Player Matchup

Neith
Neith
Gold II
 
Neith
Gold II
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sylvanus
Sylvanus
Gold IV
IDONOTF6
Sylvanus
Gold IV
Level 159
God Stats
4W - 7L
1,640 SR
Queue Stats
463W - 484L
1,568 MMR
Solo
Nu Wa
Nu Wa
Gold III
RivalitylKing
Nu Wa
Gold III
Level 69
God Stats
145W - 88L
1,660 SR
Queue Stats
308W - 308L
1,596 MMR
Solo
Loki
Loki
Gold III
iHeavenlyChild
Loki
Gold III
Level 126
God Stats
42W - 26L
1,674 SR
Queue Stats
88W - 96L
1,627 MMR
Solo
Ah Puch
Ah Puch
Bronze III
warheaven2
Ah Puch
Bronze III
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 13L
1,600 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 112
1,595 SR
1,578 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 134
1,685 SR
1,597 MMR
Cthulhu
Cthulhu
Platinum V
ADOmin4tion
Cthulhu
Platinum V
Level 183
God Stats
6W - 1L
1,876 SR
Queue Stats
223W - 207L
1,612 MMR
Solo
Ra
Ra
Gold I
IIReignII
Ra
Gold I
Level 58
God Stats
1W - 0L
1,507 SR
Queue Stats
50W - 40L
1,697 MMR
Party 1
Rama
Rama
Gold I
Shortgamer
Rama
Gold I
Level 152
God Stats
16W - 6L
1,699 SR
Queue Stats
171W - 168L
1,550 MMR
Solo
Sobek
Sobek
Gold II
k8lynash
Sobek
Gold II
Level 150
God Stats
14W - 14L
1,477 SR
Queue Stats
342W - 340L
1,579 MMR
Party 1
Arachne
Arachne
Gold II
zoso421
Arachne
Gold II
Level 125
God Stats
4W - 1L
1,868 SR
Queue Stats
59W - 60L
1,549 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
16
3 / 2 / 0
9,570
598
5,297
7,541
2,224
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Sylvanus
IDONOTF6
Sylvanus
5
0 / 3 / 0
5,525
345
1,533
4,356
1,418
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

13
1 / 6 / 2
8,404
525
11,642
8,178
2,289
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
0 / 3 / 1
7,221
451
3,736
9,014
2,299
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ah Puch
warheaven2
Ah Puch
14
3 / 3 / 1
8,654
541
12,510
9,373
3,150
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Bans
BacchusScyllaMedusaAnhur

VS

Bans
AthenaLancelotKumbhakarnaKing Arthur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
ADOmin4tion
Cthulhu
16
4 / 2 / 5
10,078
630
8,939
14,807
6,266
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

17
5 / 0 / 2
10,235
640
5,229
6,962
2,488
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

16
6 / 4 / 2
10,352
647
8,094
9,592
2,786
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Sobek
k8lynash
Sobek
12
0 / 1 / 7
8,094
506
2,253
11,324
9,330
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Arachne
zoso421
Arachne
14
2 / 0 / 4
8,419
526
2,862
14,982
5,208
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
37
7
Kills
17
17
Deaths
7
4
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
3
2
0
1.5
W
Cthulhu
ADOmin4tion
Cthulhu
4
2
5
3.25
L
Sylvanus
IDONOTF6
Sylvanus
0
3
0
0
W
5
0
2
6
L
1
6
2
0.33
W
6
4
2
1.75
L
0
3
1
0.17
W
Sobek
k8lynash
Sobek
0
1
7
3.5
L
Ah Puch
warheaven2
Ah Puch
3
3
1
1.17
W
Arachne
zoso421
Arachne
2
0
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,718
Damage
27,377
38,462
Taken
57,667
11,380
Mitigated
26,078
11,913
Healing
22,135
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
5,297
464
0
2,832
7,541
2,224
1,589
799
6,702
0
72,541
W
Cthulhu
ADOmin4tion
Cthulhu
8,939
235
40
3,730
14,807
6,266
0
8,666
5,588
73,178
946
L
Sylvanus
IDONOTF6
Sylvanus
1,533
650
0
1,307
4,356
1,418
0
1,285
3,071
8,504
5,250
W
5,229
327
3,119
2,809
6,962
2,488
425
2,316
4,448
96,409
0
L
11,642
2,546
0
1,301
8,178
2,289
842
5,576
2,262
52,663
393
W
8,094
6,724
0
3,674
9,592
2,786
1,580
2,761
6,643
0
82,171
L
3,736
911
0
4,358
9,014
2,299
0
3,480
5,423
0
55,065
W
Sobek
k8lynash
Sobek
2,253
230
0
3,184
11,324
9,330
0
4,838
6,021
15,828
0
L
Ah Puch
warheaven2
Ah Puch
12,510
645
0
2,115
9,373
3,150
0
4,504
4,686
68,005
787
W
Arachne
zoso421
Arachne
2,862
1,968
0
5,579
14,982
5,208
660
5,646
8,987
0
62,946

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,374
Gold Earned
47,178
493
Minions Killed
559
0
Camps Cleared
0
1,602,972
Distance Traveled
1,758,923
5
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
9,570
598
151
9
0
290,647
5
W
Cthulhu
10,078
630
130
8
0
339,331
2
L
Sylvanus
5,525
345
33
2
0
385,189
0
W
Ra
10,235
640
174
11
0
391,095
4
L
Nu Wa
8,404
525
105
7
0
296,610
0
W
Rama
10,352
647
129
8
0
299,822
3
L
Loki
7,221
451
77
5
0
336,229
0
W
Sobek
8,094
506
20
1
0
352,720
0
L
Ah Puch
8,654
541
127
8
0
294,297
0
W
Arachne
8,419
526
106
7
0
375,955
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role