Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chaac
Chaac
Cidoimos
Chaac
Level 41
God Stats
1W - 4L
1,402 SR
Queue Stats
27W - 42L
1,459 Elo+
Solo
Izanami
Izanami
DerpKun
Izanami
Level 125
God Stats
13W - 11L
1,612 SR
Queue Stats
229W - 207L
1,543 Elo+
Solo
Cliodhna
Cliodhna
Hurmahgawd
Cliodhna
Level 202
God Stats
26W - 13L
1,761 SR
Queue Stats
295W - 265L
1,576 Elo+
Solo
Baron Samedi
Baron Samedi
Nabbly
Baron Samedi
Level 170
God Stats
0W - 1L
1,720 SR
Queue Stats
28W - 14L
1,681 Elo+
Party 2
Team Averages
Level 137
1,599 SR
1,552 Elo+

VS

Team Averages
Level 128
1,634 SR
1,537 Elo+
Charybdis
Charybdis
 
Charybdis
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vulcan
Vulcan
Buttery Wumbos
Vulcan
Level 159
God Stats
6W - 1L
1,839 SR
Queue Stats
366W - 315L
1,619 Elo+
Party 1
Neith
Neith
Ramen Empire
Neith
Level 136
God Stats
4W - 1L
1,797 SR
Queue Stats
376W - 352L
1,511 Elo+
Party 1
Ratatoskr
Ratatoskr
URBANNATOR10
Ratatoskr
Level 104
God Stats
17W - 20L
1,534 SR
Queue Stats
237W - 220L
1,553 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
10
0 / 1 / 0
5,510
459
806
7,985
5,211
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chaac
Cidoimos
Chaac
9
0 / 4 / 3
5,573
464
4,440
9,548
4,809
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Izanami
DerpKun
Izanami
2
0 / 0 / 0
4,117
343
550
1,174
225
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cliodhna
Hurmahgawd
Cliodhna
12
2 / 3 / 1
6,442
537
4,501
11,370
3,337
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Baron Samedi
Nabbly
Baron Samedi
13
3 / 2 / 0
7,095
591
7,548
7,818
3,388
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
16
1 / 0 / 0
8,676
723
5,418
6,081
2,191
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Baron Samedi
 
Baron Samedi
12
2 / 2 / 2
7,234
603
3,806
7,277
5,547
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

14
4 / 2 / 2
8,618
718
7,873
7,356
2,277
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
0 / 0 / 4
7,382
615
4,917
5,877
1,506
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ratatoskr
URBANNATOR10
Ratatoskr
13
3 / 1 / 1
7,096
591
3,967
8,899
2,604
Bristlebush Acorn

Bristlebush Acorn

+45
Physical Power
+6%
Movement Speed
+25
Critical Strike Chance

PASSIVE: Dart deals 40% increased damage and can Critically Strike. When Dart damages an enemy Ratatoskr gains 22.5% Physical Lifesteal and 20% Basic Attack damage for 6s.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
19
5
Kills
10
10
Deaths
5
4
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
0
1
0
0
W
Charybdis
 
Charybdis
1
0
0
1
W
Baron Samedi
 
Baron Samedi
2
2
2
1.5
W
4
2
2
2.5
L
Chaac
Cidoimos
Chaac
0
4
3
0.38
L
Izanami
DerpKun
Izanami
0
0
0
0
L
Cliodhna
Hurmahgawd
Cliodhna
2
3
1
0.83
L
Baron Samedi
Nabbly
Baron Samedi
3
2
0
1.5
W
0
0
4
2
W
Ratatoskr
URBANNATOR10
Ratatoskr
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,845
Damage
25,981
37,895
Taken
35,490
16,970
Mitigated
14,125
15,158
Healing
18,159
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
806
47
0
2,939
7,985
5,211
0
1,169
6,816
19,855
0
W
Charybdis
 
Charybdis
5,418
2,707
0
4,151
6,081
2,191
2,068
395
5,686
0
83,562
W
Baron Samedi
 
Baron Samedi
3,806
328
225
2,652
7,277
5,547
0
2,603
4,656
27,659
2,629
W
7,873
328
0
2,663
7,356
2,277
0
422
6,667
50,332
407
L
Chaac
Cidoimos
Chaac
4,440
186
0
3,831
9,548
4,809
0
5,552
3,616
0
31,606
L
Izanami
DerpKun
Izanami
550
460
0
812
1,174
225
0
274
900
0
6,847
L
Cliodhna
Hurmahgawd
Cliodhna
4,501
522
0
4,618
11,370
3,337
0
2,384
8,859
0
49,637
L
Baron Samedi
Nabbly
Baron Samedi
7,548
698
34
2,924
7,818
3,388
0
1,436
6,342
47,178
1,573
W
4,917
1,317
0
2,919
5,877
1,506
0
4,246
1,595
0
50,048
W
Ratatoskr
URBANNATOR10
Ratatoskr
3,967
1,386
0
5,549
8,899
2,604
0
848
7,978
0
46,927

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,737
Gold Earned
39,006
295
Minions Killed
469
0
Camps Cleared
0
1,058,219
Distance Traveled
1,280,104
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
5,510
459
34
3
0
249,659
4
W
Charybdis
8,676
723
166
14
0
216,272
0
W
Baron Samedi
7,234
603
41
3
0
232,694
0
W
Vulcan
8,618
718
93
8
0
268,252
2
L
Chaac
5,573
464
59
5
0
233,880
1
L
Izanami
4,117
343
9
1
0
34,030
0
L
Cliodhna
6,442
537
96
8
0
299,134
0
L
Baron Samedi
7,095
591
97
8
0
241,516
4
W
Neith
7,382
615
83
7
0
250,675
1
W
Ratatoskr
7,096
591
86
7
0
312,211
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role