Player Matchup

Jormungandr
Jormungandr
 
Jormungandr
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
Captain Rogerio
Charybdis
Level 38
God Stats
8W - 2L
1,820 SR
Queue Stats
97W - 90L
1,445 Elo+
Party 1
Raijin
Raijin
Shablonski
Raijin
Level 69
God Stats
6W - 0L
1,830 SR
Queue Stats
97W - 82L
1,442 Elo+
Party 1
Thanatos
Thanatos
Shabloogi
Thanatos
Level 83
God Stats
5W - 3L
1,363 SR
Queue Stats
125W - 113L
1,443 Elo+
Party 1
Cthulhu
Cthulhu
dragon_pr_-
Cthulhu
Level 62
God Stats
14W - 17L
1,415 SR
Queue Stats
142W - 140L
1,502 Elo+
Solo
Team Averages
Level 60
1,586 SR
1,467 Elo+

VS

Team Averages
Level 66
1,451 SR
1,342 Elo+
Nut
Nut
Grimlyn3351
Nut
Level 146
God Stats
8W - 13L
1,391 SR
Queue Stats
305W - 317L
1,399 Elo+
Party 2
Kukulkan
Kukulkan
Nah_Nah_Chilll
Kukulkan
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 23L
1,307 Elo+
Solo
Loki
Loki
Neva him
Loki
Level 17
God Stats
5W - 7L
1,527 SR
Queue Stats
17W - 26L
1,367 Elo+
Party 2
Gilgamesh
Gilgamesh
Pana Marley
Gilgamesh
Level 60
God Stats
7W - 11L
1,294 SR
Queue Stats
144W - 127L
1,303 Elo+
Solo
Cthulhu
Cthulhu
TsF Mackey
Cthulhu
Level 65
God Stats
38W - 32L
1,544 SR
Queue Stats
52W - 63L
1,334 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
10
3 / 0 / 3
5,849
585
4,287
10,484
6,149
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Charybdis
Captain Rogerio
Charybdis
10
2 / 1 / 3
5,499
550
4,884
5,122
1,350
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Raijin
Shablonski
Raijin
12
3 / 1 / 1
6,413
641
2,652
3,571
1,094
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thanatos
Shabloogi
Thanatos
10
3 / 1 / 2
5,572
557
4,154
8,844
3,277
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cthulhu
dragon_pr_-
Cthulhu
9
1 / 1 / 0
5,796
580
4,423
4,941
1,446
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 5 / 0
4,362
436
6,106
7,984
2,124
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Kukulkan
9
0 / 3 / 1
5,150
515
3,059
5,132
1,276
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Loki
10
3 / 2 / 0
5,727
573
2,571
6,599
1,839
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Gilgamesh
Pana Marley
Gilgamesh
9
0 / 1 / 1
4,686
469
2,765
6,677
3,711
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Cthulhu
TsF Mackey
Cthulhu
8
1 / 1 / 0
4,878
488
3,282
6,122
3,802
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
6
12
Kills
4
4
Deaths
12
9
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
 
Jormungandr
3
0
3
4.5
W
Charybdis
Captain Rogerio
Charybdis
2
1
3
3.5
L
0
5
0
0
L
Kukulkan
0
3
1
0.17
L
Loki
3
2
0
1.5
L
Gilgamesh
Pana Marley
Gilgamesh
0
1
1
0.5
W
Raijin
Shablonski
Raijin
3
1
1
3.5
W
Thanatos
Shabloogi
Thanatos
3
1
2
4
L
Cthulhu
TsF Mackey
Cthulhu
1
1
0
1
W
Cthulhu
dragon_pr_-
Cthulhu
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,400
Damage
17,783
32,962
Taken
32,514
13,316
Mitigated
12,752
13,637
Healing
9,223
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
 
Jormungandr
4,287
642
0
2,939
10,484
6,149
0
1,882
8,602
21,728
0
W
Charybdis
Captain Rogerio
Charybdis
4,884
2,575
0
2,841
5,122
1,350
234
1,289
3,833
0
39,143
L
6,106
3,578
0
2,468
7,984
2,124
0
2,630
5,320
0
30,407
L
Kukulkan
3,059
216
0
920
5,132
1,276
0
1,831
3,113
29,054
0
L
Loki
2,571
833
0
2,789
6,599
1,839
0
1,120
5,387
0
31,289
L
Gilgamesh
Pana Marley
Gilgamesh
2,765
443
0
428
6,677
3,711
0
3,392
3,285
0
19,990
W
Raijin
Shablonski
Raijin
2,652
305
0
585
3,571
1,094
0
1,607
1,964
36,587
1,091
W
Thanatos
Shabloogi
Thanatos
4,154
824
0
6,272
8,844
3,277
0
1,563
7,281
0
40,631
L
Cthulhu
TsF Mackey
Cthulhu
3,282
240
169
2,449
6,122
3,802
0
1,804
4,318
15,028
0
W
Cthulhu
dragon_pr_-
Cthulhu
4,423
313
0
1,000
4,941
1,446
0
0
4,559
35,354
1,371

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,129
Gold Earned
24,803
304
Minions Killed
233
0
Camps Cleared
0
969,974
Distance Traveled
989,139
10
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
5,849
585
25
3
0
200,401
6
W
Charybdis
5,499
550
75
8
0
192,252
0
L
Nut
4,362
436
51
5
0
180,441
0
L
Kukulkan
5,150
515
59
6
0
164,896
0
L
Loki
5,727
573
69
7
0
233,147
0
L
Gilgamesh
4,686
469
32
3
0
205,896
0
W
Raijin
6,413
641
85
9
0
183,132
4
W
Thanatos
5,572
557
59
6
0
238,725
0
L
Cthulhu
4,878
488
22
2
0
204,759
2
W
Cthulhu
5,796
580
60
6
0
155,464
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role