Player Matchup

Sol
Sol
Baltimore_2k
Sol
Level 108
God Stats
6W - 10L
1,643 SR
Queue Stats
429W - 418L
1,534 Elo+
Solo
Bakasura
Bakasura
Selmer47
Bakasura
Level 55
God Stats
1W - 0L
1,738 SR
Queue Stats
18W - 30L
1,294 Elo+
Solo
Cabrakan
Cabrakan
ShortBus2701
Cabrakan
Level 102
God Stats
7W - 6L
1,470 SR
Queue Stats
142W - 115L
1,468 Elo+
Solo
Sun Wukong
Sun Wukong
StoneDrg
Sun Wukong
Level 128
God Stats
31W - 21L
1,568 SR
Queue Stats
430W - 412L
1,506 Elo+
Solo
Kukulkan
Kukulkan
amgraham21
Kukulkan
Level 103
God Stats
3W - 1L
1,706 SR
Queue Stats
235W - 223L
1,493 Elo+
Solo
Team Averages
Level 99
1,625 SR
1,459 Elo+

VS

Team Averages
Level 100
1,664 SR
1,487 Elo+
Guan Yu
Guan Yu
BigGlassBigBoy6
Guan Yu
Level 144
God Stats
5W - 3L
1,510 SR
Queue Stats
243W - 233L
1,440 Elo+
Solo
Cupid
Cupid
SmokeyDaBoss954
Cupid
Level 92
God Stats
47W - 51L
1,527 SR
Queue Stats
213W - 192L
1,479 Elo+
Solo
Scylla
Scylla
TwE Kenai
Scylla
Level 96
God Stats
6W - 7L
1,750 SR
Queue Stats
133W - 125L
1,440 Elo+
Solo
Hachiman
Hachiman
YEEET363
Hachiman
Level 99
God Stats
2W - 1L
1,702 SR
Queue Stats
131W - 104L
1,536 Elo+
Party 1
Yemoja
Yemoja
meminggamer
Yemoja
Level 69
God Stats
5W - 3L
1,832 SR
Queue Stats
121W - 103L
1,539 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 0 / 2
6,868
528
6,004
5,499
1,528
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Bakasura
Selmer47
Bakasura
12
1 / 3 / 1
6,390
492
3,916
10,077
4,549
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Cabrakan
ShortBus2701
Cabrakan
10
2 / 1 / 0
6,164
474
7,377
7,666
6,241
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sun Wukong
StoneDrg
Sun Wukong
13
1 / 2 / 1
7,213
555
6,588
9,270
5,370
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Kukulkan
amgraham21
Kukulkan
12
2 / 1 / 0
7,146
550
5,047
4,292
1,330
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 1 / 2
7,365
567
6,489
11,328
6,925
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

11
1 / 3 / 1
6,532
502
3,983
6,636
1,908
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Scylla
TwE Kenai
Scylla
12
0 / 1 / 1
6,584
506
3,536
5,965
1,917
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hachiman
YEEET363
Hachiman
11
3 / 2 / 2
6,428
494
3,993
8,652
2,563
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Yemoja
11
2 / 0 / 2
6,858
528
3,825
10,308
5,029
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
15
7
Kills
7
7
Deaths
7
4
Assists
8
Player
Kills
Deaths
Assists
KDA
W
1
0
2
2
L
1
1
2
2
W
Bakasura
Selmer47
Bakasura
1
3
1
0.5
W
Cabrakan
ShortBus2701
Cabrakan
2
1
0
2
L
1
3
1
0.5
W
Sun Wukong
StoneDrg
Sun Wukong
1
2
1
0.75
L
Scylla
TwE Kenai
Scylla
0
1
1
0.5
L
Hachiman
YEEET363
Hachiman
3
2
2
2
W
Kukulkan
amgraham21
Kukulkan
2
1
0
2
L
Yemoja
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,932
Damage
21,826
36,804
Taken
42,889
19,018
Mitigated
18,342
10,536
Healing
16,641
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,004
1,826
0
3,456
5,499
1,528
807
1,086
4,413
43,099
10,284
L
6,489
789
120
3,247
11,328
6,925
0
1,899
8,661
0
48,239
W
Bakasura
Selmer47
Bakasura
3,916
2,627
0
2,812
10,077
4,549
0
1,729
8,348
0
35,771
W
Cabrakan
ShortBus2701
Cabrakan
7,377
903
449
1,310
7,666
6,241
210
2,303
5,363
25,642
0
L
3,983
1,759
611
1,356
6,636
1,908
546
4,059
2,270
0
48,084
W
Sun Wukong
StoneDrg
Sun Wukong
6,588
1,266
0
1,779
9,270
5,370
0
468
8,802
0
45,368
L
Scylla
TwE Kenai
Scylla
3,536
410
38
2,542
5,965
1,917
0
3,379
2,536
44,488
468
L
Hachiman
YEEET363
Hachiman
3,993
2,753
0
3,362
8,652
2,563
0
1,500
6,767
0
37,021
W
Kukulkan
amgraham21
Kukulkan
5,047
122
0
730
4,292
1,330
264
1,485
2,807
49,432
0
L
Yemoja
3,825
1,046
3,218
2,147
10,308
5,029
0
6,477
3,243
12,032
802

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,781
Gold Earned
33,767
410
Minions Killed
332
0
Camps Cleared
0
1,266,959
Distance Traveled
1,242,018
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
6,868
528
82
6
0
241,430
0
L
Guan Yu
7,365
567
87
7
0
257,311
4
W
Bakasura
6,390
492
75
6
0
292,570
2
W
Cabrakan
6,164
474
50
4
0
247,162
2
L
Cupid
6,532
502
82
6
0
224,952
3
W
Sun Wukong
7,213
555
110
8
0
259,930
0
L
Scylla
6,584
506
79
6
0
242,547
4
L
Hachiman
6,428
494
72
6
0
264,126
0
W
Kukulkan
7,146
550
93
7
0
225,867
2
L
Yemoja
6,858
528
12
1
0
253,082
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role