423
0
3,641
10,369
7,947
0
495
9,754
26,425
413
W
Kukulkan
CosmicOdie56
Kukulkan
5,128
561
0
1,962
3,865
1,504
693
899
2,914
65,439
1,496
W
Ne Zha
Dillimon
Ne Zha
6,816
1,378
0
4,464
12,876
5,067
0
2,982
9,538
0
81,411
L
5,752
370
0
671
6,963
1,231
0
1,833
4,849
38,868
1,416
L
Cu Chulainn
FaZe_smokey747
Cu Chulainn
4,479
839
0
1,661
14,166
8,211
157
2,265
11,901
0
44,276
L
1,635
162
267
3,262
7,804
2,688
0
3,267
4,345
76,812
507
L
Hachiman
LevelValord
Hachiman
5,713
3,540
0
1,946
10,442
2,135
0
3,348
7,054
0
23,675
L
Nemesis
Rsubi
Nemesis
3,154
1,071
0
1,046
10,988
3,533
0
2,328
8,472
0
37,115
W
12,618
5,105
0
900
8,931
3,244
547
0
8,931
0
69,178
W
2,768
373
20
2,102
9,285
5,111
58
1,769
7,043
0
51,535

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,333
Gold Earned
36,066
500
Minions Killed
402
0
Camps Cleared
0
1,511,439
Distance Traveled
1,399,563
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
8,916
594
60
4
0
314,432
2
W
Kukulkan
9,093
606
136
9
0
293,499
0
W
Ne Zha
9,666
644
111
7
0
338,532
0
L
Zeus
7,523
502
71
5
0
270,821
0
L
Cu Chulainn
6,955
464
75
5
0
295,199
0
L
Ra
8,900
593
165
11
0
333,371
6
L
Hachiman
6,089
406
31
2
0
215,357
0
L
Nemesis
6,599
440
60
4
0
284,815
0
W
Artemis
9,316
621
102
7
0
266,194
1
W
Shiva
8,342
556
91
6
0
298,782
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role