Player Matchup

Surtr
Surtr
ApeX Cosmic
Surtr
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
56W - 52L
1,551 Elo+
Party 2
Lancelot
Lancelot
Hardheadedbrat
Lancelot
Level 123
God Stats
2W - 3L
1,278 SR
Queue Stats
225W - 192L
1,540 Elo+
Party 4
Sylvanus
Sylvanus
JimmyNudeTron69
Sylvanus
Level 64
God Stats
15W - 12L
1,493 SR
Queue Stats
227W - 211L
1,532 Elo+
Party 4
Ra
Ra
XxSCARFACEXLxX
Ra
Level 143
God Stats
11W - 15L
1,473 SR
Queue Stats
114W - 108L
1,517 Elo+
Party 2
Apollo
Apollo
baked orka
Apollo
Level 121
God Stats
2W - 4L
1,500 SR
Queue Stats
110W - 100L
1,540 Elo+
Party 2
Team Averages
Level 112
1,449 SR
1,536 Elo+

VS

Team Averages
Level 74
1,343 SR
1,561 Elo+
Bellona
Bellona
BlaiseMckinley
Bellona
Level 67
God Stats
5W - 6L
1,393 SR
Queue Stats
38W - 27L
1,622 Elo+
Party 3
Bacchus
Bacchus
ChildKhorne
Bacchus
Level 65
God Stats
21W - 11L
1,627 SR
Queue Stats
84W - 64L
1,533 Elo+
Party 1
Anhur
Anhur
ProfDixkWexd
Anhur
Level 61
God Stats
0W - 4L
1,209 SR
Queue Stats
88W - 77L
1,507 Elo+
Party 1
Mercury
Mercury
SlupeeKid
Mercury
Level 120
God Stats
0W - 4L
1,206 SR
Queue Stats
58W - 44L
1,566 Elo+
Party 3
Janus
Janus
Zerokk02
Janus
Level 58
God Stats
0W - 1L
1,279 SR
Queue Stats
87W - 68L
1,579 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 1 / 2
6,244
520
4,905
11,456
9,186
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lancelot
12
6 / 1 / 8
7,009
584
9,780
8,980
3,909
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Sylvanus
11
3 / 1 / 7
7,094
591
6,597
9,581
5,100
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

13
3 / 0 / 1
7,714
643
1,760
2,896
1,068
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Apollo
baked orka
Apollo
11
3 / 2 / 4
6,641
553
4,834
6,909
2,446
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 3 / 0
7,335
611
7,481
9,880
6,892
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Bacchus
ChildKhorne
Bacchus
10
0 / 4 / 4
5,933
494
5,324
10,324
8,732
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

11
3 / 4 / 0
6,095
508
4,148
8,032
2,464
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Mercury
SlupeeKid
Mercury
11
1 / 4 / 1
6,142
512
3,724
9,715
3,497
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Janus
Zerokk02
Janus
11
0 / 2 / 0
6,352
529
3,397
4,319
1,214
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
10
17
Kills
5
5
Deaths
17
22
Assists
5
Player
Kills
Deaths
Assists
KDA
W
2
1
2
3
L
1
3
0
0.33
L
Bacchus
ChildKhorne
Bacchus
0
4
4
0.5
W
Lancelot
6
1
8
10
W
Sylvanus
3
1
7
6.5
L
3
4
0
0.75
L
Mercury
SlupeeKid
Mercury
1
4
1
0.38
W
3
0
1
3.5
L
Janus
Zerokk02
Janus
0
2
0
0
W
Apollo
baked orka
Apollo
3
2
4
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,876
Damage
24,074
39,822
Taken
42,270
21,709
Mitigated
22,799
14,945
Healing
10,520
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,905
1,699
0
3,419
11,456
9,186
0
335
11,081
488
29,210
L
7,481
2,382
0
4,174
9,880
6,892
0
341
8,975
0
53,148
L
Bacchus
ChildKhorne
Bacchus
5,324
428
0
3,321
10,324
8,732
0
3,045
7,279
17,641
463
W
Lancelot
9,780
2,163
0
1,080
8,980
3,909
0
1,661
7,247
0
50,241
W
Sylvanus
6,597
1,496
1,139
4,463
9,581
5,100
0
2,911
6,632
24,666
4,268
L
4,148
804
0
2,062
8,032
2,464
0
1,683
6,349
0
34,794
L
Mercury
SlupeeKid
Mercury
3,724
1,902
0
564
9,715
3,497
0
1,808
7,800
0
43,952
W
1,760
149
210
2,215
2,896
1,068
642
962
1,868
56,675
317
L
Janus
Zerokk02
Janus
3,397
551
0
399
4,319
1,214
0
1,301
2,896
48,587
190
W
Apollo
baked orka
Apollo
4,834
3,166
211
2,208
6,909
2,446
80
2,338
4,531
0
39,430

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,702
Gold Earned
31,857
346
Minions Killed
383
0
Camps Cleared
0
1,192,403
Distance Traveled
1,195,375
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Surtr
6,244
520
45
4
0
191,285
0
L
Bellona
7,335
611
108
9
0
213,387
1
L
Bacchus
5,933
494
22
2
0
240,876
0
W
Lancelot
7,009
584
71
6
0
298,938
0
W
Sylvanus
7,094
591
32
3
0
221,120
0
L
Anhur
6,095
508
72
6
0
214,749
0
L
Mercury
6,142
512
77
6
0
272,185
1
W
Ra
7,714
643
118
10
0
268,606
3
L
Janus
6,352
529
104
9
0
254,178
4
W
Apollo
6,641
553
80
7
0
212,454
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role