Player Matchup

Lancelot
Lancelot
Ckumz
Lancelot
Level 38
God Stats
3W - 1L
1,907 SR
Queue Stats
24W - 38L
1,390 Elo+
Solo
Fafnir
Fafnir
Durfenz
Fafnir
Level 84
God Stats
1W - 2L
1,500 SR
Queue Stats
290W - 293L
1,476 Elo+
Solo
Scylla
Scylla
flowpoi_v2
Scylla
Level 87
God Stats
0W - 1L
1,419 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Neith
Neith
goochconsumer45_
Neith
Level 69
God Stats
20W - 16L
1,479 SR
Queue Stats
167W - 161L
1,560 Elo+
Solo
Atlas
Atlas
phaxthegoat
Atlas
Level 6
God Stats
0W - 1L
1,223 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Team Averages
Level 57
1,505 SR
1,485 Elo+

VS

Team Averages
Level 75
1,525 SR
1,470 Elo+
Medusa
Medusa
 
Medusa
Level 97
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
BeHiNDYou7119
Cthulhu
Level 99
God Stats
132W - 124L
1,495 SR
Queue Stats
517W - 497L
1,401 Elo+
Solo
Shiva
Shiva
JGWentworth360
Shiva
Level 60
God Stats
11W - 3L
1,655 SR
Queue Stats
76W - 82L
1,469 Elo+
Solo
Pele
Pele
Killedbyakid27
Pele
Level 39
God Stats
3W - 2L
1,500 SR
Queue Stats
64W - 61L
1,495 Elo+
Solo
Nu Wa
Nu Wa
WarchiefMowgli
Nu Wa
Level 78
God Stats
27W - 16L
1,473 SR
Queue Stats
415W - 365L
1,484 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Ckumz
Lancelot
5
0 / 1 / 0
4,140
376
267
4,624
2,461
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Fafnir
Durfenz
Fafnir
4
0 / 1 / 0
4,219
384
694
3,465
1,765
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Scylla
flowpoi_v2
Scylla
10
2 / 4 / 0
5,456
496
2,246
7,333
1,730
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
1 / 3 / 0
4,850
441
4,852
8,112
1,898
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Mace

Mace

+10
Physical Power

7
0 / 5 / 1
4,325
393
3,763
10,232
4,108
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
10
3 / 0 / 2
6,428
584
2,757
5,211
1,579
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Cthulhu
11
1 / 1 / 6
6,400
582
8,042
8,434
5,163
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

11
4 / 1 / 3
6,956
632
3,404
7,812
4,153
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

13
4 / 0 / 3
6,694
609
2,904
6,525
2,461
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

11
1 / 1 / 3
6,474
589
6,658
2,580
697
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
30
3
Kills
13
14
Deaths
3
1
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
3
0
2
4
W
Cthulhu
1
1
6
4
L
Lancelot
Ckumz
Lancelot
0
1
0
0
L
Fafnir
Durfenz
Fafnir
0
1
0
0
W
4
1
3
5.5
W
4
0
3
5.5
W
1
1
3
2.5
L
Scylla
flowpoi_v2
Scylla
2
4
0
0.5
L
1
3
0
0.33
L
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,822
Damage
23,765
33,766
Taken
30,562
11,962
Mitigated
14,053
6,736
Healing
5,593
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
2,757
966
0
624
5,211
1,579
887
1,140
4,040
0
36,694
W
Cthulhu
8,042
898
153
1,780
8,434
5,163
155
2,622
5,473
31,829
0
L
Lancelot
Ckumz
Lancelot
267
47
0
885
4,624
2,461
0
588
3,894
0
10,481
L
Fafnir
Durfenz
Fafnir
694
70
0
1,714
3,465
1,765
0
429
2,894
7,447
688
W
3,404
437
70
1,406
7,812
4,153
111
1,013
6,763
31
37,813
W
2,904
486
0
840
6,525
2,461
0
229
6,296
0
51,320
W
6,658
939
0
720
2,580
697
371
1,133
1,387
36,994
2,366
L
Scylla
flowpoi_v2
Scylla
2,246
36
0
750
7,333
1,730
0
3,135
3,834
30,235
0
L
4,852
1,426
0
2,535
8,112
1,898
0
4,179
3,370
0
30,328
L
3,763
1,533
0
852
10,232
4,108
0
4,493
5,051
12,444
673

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,990
Gold Earned
32,952
143
Minions Killed
345
0
Camps Cleared
0
810,622
Distance Traveled
1,123,226
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
6,428
584
69
6
0
228,043
0
W
Cthulhu
6,400
582
58
5
0
245,657
0
L
Lancelot
4,140
376
16
1
0
96,964
0
L
Fafnir
4,219
384
12
1
0
78,276
0
W
Shiva
6,956
632
66
6
0
186,341
1
W
Pele
6,694
609
84
8
0
261,221
0
W
Nu Wa
6,474
589
68
6
0
201,964
0
L
Scylla
5,456
496
57
5
0
224,004
0
L
Neith
4,850
441
42
4
0
195,393
5
L
Atlas
4,325
393
16
1
0
215,985
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role