Player Matchup

Ravana
Ravana
Doughnutmole
Ravana
Level 125
God Stats
1W - 1L
1,500 SR
Queue Stats
42W - 38L
1,529 Elo+
Solo
Cthulhu
Cthulhu
Kbizzle3454
Cthulhu
Level 29
God Stats
18W - 8L
1,742 SR
Queue Stats
39W - 50L
1,446 Elo+
Party 1
Medusa
Medusa
anidarkluaider
Medusa
Level 131
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 10L
1,591 Elo+
Solo
Mercury
Mercury
vgguidry
Mercury
Level 141
God Stats
42W - 30L
1,623 SR
Queue Stats
188W - 162L
1,470 Elo+
Party 1
Hades
Hades
wholeIottared-
Hades
Level 87
God Stats
29W - 17L
1,645 SR
Queue Stats
136W - 123L
1,547 Elo+
Solo
Team Averages
Level 103
1,602 SR
1,516 Elo+

VS

Team Averages
Level 88
1,567 SR
1,500 Elo+
Pele
Pele
BlamelessOrphan
Pele
Level 63
God Stats
0W - 1L
1,739 SR
Queue Stats
2W - 1L
1,500 Elo+
Solo
Janus
Janus
Jeff1520
Janus
Level 42
God Stats
0W - 2L
1,500 SR
Queue Stats
31W - 42L
1,465 Elo+
Solo
Olorun
Olorun
LightningMusic
Olorun
Level 118
God Stats
8W - 6L
1,547 SR
Queue Stats
239W - 237L
1,529 Elo+
Solo
Nike
Nike
garashy2
Nike
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
341W - 317L
1,488 Elo+
Party 2
Chaac
Chaac
johnhaqua
Chaac
Level 86
God Stats
29W - 15L
1,549 SR
Queue Stats
172W - 154L
1,517 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
14
2 / 6 / 9
8,560
571
12,194
13,225
7,020
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Cthulhu
Kbizzle3454
Cthulhu
14
3 / 0 / 5
8,719
581
5,903
9,134
5,244
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

16
2 / 2 / 4
8,855
590
7,631
9,431
3,131
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Mercury
vgguidry
Mercury
13
4 / 2 / 3
7,890
526
5,350
9,754
3,676
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

14
4 / 2 / 4
8,536
569
6,815
8,921
3,133
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 4 / 2
7,439
496
4,595
13,191
4,675
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Janus
Jeff1520
Janus
14
3 / 1 / 2
8,436
562
4,651
4,973
1,628
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
4 / 3 / 0
8,816
588
5,234
8,413
3,048
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Nike
12
1 / 5 / 4
7,674
512
6,479
14,541
12,881
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Chaac
johnhaqua
Chaac
12
1 / 2 / 4
7,416
494
7,954
14,894
9,327
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
24
15
Kills
12
12
Deaths
15
25
Assists
12
Player
Kills
Deaths
Assists
KDA
L
3
4
2
1
W
Ravana
2
6
9
1.08
L
Janus
Jeff1520
Janus
3
1
2
4
W
Cthulhu
Kbizzle3454
Cthulhu
3
0
5
5.5
L
4
3
0
1.33
W
2
2
4
2
L
Nike
1
5
4
0.6
L
Chaac
johnhaqua
Chaac
1
2
4
1.5
W
Mercury
vgguidry
Mercury
4
2
3
2.75
W
4
2
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,893
Damage
28,913
50,465
Taken
56,012
22,204
Mitigated
31,559
20,529
Healing
14,572
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,595
919
0
1,644
13,191
4,675
0
4,095
8,890
0
35,065
W
Ravana
12,194
2,617
0
4,556
13,225
7,020
0
510
12,124
0
50,994
L
Janus
Jeff1520
Janus
4,651
411
0
850
4,973
1,628
0
2,192
2,781
60,280
453
W
Cthulhu
Kbizzle3454
Cthulhu
5,903
201
3,039
3,993
9,134
5,244
36
2,474
6,522
30,156
1,164
L
5,234
3,417
620
2,822
8,413
3,048
576
1,512
6,819
63,350
5,766
W
7,631
3,721
0
3,122
9,431
3,131
585
2,497
6,934
0
77,968
L
Nike
6,479
263
0
3,847
14,541
12,881
0
2,525
11,376
0
43,749
L
Chaac
johnhaqua
Chaac
7,954
1,717
0
4,789
14,894
9,327
126
3,026
11,732
0
34,899
W
Mercury
vgguidry
Mercury
5,350
1,939
0
1,427
9,754
3,676
138
1,153
8,441
0
54,665
W
6,815
337
205
4,187
8,921
3,133
86
2,497
6,232
50,830
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,560
Gold Earned
39,781
439
Minions Killed
427
0
Camps Cleared
0
1,569,843
Distance Traveled
1,535,805
4
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
7,439
496
57
4
0
347,933
0
W
Ravana
8,560
571
76
5
0
269,603
2
L
Janus
8,436
562
119
8
0
302,697
0
W
Cthulhu
8,719
581
33
2
0
328,952
2
L
Olorun
8,816
588
140
9
0
283,234
0
W
Medusa
8,855
590
151
10
0
277,252
0
L
Nike
7,674
512
78
5
0
266,544
2
L
Chaac
7,416
494
33
2
0
335,397
14
W
Mercury
7,890
526
84
6
0
391,433
0
W
Hades
8,536
569
95
6
0
302,603
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role