Player Matchup

Arachne
Arachne
Silver III
 
Arachne
Silver III
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tiamat
Tiamat
Silver I
CrippledNARWHAL
Tiamat
Silver I
Level 122
God Stats
0W - 1L
1,198 SR
Queue Stats
146W - 162L
1,096 MMR
Party 1
Fafnir
Fafnir
Bronze I
Drakez1416
Fafnir
Bronze I
Level 49
God Stats
0W - 3L
1,500 SR
Queue Stats
8W - 20L
1,132 MMR
Solo
Skadi
Skadi
Silver II
Frankieeee_818
Skadi
Silver II
Level 84
God Stats
0W - 1L
1,435 SR
Queue Stats
55W - 70L
1,089 MMR
Solo
Olorun
Olorun
Silver II
Thepurpleenzyme
Olorun
Silver II
Level 145
God Stats
0W - 1L
1,831 SR
Queue Stats
329W - 359L
1,053 MMR
Party 1
Team Averages
Silver III
Silver III
Average Tier
Level 110
1,493 SR
1,174 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 112
1,496 SR
1,110 MMR
Pele
Pele
Silver I
Frenzify8230
Pele
Silver I
Level 84
God Stats
21W - 12L
1,647 SR
Queue Stats
71W - 77L
1,186 MMR
Party 2
Horus
Horus
Silver II
OldmanStapls
Horus
Silver II
Level 89
God Stats
29W - 24L
1,485 SR
Queue Stats
129W - 159L
1,065 MMR
Solo
Nox
Nox
Gold V
TMANLOUKY699
Nox
Gold V
Level 163
God Stats
58W - 66L
1,446 SR
Queue Stats
218W - 236L
1,173 MMR
Party 2
Medusa
Medusa
Silver III
TheRealPokeTony
Medusa
Silver III
Level 64
God Stats
4W - 1L
1,506 SR
Queue Stats
77W - 94L
1,075 MMR
Solo
Xing Tian
Xing Tian
Silver I
richiestype
Xing Tian
Silver I
Level 159
God Stats
4W - 6L
1,396 SR
Queue Stats
73W - 90L
1,053 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
9
0 / 3 / 0
4,880
444
1,108
6,524
2,134
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

10
0 / 0 / 0
5,642
513
2,057
7,057
6,476
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Breastplate

Breastplate

+20
Physical Protection

Fafnir
Drakez1416
Fafnir
9
1 / 2 / 1
5,738
522
1,640
6,148
5,401
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

9
0 / 4 / 0
4,998
454
2,452
5,500
1,133
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

11
2 / 2 / 1
6,176
561
3,595
5,447
1,577
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bans
MulanBacchusAwilixNu Wa

VS

Bans
YmirCu ChulainnChang'eThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 1 / 4
6,232
567
4,809
6,391
2,204
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

11
0 / 0 / 0
6,156
560
3,542
6,117
4,229
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

12
5 / 1 / 0
7,161
651
3,691
4,819
1,471
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
3 / 0 / 2
6,653
605
4,118
2,914
910
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Xing Tian
richiestype
Xing Tian
10
0 / 1 / 4
6,052
550
3,710
6,442
4,117
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
21
3
Kills
11
11
Deaths
3
2
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
0
3
0
0
L
0
0
0
0
L
Fafnir
Drakez1416
Fafnir
1
2
1
0.75
L
0
4
0
0
W
3
1
4
5
W
0
0
0
0
W
5
1
0
5
W
3
0
2
4
L
2
2
1
1.25
W
Xing Tian
richiestype
Xing Tian
0
1
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,852
Damage
19,870
30,676
Taken
26,683
16,721
Mitigated
12,931
6,593
Healing
5,730
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
1,108
536
0
1,046
6,524
2,134
0
804
5,720
0
31,285
L
2,057
410
0
1,864
7,057
6,476
0
325
6,317
29,257
1,492
L
Fafnir
Drakez1416
Fafnir
1,640
509
0
1,544
6,148
5,401
0
2,616
3,532
11,897
0
L
2,452
781
0
460
5,500
1,133
0
1,046
4,454
0
36,217
W
4,809
746
0
952
6,391
2,204
492
443
5,904
0
42,416
W
3,542
1,750
0
2,222
6,117
4,229
0
1,589
4,528
0
38,551
W
3,691
253
0
551
4,819
1,471
132
2,119
2,460
52,024
1,593
W
4,118
1,560
0
1,006
2,914
910
1,083
250
2,664
0
45,388
L
3,595
1,205
0
1,679
5,447
1,577
0
2,383
3,064
36,483
747
W
Xing Tian
richiestype
Xing Tian
3,710
380
0
999
6,442
4,117
0
2,012
4,350
17,052
695

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,434
Gold Earned
32,254
298
Minions Killed
355
0
Camps Cleared
0
1,051,151
Distance Traveled
1,140,490
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
4,880
444
58
5
0
255,984
0
L
Tiamat
5,642
513
76
7
0
202,338
1
L
Fafnir
5,738
522
16
1
0
189,884
2
L
Skadi
4,998
454
63
6
0
189,348
0
W
Pele
6,232
567
70
6
0
281,324
0
W
Horus
6,156
560
64
6
0
181,450
2
W
Nox
7,161
651
103
9
0
224,615
4
W
Medusa
6,653
605
86
8
0
210,501
0
L
Olorun
6,176
561
85
8
0
213,597
0
W
Xing Tian
6,052
550
32
3
0
242,600
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role