Player Matchup

Anhur
Anhur
JtheArcane
Anhur
Level 158
God Stats
0W - 1L
1,741 SR
Queue Stats
14W - 25L
1,478 Elo+
Party 2
Fenrir
Fenrir
MythicalMaple
Fenrir
Level 152
God Stats
0W - 3L
1,205 SR
Queue Stats
33W - 37L
1,524 Elo+
Party 2
Sun Wukong
Sun Wukong
Ovva9000
Sun Wukong
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 33L
1,490 Elo+
Party 2
Ymir
Ymir
TheOnlyG
Ymir
Level 123
God Stats
0W - 2L
1,595 SR
Queue Stats
5W - 11L
1,309 Elo+
Party 2
Kukulkan
Kukulkan
Wisenheimer
Kukulkan
Level 168
God Stats
2W - 2L
1,593 SR
Queue Stats
33W - 36L
1,533 Elo+
Party 2
Team Averages
Level 152
1,527 SR
1,467 Elo+

VS

Team Averages
Level 133
1,605 SR
1,490 Elo+
Maui
Maui
DragonT2828
Maui
Level 152
God Stats
2W - 2L
1,648 SR
Queue Stats
237W - 223L
1,545 Elo+
Solo
Surtr
Surtr
Kcauq17
Surtr
Level 128
God Stats
4W - 1L
1,497 SR
Queue Stats
306W - 282L
1,451 Elo+
Solo
Izanami
Izanami
Realblitzyy
Izanami
Level 141
God Stats
5W - 0L
1,835 SR
Queue Stats
51W - 66L
1,515 Elo+
Party 1
Discordia
Discordia
Sciizy
Discordia
Level 135
God Stats
5W - 3L
1,682 SR
Queue Stats
43W - 65L
1,481 Elo+
Party 1
Mulan
Mulan
aaronsbillwa
Mulan
Level 108
God Stats
4W - 4L
1,361 SR
Queue Stats
27W - 35L
1,456 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
13
3 / 2 / 0
6,915
532
4,692
8,339
1,850
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

9
1 / 9 / 2
6,011
462
5,678
12,404
4,473
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Sun Wukong
Ovva9000
Sun Wukong
12
0 / 4 / 0
6,507
501
2,670
7,686
4,016
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Ymir
9
0 / 2 / 3
5,999
461
2,200
7,893
4,895
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Kukulkan
Wisenheimer
Kukulkan
11
0 / 3 / 2
6,416
494
3,399
6,612
2,236
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 0 / 5
8,191
630
4,235
8,371
5,596
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Surtr
Kcauq17
Surtr
14
5 / 0 / 2
9,126
702
5,912
10,142
5,074
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Izanami
Realblitzyy
Izanami
15
2 / 1 / 2
8,996
692
6,713
5,355
1,492
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Discordia
Sciizy
Discordia
14
4 / 0 / 4
8,572
659
4,981
3,961
1,171
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

13
4 / 3 / 5
7,592
584
7,441
11,213
4,680
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
38
4
Kills
20
20
Deaths
4
7
Assists
18
Player
Kills
Deaths
Assists
KDA
W
5
0
5
7.5
L
Anhur
3
2
0
1.5
W
Surtr
Kcauq17
Surtr
5
0
2
6
L
1
9
2
0.22
L
Sun Wukong
Ovva9000
Sun Wukong
0
4
0
0
W
Izanami
Realblitzyy
Izanami
2
1
2
3
W
Discordia
Sciizy
Discordia
4
0
4
6
L
Ymir
0
2
3
0.75
L
Kukulkan
Wisenheimer
Kukulkan
0
3
2
0.33
W
4
3
5
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,639
Damage
29,282
42,934
Taken
39,042
17,470
Mitigated
18,013
6,210
Healing
19,163
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,235
951
0
4,166
8,371
5,596
0
2,209
6,162
15,003
3,747
L
Anhur
4,692
2,603
0
2,397
8,339
1,850
0
968
7,371
0
47,492
W
Surtr
Kcauq17
Surtr
5,912
2,166
0
6,217
10,142
5,074
140
408
9,407
2,142
65,431
L
5,678
2,200
0
1,286
12,404
4,473
0
2,584
9,820
0
30,886
L
Sun Wukong
Ovva9000
Sun Wukong
2,670
289
0
648
7,686
4,016
0
177
7,509
0
40,908
W
Izanami
Realblitzyy
Izanami
6,713
4,995
0
2,357
5,355
1,492
487
159
5,196
0
83,814
W
Discordia
Sciizy
Discordia
4,981
118
0
1,177
3,961
1,171
777
905
3,056
55,517
0
L
Ymir
2,200
893
0
1,254
7,893
4,895
0
2,346
5,547
14,938
0
L
Kukulkan
Wisenheimer
Kukulkan
3,399
528
0
625
6,612
2,236
0
3,001
3,611
48,756
0
W
7,441
1,370
0
5,246
11,213
4,680
0
2,614
8,599
0
55,410

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,848
Gold Earned
42,477
337
Minions Killed
474
0
Camps Cleared
0
1,314,610
Distance Traveled
1,396,938
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Maui
8,191
630
21
2
0
281,338
0
L
Anhur
6,915
532
83
6
0
250,970
3
W
Surtr
9,126
702
118
9
0
281,081
3
L
Fenrir
6,011
462
51
4
0
255,073
0
L
Sun Wukong
6,507
501
92
7
0
270,536
2
W
Izanami
8,996
692
133
10
0
248,170
0
W
Discordia
8,572
659
115
9
0
294,476
2
L
Ymir
5,999
461
16
1
0
284,920
1
L
Kukulkan
6,416
494
95
7
0
253,111
3
W
Mulan
7,592
584
87
7
0
291,873
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role