Player Matchup

Gilgamesh
Gilgamesh
Ejay104
Gilgamesh
Level 124
God Stats
22W - 17L
1,617 SR
Queue Stats
587W - 566L
1,473 Elo+
Solo
Anubis
Anubis
Foot_Oceanic
Anubis
Level 156
God Stats
3W - 8L
1,321 SR
Queue Stats
295W - 260L
1,510 Elo+
Solo
Osiris
Osiris
OvErLoRd32
Osiris
Level 148
God Stats
16W - 5L
1,995 SR
Queue Stats
289W - 279L
1,482 Elo+
Solo
Kumbhakarna
Kumbhakarna
enjoihuff
Kumbhakarna
Level 161
God Stats
1W - 1L
1,795 SR
Queue Stats
26W - 27L
1,503 Elo+
Solo
Anhur
Anhur
pelmy
Anhur
Level 105
God Stats
5W - 9L
1,573 SR
Queue Stats
323W - 305L
1,526 Elo+
Solo
Team Averages
Level 139
1,660 SR
1,499 Elo+

VS

Team Averages
Level 148
1,514 SR
1,501 Elo+
Zeus
Zeus
 
Zeus
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Odin
Odin
Tootie 1984
Odin
Level 181
God Stats
1W - 0L
1,500 SR
Queue Stats
510W - 483L
1,463 Elo+
Solo
Chaac
Chaac
UltraIShadow
Chaac
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
54W - 50L
1,524 Elo+
Solo
Cthulhu
Cthulhu
Vinoraptor-Gamer
Cthulhu
Level 141
God Stats
29W - 22L
1,588 SR
Queue Stats
156W - 135L
1,540 Elo+
Solo
Artemis
Artemis
savashine
Artemis
Level 122
God Stats
7W - 11L
1,481 SR
Queue Stats
196W - 196L
1,475 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Ejay104
Gilgamesh
9
0 / 2 / 1
5,505
459
3,674
10,591
7,431
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Anubis
13
4 / 4 / 0
7,735
645
6,994
9,252
4,004
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Osiris
OvErLoRd32
Osiris
5
2 / 0 / 0
4,836
403
1,589
3,005
1,347
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Kumbhakarna
enjoihuff
Kumbhakarna
7
1 / 3 / 1
5,317
443
3,907
10,970
6,717
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Anhur
pelmy
Anhur
12
2 / 1 / 1
6,392
533
7,186
7,118
2,018
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
14
2 / 2 / 0
6,990
583
5,196
6,959
1,690
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

12
4 / 2 / 1
6,723
560
3,834
6,816
4,764
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

11
2 / 2 / 2
6,021
502
5,558
9,761
3,972
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
1 / 0 / 5
6,162
514
5,265
8,561
4,034
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Artemis
savashine
Artemis
11
1 / 3 / 1
6,070
506
4,917
6,516
1,563
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
19
9
Kills
10
10
Deaths
9
3
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Zeus
 
Zeus
2
2
0
1
L
Gilgamesh
Ejay104
Gilgamesh
0
2
1
0.25
L
Anubis
4
4
0
1
L
Osiris
OvErLoRd32
Osiris
2
0
0
2
W
4
2
1
2.25
W
2
2
2
1.5
W
1
0
5
3.5
L
Kumbhakarna
enjoihuff
Kumbhakarna
1
3
1
0.5
L
Anhur
pelmy
Anhur
2
1
1
2.5
W
Artemis
savashine
Artemis
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,350
Damage
24,770
40,936
Taken
38,613
21,517
Mitigated
16,023
11,123
Healing
7,858
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
 
Zeus
5,196
559
0
1,342
6,959
1,690
0
3,083
3,876
59,033
0
L
Gilgamesh
Ejay104
Gilgamesh
3,674
1,231
0
1,228
10,591
7,431
0
1,285
8,985
0
31,218
L
Anubis
6,994
216
0
3,448
9,252
4,004
213
4,592
4,212
57,881
405
L
Osiris
OvErLoRd32
Osiris
1,589
934
0
1,535
3,005
1,347
0
0
2,920
0
12,364
W
3,834
679
0
748
6,816
4,764
0
712
6,104
0
28,737
W
5,558
1,345
0
2,659
9,761
3,972
0
3,439
6,322
0
43,711
W
5,265
983
93
2,516
8,561
4,034
0
2,204
6,357
24,993
0
L
Kumbhakarna
enjoihuff
Kumbhakarna
3,907
235
0
2,089
10,970
6,717
0
3,012
7,918
10,277
0
L
Anhur
pelmy
Anhur
7,186
3,182
0
2,823
7,118
2,018
0
1,078
6,040
0
53,433
W
Artemis
savashine
Artemis
4,917
2,113
0
500
6,516
1,563
0
1,452
5,064
0
35,664

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,785
Gold Earned
31,966
286
Minions Killed
350
0
Camps Cleared
0
907,161
Distance Traveled
1,121,463
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
6,990
583
114
10
0
210,033
2
L
Gilgamesh
5,505
459
49
4
0
183,413
0
L
Anubis
7,735
645
109
9
0
201,921
0
L
Osiris
4,836
403
21
2
0
78,241
0
W
Odin
6,723
560
58
5
0
210,829
0
W
Chaac
6,021
502
70
6
0
259,913
0
W
Cthulhu
6,162
514
34
3
0
242,086
5
L
Kumbhakarna
5,317
443
14
1
0
225,371
3
L
Anhur
6,392
533
93
8
0
218,215
3
W
Artemis
6,070
506
74
6
0
198,602
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role