Player Matchup

Chaac
Chaac
Bronze III
CATRACHO 5O4
Chaac
Bronze III
Level 105
God Stats
17W - 26L
1,373 SR
Queue Stats
27W - 41L
1,497 MMR
Solo
Ymir
Ymir
Bronze III
Cytorakk90
Ymir
Bronze III
Level 148
God Stats
4W - 3L
1,554 SR
Queue Stats
4W - 10L
1,527 MMR
Party 2
Poseidon
Poseidon
Silver V
Syrwup
Poseidon
Silver V
Level 105
God Stats
8W - 11L
1,532 SR
Queue Stats
12W - 23L
1,308 MMR
Party 2
Team Averages
Bronze II
Bronze II
Average Tier
Level 119
1,486 SR
1,444 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 139
1,580 SR
1,609 MMR
Hou Yi
Hou Yi
Platinum III
BerserkFr3ak
Hou Yi
Platinum III
Level 156
God Stats
4W - 0L
1,696 SR
Queue Stats
164W - 152L
1,797 MMR
Party 1
Kuzenbo
Kuzenbo
Gold I
Nest212
Kuzenbo
Gold I
Level 105
God Stats
17W - 15L
1,478 SR
Queue Stats
63W - 58L
1,645 MMR
Party 1
Eset
Eset
Silver IV
iVenerated
Eset
Silver IV
Level 157
God Stats
1W - 0L
1,565 SR
Queue Stats
2W - 7L
1,386 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 5 / 2
7,199
720
4,834
10,850
10,243
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

12
1 / 7 / 2
7,199
720
3,762
14,011
10,761
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Poseidon
Syrwup
Poseidon
13
2 / 4 / 1
8,137
814
6,187
6,176
1,571
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Bans
FreyaAchillesChang'eThothChronos

VS

Bans
MedusaAphroditePersephoneBaron SamediVulcan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
15
7 / 4 / 8
9,526
953
14,171
10,873
4,106
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Kuzenbo
Nest212
Kuzenbo
16
5 / 0 / 10
9,109
911
5,358
7,878
9,487
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

15
4 / 0 / 11
9,253
925
9,449
4,784
1,857
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
45
3
Kills
16
16
Deaths
4
5
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Hou Yi
7
4
8
2.75
L
0
5
2
0.2
L
1
7
2
0.29
W
Kuzenbo
Nest212
Kuzenbo
5
0
10
10
L
Poseidon
Syrwup
Poseidon
2
4
1
0.63
W
4
0
11
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,783
Damage
28,978
31,037
Taken
23,535
22,575
Mitigated
15,450
3,454
Healing
6,286
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hou Yi
14,171
6,945
0
3,650
10,873
4,106
1,951
4,275
6,278
0
39,784
L
4,834
224
142
2,140
10,850
10,243
0
3,642
6,603
0
21,300
L
3,762
393
0
862
14,011
10,761
0
7,289
5,948
7,551
0
W
Kuzenbo
Nest212
Kuzenbo
5,358
1,489
0
1,144
7,878
9,487
385
2,328
5,206
15,069
1,260
L
Poseidon
Syrwup
Poseidon
6,187
508
67
243
6,176
1,571
0
1,681
4,250
28,970
0
W
9,449
741
565
927
4,784
1,857
540
2,646
2,073
32,962
1,681

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,535
Gold Earned
27,888
103
Minions Killed
149
0
Camps Cleared
0
506,664
Distance Traveled
534,558
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hou Yi
9,526
953
50
5
0
140,084
1
L
Chaac
7,199
720
25
3
0
182,521
5
L
Ymir
7,199
720
11
1
0
162,288
0
W
Kuzenbo
9,109
911
30
3
0
208,875
0
L
Poseidon
8,137
814
67
7
0
161,855
0
W
Eset
9,253
925
69
7
0
185,599
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role