Player Matchup

Hun Batz
Hun Batz
 
Hun Batz
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tiamat
Tiamat
Callit
Tiamat
Level 114
God Stats
10W - 9L
1,534 SR
Queue Stats
138W - 144L
1,463 Elo+
Party 1
Hachiman
Hachiman
Fullsinge
Hachiman
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 14L
1,200 Elo+
Party 3
Nox
Nox
Grosse
Nox
Level 47
God Stats
3W - 4L
1,282 SR
Queue Stats
13W - 13L
1,200 Elo+
Party 3
Cthulhu
Cthulhu
Potdefleurs
Cthulhu
Level 40
God Stats
0W - 1L
1,657 SR
Queue Stats
15W - 14L
1,200 Elo+
Party 3
Team Averages
Level 72
1,495 SR
1,312 Elo+

VS

Team Averages
Level 106
1,620 SR
1,464 Elo+
Maui
Maui
 
Maui
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hun Batz
Hun Batz
BdogEU
Hun Batz
Level 78
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 37L
1,345 Elo+
Solo
Achilles
Achilles
Mykk92
Achilles
Level 106
God Stats
1W - 2L
1,500 SR
Queue Stats
5W - 5L
1,500 Elo+
Party 2
Sol
Sol
SeductiveSwain
Sol
Level 124
God Stats
10W - 4L
1,735 SR
Queue Stats
127W - 118L
1,476 Elo+
Solo
Nut
Nut
wazaup
Nut
Level 119
God Stats
2W - 2L
1,863 SR
Queue Stats
5W - 5L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
12
1 / 5 / 0
5,699
518
6,020
11,027
3,501
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Tiamat
Callit
Tiamat
10
0 / 4 / 1
5,845
531
3,850
7,406
3,908
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Hachiman
Fullsinge
Hachiman
9
0 / 4 / 0
4,895
445
3,452
6,421
2,068
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Nox
Grosse
Nox
9
0 / 0 / 0
5,259
478
840
2,706
1,631
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Cthulhu
Potdefleurs
Cthulhu
11
0 / 1 / 0
5,651
514
2,416
5,218
3,249
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
 
Maui
10
3 / 0 / 4
6,236
567
2,535
8,176
6,209
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Hun Batz
BdogEU
Hun Batz
11
1 / 1 / 6
6,191
563
3,619
8,913
3,326
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Achilles
Mykk92
Achilles
12
2 / 0 / 0
7,133
648
3,461
7,441
5,039
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

13
7 / 0 / 2
7,928
721
8,514
7,744
2,221
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Nut
wazaup
Nut
12
1 / 0 / 3
6,570
597
3,260
3,788
1,237
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
29
1
Kills
14
14
Deaths
1
1
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
 
Hun Batz
1
5
0
0.2
W
Maui
 
Maui
3
0
4
5
W
Hun Batz
BdogEU
Hun Batz
1
1
6
4
L
Tiamat
Callit
Tiamat
0
4
1
0.13
L
Hachiman
Fullsinge
Hachiman
0
4
0
0
L
Nox
Grosse
Nox
0
0
0
0
W
Achilles
Mykk92
Achilles
2
0
0
2
L
Cthulhu
Potdefleurs
Cthulhu
0
1
0
0
W
7
0
2
8
W
Nut
wazaup
Nut
1
0
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,578
Damage
21,389
32,778
Taken
36,062
14,357
Mitigated
18,032
8,076
Healing
14,054
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
 
Hun Batz
6,020
1,280
0
3,744
11,027
3,501
0
4,690
6,337
0
46,430
W
Maui
 
Maui
2,535
369
0
1,164
8,176
6,209
0
849
7,231
15,080
2,078
W
Hun Batz
BdogEU
Hun Batz
3,619
600
0
1,837
8,913
3,326
148
907
7,910
0
38,223
L
Tiamat
Callit
Tiamat
3,850
245
0
1,597
7,406
3,908
0
4,474
2,932
35,267
1,199
L
Hachiman
Fullsinge
Hachiman
3,452
2,171
0
1,426
6,421
2,068
0
1,176
5,205
0
24,435
L
Nox
Grosse
Nox
840
184
0
809
2,706
1,631
0
257
2,412
17,351
0
W
Achilles
Mykk92
Achilles
3,461
763
0
2,680
7,441
5,039
0
2,207
5,234
0
40,927
L
Cthulhu
Potdefleurs
Cthulhu
2,416
136
0
500
5,218
3,249
0
430
4,485
31,371
666
W
8,514
4,725
0
5,962
7,744
2,221
820
2,309
5,291
59,781
0
W
Nut
wazaup
Nut
3,260
1,656
0
2,411
3,788
1,237
0
391
3,397
0
41,847

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,349
Gold Earned
34,058
305
Minions Killed
345
0
Camps Cleared
0
1,077,894
Distance Traveled
1,161,327
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
5,699
518
85
8
0
228,608
0
W
Maui
6,236
567
28
3
0
239,346
3
W
Hun Batz
6,191
563
67
6
0
272,005
0
L
Tiamat
5,845
531
72
7
0
182,765
0
L
Hachiman
4,895
445
41
4
0
225,026
0
L
Nox
5,259
478
33
3
0
211,643
0
W
Achilles
7,133
648
83
8
0
223,672
0
L
Cthulhu
5,651
514
74
7
0
229,852
0
W
Sol
7,928
721
97
9
0
218,735
0
W
Nut
6,570
597
70
6
0
207,569
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role