Player Matchup

Ymir
Ymir
Gold II
KillerOrca16
Ymir
Gold II
Level 157
God Stats
14W - 15L
1,577 SR
Queue Stats
277W - 285L
1,395 MMR
Solo
Nu Wa
Nu Wa
Gold II
Slvrcoast
Nu Wa
Gold II
Level 127
God Stats
2W - 0L
1,714 SR
Queue Stats
117W - 116L
1,474 MMR
Solo
Bakasura
Bakasura
Silver III
SmokeKing69X
Bakasura
Silver III
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 7L
1,388 MMR
Solo
Vamana
Vamana
Bronze III
YungHamneck
Vamana
Bronze III
Level 126
God Stats
2W - 0L
1,267 SR
Queue Stats
5W - 6L
1,420 MMR
Solo
Xbalanque
Xbalanque
Bronze IV
isaac3400
Xbalanque
Bronze IV
Level 159
God Stats
3W - 1L
1,382 SR
Queue Stats
12W - 10L
1,406 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 127
1,488 SR
1,417 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 152
1,484 SR
1,462 MMR
Arachne
Arachne
Silver IV
 
Arachne
Silver IV
Level 180
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Jing Wei
Jing Wei
Gold V
Alvarado JJ
Jing Wei
Gold V
Level 122
God Stats
0W - 2L
1,196 SR
Queue Stats
34W - 36L
1,392 MMR
Solo
Anubis
Anubis
Gold III
Bethox01
Anubis
Gold III
Level 106
God Stats
4W - 3L
1,632 SR
Queue Stats
31W - 40L
1,636 MMR
Party 1
Geb
Geb
Silver II
DeeVo BR
Geb
Silver II
Level 165
God Stats
2W - 3L
1,634 SR
Queue Stats
2W - 7L
1,470 MMR
Solo
Charon
Charon
Gold V
SwIhT
Charon
Gold V
Level 186
God Stats
1W - 3L
1,460 SR
Queue Stats
309W - 326L
1,312 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 0 / 6
8,751
583
6,837
10,456
9,385
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Nu Wa
Slvrcoast
Nu Wa
15
5 / 1 / 3
9,126
608
10,765
4,895
1,509
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bakasura
SmokeKing69X
Bakasura
16
3 / 1 / 2
8,385
559
6,184
11,680
4,248
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Vamana
15
1 / 1 / 3
9,060
604
8,108
10,537
7,895
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Xbalanque
isaac3400
Xbalanque
16
5 / 0 / 4
9,339
623
11,307
9,541
3,662
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bans
CabrakanBacchusThanatosChang'e

VS

Bans
AwilixLancelotBake KujiraCthulhu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
11
1 / 4 / 1
6,431
429
3,360
14,254
5,200
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Jing Wei
Alvarado JJ
Jing Wei
12
0 / 5 / 0
7,077
472
3,065
12,308
3,433
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Anubis
Bethox01
Anubis
12
1 / 3 / 1
6,929
462
7,326
11,425
4,700
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

9
0 / 3 / 0
5,664
378
4,253
9,496
5,519
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Charon
SwIhT
Charon
12
1 / 3 / 0
7,118
475
6,156
12,343
6,055
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
5
18
Kills
3
3
Deaths
18
18
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
1
4
1
0.38
L
Jing Wei
Alvarado JJ
Jing Wei
0
5
0
0
L
Anubis
Bethox01
Anubis
1
3
1
0.5
L
0
3
0
0
W
4
0
6
7
W
Nu Wa
Slvrcoast
Nu Wa
5
1
3
6.5
W
Bakasura
SmokeKing69X
Bakasura
3
1
2
4
L
Charon
SwIhT
Charon
1
3
0
0.33
W
Vamana
1
1
3
2.5
W
Xbalanque
isaac3400
Xbalanque
5
0
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,201
Damage
24,160
47,109
Taken
59,826
26,699
Mitigated
24,907
19,946
Healing
17,048
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
3,360
1,614
0
4,897
14,254
5,200
0
1,857
12,175
0
40,427
L
Jing Wei
Alvarado JJ
Jing Wei
3,065
2,299
0
2,270
12,308
3,433
0
1,831
10,346
0
50,296
L
Anubis
Bethox01
Anubis
7,326
537
0
4,547
11,425
4,700
0
6,537
4,520
63,144
0
L
4,253
103
0
1,784
9,496
5,519
0
4,443
4,790
16,651
0
W
6,837
2,219
0
1,821
10,456
9,385
224
4,496
5,960
26,737
1,110
W
Nu Wa
Slvrcoast
Nu Wa
10,765
2,196
0
0
4,895
1,509
211
3,182
1,713
58,590
2,540
W
Bakasura
SmokeKing69X
Bakasura
6,184
4,360
0
6,249
11,680
4,248
0
2,064
9,576
0
73,444
L
Charon
SwIhT
Charon
6,156
370
0
3,550
12,343
6,055
0
2,016
9,598
46,797
1,061
W
Vamana
8,108
2,147
0
5,500
10,537
7,895
0
4,577
5,105
0
63,418
W
Xbalanque
isaac3400
Xbalanque
11,307
7,786
0
6,376
9,541
3,662
1,220
2,161
7,276
0
81,143

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,661
Gold Earned
33,219
536
Minions Killed
374
0
Camps Cleared
0
1,522,866
Distance Traveled
1,437,817
6
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
6,431
429
68
5
0
292,615
4
L
Jing Wei
7,077
472
95
6
0
287,399
1
L
Anubis
6,929
462
109
7
0
282,451
6
L
Geb
5,664
378
19
1
0
284,854
3
W
Ymir
8,751
583
41
3
0
298,461
2
W
Nu Wa
9,126
608
125
8
0
289,664
2
W
Bakasura
8,385
559
134
9
0
349,203
0
L
Charon
7,118
475
83
6
0
290,498
2
W
Vamana
9,060
604
113
8
0
301,372
0
W
Xbalanque
9,339
623
123
8
0
284,166
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role