Player Matchup

Cthulhu
Cthulhu
Gold V
GoldMantisX
Cthulhu
Gold V
Level 156
God Stats
3W - 5L
1,530 SR
Queue Stats
56W - 50L
1,558 MMR
Solo
Anhur
Anhur
Gold V
IdleMontes
Anhur
Gold V
Level 104
God Stats
6W - 6L
1,450 SR
Queue Stats
20W - 16L
1,618 MMR
Solo
Tyr
Tyr
Gold II
Luiscoro
Tyr
Gold II
Level 145
God Stats
2W - 6L
1,248 SR
Queue Stats
257W - 252L
1,525 MMR
Solo
Hun Batz
Hun Batz
Gold III
SoJxhnny
Hun Batz
Gold III
Level 98
God Stats
12W - 15L
1,486 SR
Queue Stats
249W - 266L
1,533 MMR
Solo
Vulcan
Vulcan
Gold IV
angelitus
Vulcan
Gold IV
Level 222
God Stats
32W - 39L
1,429 SR
Queue Stats
486W - 499L
1,566 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 145
1,428 SR
1,560 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 92
1,479 SR
1,559 MMR
Fenrir
Fenrir
Gold IV
 
Fenrir
Gold IV
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
King Arthur
King Arthur
Gold II
AldaircC
King Arthur
Gold II
Level 125
God Stats
13W - 6L
1,648 SR
Queue Stats
78W - 78L
1,622 MMR
Solo
Hachiman
Hachiman
Bronze III
BuschLatte4Brek
Hachiman
Bronze III
Level 42
God Stats
1W - 2L
1,500 SR
Queue Stats
104W - 101L
1,600 MMR
Solo
Ymir
Ymir
Gold IV
DietDrKelp23
Ymir
Gold IV
Level 97
God Stats
0W - 1L
1,247 SR
Queue Stats
39W - 36L
1,571 MMR
Solo
Poseidon
Poseidon
Bronze III
Fat Throws
Poseidon
Bronze III
Level 72
God Stats
1W - 3L
1,500 SR
Queue Stats
11W - 22L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
GoldMantisX
Cthulhu
9
2 / 0 / 2
5,594
622
3,538
6,443
3,405
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Anhur
10
1 / 0 / 2
5,516
613
4,595
3,633
1,010
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
2 / 0 / 0
6,352
706
3,809
7,510
5,187
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Hun Batz
SoJxhnny
Hun Batz
12
4 / 0 / 3
6,446
716
2,613
4,475
1,279
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Vulcan
angelitus
Vulcan
11
1 / 1 / 6
6,226
692
4,504
2,872
798
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bans
AwilixNu WaCu ChulainnAres

VS

Bans
MedusaAo KuangThanatosBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
9
1 / 3 / 0
4,899
544
1,412
8,741
2,714
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

King Arthur
AldaircC
King Arthur
10
0 / 2 / 0
5,449
605
4,150
9,273
5,209
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Hachiman
9
0 / 2 / 0
4,497
500
2,266
4,915
1,235
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

8
0 / 1 / 0
4,800
533
1,526
6,733
3,487
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Poseidon
Fat Throws
Poseidon
7
0 / 2 / 0
4,470
497
1,235
3,467
646
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
1
10
Kills
1
1
Deaths
10
13
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
1
3
0
0.33
L
King Arthur
AldaircC
King Arthur
0
2
0
0
L
Hachiman
0
2
0
0
L
0
1
0
0
L
Poseidon
Fat Throws
Poseidon
0
2
0
0
W
Cthulhu
GoldMantisX
Cthulhu
2
0
2
3
W
Anhur
1
0
2
2
W
2
0
0
2
W
Hun Batz
SoJxhnny
Hun Batz
4
0
3
5.5
W
Vulcan
angelitus
Vulcan
1
1
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,059
Damage
10,589
24,933
Taken
33,129
11,679
Mitigated
13,291
13,651
Healing
9,129
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
1,412
145
0
1,400
8,741
2,714
0
3,231
5,510
0
28,931
L
King Arthur
AldaircC
King Arthur
4,150
533
0
2,331
9,273
5,209
0
0
9,273
0
40,831
L
Hachiman
2,266
1,470
0
1,777
4,915
1,235
0
1,526
3,389
0
31,617
L
1,526
0
0
3,150
6,733
3,487
0
1,235
5,498
9,924
1,238
L
Poseidon
Fat Throws
Poseidon
1,235
87
0
471
3,467
646
0
1,820
1,647
18,425
0
W
Cthulhu
GoldMantisX
Cthulhu
3,538
247
1,207
2,440
6,443
3,405
0
735
5,708
23,306
2,076
W
Anhur
4,595
2,663
0
1,794
3,633
1,010
0
892
2,741
0
34,701
W
3,809
398
0
4,463
7,510
5,187
0
0
7,510
0
46,881
W
Hun Batz
SoJxhnny
Hun Batz
2,613
579
0
3,162
4,475
1,279
224
228
4,247
0
48,261
W
Vulcan
angelitus
Vulcan
4,504
151
0
585
2,872
798
740
804
2,068
38,296
1,078

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,134
Gold Earned
24,115
354
Minions Killed
243
0
Camps Cleared
0
1,039,423
Distance Traveled
892,467
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
4,899
544
55
6
0
195,517
0
L
King Arthur
5,449
605
75
8
0
196,391
2
L
Hachiman
4,497
500
59
7
0
173,336
0
L
Ymir
4,800
533
14
2
0
166,750
0
L
Poseidon
4,470
497
40
4
0
160,473
0
W
Cthulhu
5,594
622
42
5
0
206,401
2
W
Anhur
5,516
613
67
7
0
175,647
1
W
Tyr
6,352
706
91
10
0
207,737
2
W
Hun Batz
6,446
716
84
9
0
239,042
0
W
Vulcan
6,226
692
70
8
0
210,596
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role