Player Matchup

Cupid
Cupid
MeetMeInMid
Cupid
Level 17
God Stats
8W - 7L
1,531 SR
Queue Stats
36W - 30L
1,603 Elo+
Party 3
Hun Batz
Hun Batz
YaserBlue
Hun Batz
Level 155
God Stats
8W - 14L
1,298 SR
Queue Stats
305W - 256L
1,573 Elo+
Solo
Cthulhu
Cthulhu
cjhargy
Cthulhu
Level 158
God Stats
5W - 4L
1,459 SR
Queue Stats
97W - 82L
1,534 Elo+
Party 3
Kumbhakarna
Kumbhakarna
Атаман
Kumbhakarna
Level 159
God Stats
5W - 4L
1,749 SR
Queue Stats
301W - 259L
1,485 Elo+
Party 1
Scylla
Scylla
Илуватор
Scylla
Level 157
God Stats
1W - 2L
1,500 SR
Queue Stats
331W - 306L
1,494 Elo+
Party 1
Team Averages
Level 129
1,507 SR
1,538 Elo+

VS

Team Averages
Level 177
1,474 SR
1,549 Elo+
Kali
Kali
 
Kali
Level 185
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Charybdis
Charybdis
 
Charybdis
Level 270
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bacchus
Bacchus
DrHek
Bacchus
Level 126
God Stats
30W - 29L
1,570 SR
Queue Stats
84W - 67L
1,563 Elo+
Solo
Ra
Ra
From_Venus-
Ra
Level 146
God Stats
3W - 3L
1,515 SR
Queue Stats
104W - 97L
1,519 Elo+
Party 2
Cerberus
Cerberus
Rumirko
Cerberus
Level 158
God Stats
0W - 2L
1,285 SR
Queue Stats
37W - 16L
1,661 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 0 / 4
6,320
632
3,252
2,037
469
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Hun Batz
YaserBlue
Hun Batz
12
2 / 0 / 3
6,216
622
2,320
5,581
2,154
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
cjhargy
Cthulhu
10
4 / 1 / 1
5,451
545
6,095
5,762
3,005
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Kumbhakarna
Атаман
Kumbhakarna
12
1 / 0 / 0
7,007
701
4,943
7,197
2,294
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

11
1 / 2 / 2
6,414
641
1,842
3,071
824
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
 
Kali
10
2 / 1 / 0
5,281
528
2,565
7,792
3,005
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Charybdis
 
Charybdis
9
0 / 3 / 0
4,749
475
2,543
7,365
1,837
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Short Bow

Short Bow

+15%
Attack Speed

Bacchus
DrHek
Bacchus
7
0 / 2 / 0
4,502
450
1,395
4,665
3,441
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

10
0 / 3 / 1
5,242
524
1,244
4,197
1,060
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Cerberus
Rumirko
Cerberus
10
0 / 1 / 0
4,662
466
3,364
8,179
4,705
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
3
9
Kills
2
3
Deaths
10
10
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Kali
 
Kali
2
1
0
2
L
Charybdis
 
Charybdis
0
3
0
0
L
Bacchus
DrHek
Bacchus
0
2
0
0
L
0
3
1
0.17
W
1
0
4
3
L
Cerberus
Rumirko
Cerberus
0
1
0
0
W
Hun Batz
YaserBlue
Hun Batz
2
0
3
3.5
W
Cthulhu
cjhargy
Cthulhu
4
1
1
4.5
W
Kumbhakarna
Атаман
Kumbhakarna
1
0
0
1
W
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,452
Damage
11,111
23,648
Taken
32,198
8,746
Mitigated
14,048
6,925
Healing
10,061
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kali
 
Kali
2,565
1,149
0
2,090
7,792
3,005
0
1,185
6,455
0
32,173
L
Charybdis
 
Charybdis
2,543
1,372
0
3,190
7,365
1,837
0
3,055
3,846
0
34,229
L
Bacchus
DrHek
Bacchus
1,395
260
0
562
4,665
3,441
0
1,706
2,675
7,411
0
L
1,244
45
132
1,208
4,197
1,060
0
803
3,289
34,185
0
W
3,252
2,015
290
1,317
2,037
469
337
36
2,001
0
44,967
L
Cerberus
Rumirko
Cerberus
3,364
222
0
2,879
8,179
4,705
0
4,290
3,465
25,747
744
W
Hun Batz
YaserBlue
Hun Batz
2,320
480
0
690
5,581
2,154
0
501
5,008
0
56,508
W
Cthulhu
cjhargy
Cthulhu
6,095
945
44
653
5,762
3,005
0
1,060
4,702
20,762
460
W
Kumbhakarna
Атаман
Kumbhakarna
4,943
1,720
0
3,541
7,197
2,294
0
2,850
3,897
49,920
2,009
W
1,842
219
0
390
3,071
824
396
820
2,101
38,012
1,297

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,408
Gold Earned
24,436
418
Minions Killed
268
0
Camps Cleared
0
1,014,689
Distance Traveled
976,168
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kali
5,281
528
51
5
0
217,023
0
L
Charybdis
4,749
475
71
7
0
196,487
0
L
Bacchus
4,502
450
4
0
0
176,426
3
L
Ra
5,242
524
75
8
0
214,610
0
W
Cupid
6,320
632
90
9
0
188,136
2
L
Cerberus
4,662
466
67
7
0
171,622
1
W
Hun Batz
6,216
622
105
11
0
245,032
5
W
Cthulhu
5,451
545
33
3
0
208,303
0
W
Kumbhakarna
7,007
701
111
11
0
203,423
0
W
Scylla
6,414
641
79
8
0
169,795
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role