Player Matchup

Thanatos
Thanatos
Platinum V
BloopBelieves
Thanatos
Platinum V
Level 156
God Stats
1W - 0L
1,497 SR
Queue Stats
49W - 35L
1,519 MMR
Solo
Anubis
Anubis
Gold III
ItadoriiYuji
Anubis
Gold III
Level 88
God Stats
26W - 24L
1,575 SR
Queue Stats
304W - 306L
1,512 MMR
Solo
Zeus
Zeus
Gold IV
JackUltimate
Zeus
Gold IV
Level 156
God Stats
14W - 6L
1,777 SR
Queue Stats
144W - 166L
1,520 MMR
Solo
Chiron
Chiron
Gold III
JasonDisturbed
Chiron
Gold III
Level 157
God Stats
2W - 2L
1,473 SR
Queue Stats
363W - 372L
1,510 MMR
Solo
Fafnir
Fafnir
Gold III
Maverick Fox
Fafnir
Gold III
Level 185
God Stats
2W - 2L
1,500 SR
Queue Stats
93W - 101L
1,508 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 148
1,564 SR
1,514 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 124
1,609 SR
1,544 MMR
Danzaburou
Danzaburou
Gold V
 
Danzaburou
Gold V
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Hun Batz
Hun Batz
Bronze III
Alex119766YT
Hun Batz
Bronze III
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 4L
1,500 MMR
Party 1
Achilles
Achilles
Silver III
Doughnutmole
Achilles
Silver III
Level 125
God Stats
0W - 2L
1,246 SR
Queue Stats
26W - 29L
1,501 MMR
Solo
Agni
Agni
Bronze III
jesus123941
Agni
Bronze III
Level 156
God Stats
1W - 1L
1,908 SR
Queue Stats
4W - 4L
1,500 MMR
Party 1
Kumbhakarna
Kumbhakarna
Gold II
w3r3king28
Kumbhakarna
Gold II
Level 149
God Stats
4W - 1L
1,889 SR
Queue Stats
30W - 23L
1,722 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
BloopBelieves
Thanatos
11
3 / 1 / 3
5,979
598
4,486
10,143
3,766
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Anubis
12
2 / 1 / 2
7,238
724
6,044
7,805
3,094
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

12
2 / 0 / 1
6,407
641
4,949
4,467
1,208
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

12
4 / 1 / 1
6,810
681
5,349
5,228
1,692
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Fafnir
10
1 / 0 / 3
6,510
651
2,058
6,134
5,267
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bans
NemesisLancelotPoseidonSerqet

VS

Bans
GebBastetNe ZhaScylla
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
10
1 / 4 / 0
5,570
557
3,581
7,288
2,030
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Hun Batz
Alex119766YT
Hun Batz
10
0 / 2 / 1
5,069
507
1,204
5,489
1,567
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Achilles
Doughnutmole
Achilles
7
1 / 4 / 1
5,008
501
5,041
9,394
3,110
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

9
1 / 1 / 0
5,414
541
3,319
4,520
1,027
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kumbhakarna
w3r3king28
Kumbhakarna
8
0 / 1 / 0
5,324
532
3,216
9,171
4,151
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
5
12
Kills
3
3
Deaths
12
10
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
1
4
0
0.25
L
Hun Batz
Alex119766YT
Hun Batz
0
2
1
0.25
W
Thanatos
BloopBelieves
Thanatos
3
1
3
4.5
L
Achilles
Doughnutmole
Achilles
1
4
1
0.38
W
Anubis
2
1
2
3
W
2
0
1
2.5
W
4
1
1
4.5
W
Fafnir
1
0
3
2.5
L
1
1
0
1
L
Kumbhakarna
w3r3king28
Kumbhakarna
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,886
Damage
16,361
33,777
Taken
35,862
15,027
Mitigated
11,885
18,481
Healing
10,218
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
3,581
1,584
0
1,816
7,288
2,030
0
1,108
6,180
0
37,673
L
Hun Batz
Alex119766YT
Hun Batz
1,204
165
0
667
5,489
1,567
0
1,373
4,116
0
33,753
W
Thanatos
BloopBelieves
Thanatos
4,486
1,769
0
6,940
10,143
3,766
0
1,139
8,803
0
47,237
L
Achilles
Doughnutmole
Achilles
5,041
1,330
0
2,956
9,394
3,110
0
3,968
5,426
0
25,901
W
Anubis
6,044
483
0
5,727
7,805
3,094
184
601
6,833
50,557
1,444
W
4,949
463
0
1,361
4,467
1,208
105
1,904
2,261
44,098
1,527
W
5,349
2,961
269
1,826
5,228
1,692
562
412
4,797
0
57,914
W
Fafnir
2,058
154
0
2,358
6,134
5,267
242
1,596
4,352
13,616
838
L
3,319
43
0
1,000
4,520
1,027
0
2,367
2,153
22,627
761
L
Kumbhakarna
w3r3king28
Kumbhakarna
3,216
706
28
3,751
9,171
4,151
0
3,911
5,260
17,610
1,307

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,944
Gold Earned
26,385
389
Minions Killed
258
0
Camps Cleared
0
1,041,155
Distance Traveled
1,087,593
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
5,570
557
55
6
0
195,548
0
L
Hun Batz
5,069
507
74
7
0
255,925
2
W
Thanatos
5,979
598
71
7
0
238,777
3
L
Achilles
5,008
501
32
3
0
195,640
0
W
Anubis
7,238
724
93
9
0
184,431
0
W
Zeus
6,407
641
80
8
0
198,135
0
W
Chiron
6,810
681
101
10
0
208,499
2
W
Fafnir
6,510
651
44
4
0
211,313
3
L
Agni
5,414
541
61
6
0
220,181
2
L
Kumbhakarna
5,324
532
36
4
0
220,299
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role