Player Matchup

Hun Batz
Hun Batz
Boomer_Brad
Hun Batz
Level 128
God Stats
1W - 1L
1,721 SR
Queue Stats
15W - 38L
1,320 Elo+
Solo
Nut
Nut
McReal_One
Nut
Level 79
God Stats
5W - 5L
1,425 SR
Queue Stats
28W - 35L
1,270 Elo+
Party 1
Nike
Nike
Olenhylkio
Nike
Level 126
God Stats
16W - 20L
1,499 SR
Queue Stats
361W - 375L
1,468 Elo+
Solo
Cthulhu
Cthulhu
PoizonousFlower
Cthulhu
Level 72
God Stats
1W - 3L
1,095 SR
Queue Stats
22W - 30L
1,270 Elo+
Party 1
Nu Wa
Nu Wa
SegaSalem
Nu Wa
Level 143
God Stats
23W - 31L
1,419 SR
Queue Stats
388W - 386L
1,436 Elo+
Solo
Team Averages
Level 110
1,432 SR
1,353 Elo+

VS

Team Averages
Level 75
1,419 SR
1,460 Elo+
Baron Samedi
Baron Samedi
BYJoel99
Baron Samedi
Level 120
God Stats
8W - 8L
1,413 SR
Queue Stats
221W - 210L
1,491 Elo+
Solo
Geb
Geb
RattlingSnow354
Geb
Level 83
God Stats
4W - 4L
1,269 SR
Queue Stats
22W - 21L
1,569 Elo+
Solo
Bakasura
Bakasura
Siyurr
Bakasura
Level 46
God Stats
1W - 6L
1,143 SR
Queue Stats
79W - 107L
1,386 Elo+
Solo
Kali
Kali
mrf032
Kali
Level 48
God Stats
6W - 8L
1,477 SR
Queue Stats
98W - 129L
1,391 Elo+
Solo
Scylla
Scylla
rafoltax_
Scylla
Level 76
God Stats
7W - 7L
1,791 SR
Queue Stats
409W - 372L
1,462 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Boomer_Brad
Hun Batz
16
3 / 1 / 3
10,123
506
6,686
13,520
11,748
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

16
4 / 1 / 2
9,893
495
7,387
8,358
3,059
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
1 / 6 / 7
9,299
465
8,970
12,204
7,457
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

15
2 / 4 / 1
10,276
514
10,768
19,114
10,994
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Nu Wa
SegaSalem
Nu Wa
17
3 / 4 / 2
10,178
509
11,579
11,007
3,245
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
BYJoel99
Baron Samedi
16
10 / 5 / 3
10,718
536
17,966
16,235
5,966
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

11
0 / 2 / 5
7,042
352
5,818
15,449
11,933
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Bakasura
Siyurr
Bakasura
1
0 / 0 / 0
5,454
273
0
1,741
115
Kali
mrf032
Kali
17
4 / 3 / 6
9,892
495
12,917
19,344
6,862
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Scylla
rafoltax_
Scylla
12
1 / 3 / 4
7,659
383
3,944
9,982
2,239
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
33
13
Kills
15
16
Deaths
13
15
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
BYJoel99
Baron Samedi
10
5
3
2.3
W
Hun Batz
Boomer_Brad
Hun Batz
3
1
3
4.5
W
4
1
2
5
W
1
6
7
0.75
W
2
4
1
0.63
L
0
2
5
1.25
W
Nu Wa
SegaSalem
Nu Wa
3
4
2
1
L
Bakasura
Siyurr
Bakasura
0
0
0
0
L
Kali
mrf032
Kali
4
3
6
2.33
L
Scylla
rafoltax_
Scylla
1
3
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,390
Damage
40,645
64,203
Taken
62,751
36,503
Mitigated
27,115
14,647
Healing
21,502
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
BYJoel99
Baron Samedi
17,966
2,034
704
3,591
16,235
5,966
0
7,417
8,203
74,906
3,260
W
Hun Batz
Boomer_Brad
Hun Batz
6,686
518
0
1,012
13,520
11,748
0
3,251
10,061
0
64,471
W
7,387
4,795
0
3,439
8,358
3,059
850
3,670
4,648
0
75,384
W
8,970
761
0
1,042
12,204
7,457
302
4,335
7,751
0
38,946
W
10,768
203
2,769
4,261
19,114
10,994
288
11,305
7,373
55,246
1,457
L
5,818
898
0
5,076
15,449
11,933
0
4,815
10,349
21,634
0
W
Nu Wa
SegaSalem
Nu Wa
11,579
1,993
0
2,124
11,007
3,245
665
4,198
6,809
77,421
0
L
Bakasura
Siyurr
Bakasura
0
0
0
0
1,741
115
0
1,535
0
0
0
L
Kali
mrf032
Kali
12,917
7,127
0
9,084
19,344
6,862
0
4,469
14,382
0
81,663
L
Scylla
rafoltax_
Scylla
3,944
522
0
3,047
9,982
2,239
306
2,462
7,176
38,111
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,769
Gold Earned
40,765
477
Minions Killed
340
0
Camps Cleared
0
1,769,980
Distance Traveled
1,536,819
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
10,718
536
127
6
0
339,488
0
W
Hun Batz
10,123
506
93
5
0
387,038
1
W
Nut
9,893
495
138
7
0
391,558
0
W
Nike
9,299
465
64
3
0
295,960
0
W
Cthulhu
10,276
514
67
3
0
378,091
2
L
Geb
7,042
352
32
2
0
374,813
0
W
Nu Wa
10,178
509
115
6
0
317,333
2
L
Bakasura
5,454
273
0
0
0
0
0
L
Kali
9,892
495
122
6
0
458,301
0
L
Scylla
7,659
383
59
3
0
364,217
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role