Player Matchup

Artemis
Artemis
Silver II
 
Artemis
Silver II
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Geb
Geb
Silver III
 
Geb
Silver III
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Nu Wa
Nu Wa
Bronze III
KotogaTanthal
Nu Wa
Bronze III
Level 152
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 17L
1,314 MMR
Solo
Sun Wukong
Sun Wukong
Silver II
WillyTheDilly
Sun Wukong
Silver II
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 23L
1,330 MMR
Party 3
Bakasura
Bakasura
Silver II
spacelessruby15
Bakasura
Silver II
Level 129
God Stats
0W - 1L
1,403 SR
Queue Stats
9W - 22L
1,345 MMR
Party 1
Team Averages
Silver III
Silver III
Average Tier
Level 127
1,481 SR
1,398 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 122
1,580 SR
1,302 MMR
Jing Wei
Jing Wei
Gold V
ECU_Andrssess
Jing Wei
Gold V
Level 118
God Stats
1W - 2L
1,290 SR
Queue Stats
163W - 176L
1,328 MMR
Solo
Kukulkan
Kukulkan
Gold V
Sams0n__11
Kukulkan
Gold V
Level 109
God Stats
18W - 12L
1,656 SR
Queue Stats
68W - 75L
1,326 MMR
Party 2
Sylvanus
Sylvanus
Gold V
WhiteWolf111
Sylvanus
Gold V
Level 146
God Stats
8W - 5L
1,664 SR
Queue Stats
433W - 454L
1,292 MMR
Solo
Arachne
Arachne
Gold V
c-u--p
Arachne
Gold V
Level 136
God Stats
6W - 3L
1,721 SR
Queue Stats
55W - 63L
1,275 MMR
Solo
Mulan
Mulan
Silver II
xN06unaga
Mulan
Silver II
Level 100
God Stats
8W - 10L
1,571 SR
Queue Stats
66W - 69L
1,287 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
14
0 / 5 / 2
8,228
457
9,038
12,895
4,722
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Geb
 
Geb
13
0 / 5 / 4
7,356
409
5,424
17,233
13,860
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

13
2 / 4 / 2
8,362
465
7,191
7,142
2,229
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
WillyTheDilly
Sun Wukong
16
2 / 4 / 0
10,309
573
15,472
18,091
16,072
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Bakasura
14
4 / 7 / 1
8,722
485
7,375
16,836
7,751
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Bans
MedusaChang'eAwilixHerculesCthulhu

VS

Bans
AresIx ChelKaliThanatosAnubis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
ECU_Andrssess
Jing Wei
17
3 / 2 / 8
10,341
575
9,740
13,751
5,192
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Kukulkan
Sams0n__11
Kukulkan
16
7 / 3 / 8
10,176
565
11,485
9,990
3,419
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Sylvanus
WhiteWolf111
Sylvanus
15
4 / 2 / 14
10,371
576
8,307
17,108
17,879
War Banner

War Banner

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. Getting an assist for an enemy dying provides a stack that provides 2% Movement Speed and 4% Attack Speed for 10s to nearby allies up to 10 stacks. When you've gained 4 or more stacks from assists, once per ability, each time you damage an enemy god you restore 1% Health and 1.25% Mana to nearby allies within 55 units and refresh the duration of these stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Arachne
c-u--p
Arachne
18
6 / 0 / 3
10,680
593
6,535
18,593
8,065
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Mulan
xN06unaga
Mulan
16
5 / 1 / 5
9,971
554
12,613
19,340
17,963
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
63
8
Kills
25
25
Deaths
8
9
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Artemis
 
Artemis
0
5
2
0.2
L
Geb
 
Geb
0
5
4
0.4
W
Jing Wei
ECU_Andrssess
Jing Wei
3
2
8
3.5
L
2
4
2
0.75
W
Kukulkan
Sams0n__11
Kukulkan
7
3
8
3.67
W
Sylvanus
WhiteWolf111
Sylvanus
4
2
14
5.5
L
Sun Wukong
WillyTheDilly
Sun Wukong
2
4
0
0.5
W
Arachne
c-u--p
Arachne
6
0
3
7.5
L
Bakasura
4
7
1
0.64
W
Mulan
xN06unaga
Mulan
5
1
5
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,500
Damage
48,680
72,197
Taken
78,782
44,634
Mitigated
52,518
16,884
Healing
36,424
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
 
Artemis
9,038
4,224
0
4,076
12,895
4,722
0
3,360
9,535
0
54,484
L
Geb
 
Geb
5,424
736
0
2,364
17,233
13,860
0
6,051
11,182
44,366
1,054
W
Jing Wei
ECU_Andrssess
Jing Wei
9,740
7,930
0
7,814
13,751
5,192
1,007
1,806
11,684
0
79,435
L
7,191
1,204
0
865
7,142
2,229
230
2,768
4,374
60,393
0
W
Kukulkan
Sams0n__11
Kukulkan
11,485
614
0
940
9,990
3,419
0
3,567
6,223
88,097
0
W
Sylvanus
WhiteWolf111
Sylvanus
8,307
1,587
2,927
7,481
17,108
17,879
391
3,544
12,978
29,630
1,571
L
Sun Wukong
WillyTheDilly
Sun Wukong
15,472
4,389
0
5,719
18,091
16,072
445
1,332
16,759
0
81,427
W
Arachne
c-u--p
Arachne
6,535
3,028
0
12,769
18,593
8,065
743
2,776
15,747
0
89,891
L
Bakasura
7,375
3,549
0
3,860
16,836
7,751
1,026
6,431
10,405
0
45,327
W
Mulan
xN06unaga
Mulan
12,613
1,667
0
4,493
19,340
17,963
393
1,054
18,049
273
59,060

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,977
Gold Earned
51,539
508
Minions Killed
573
0
Camps Cleared
0
1,576,179
Distance Traveled
1,841,576
3
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
8,228
457
105
6
0
317,751
0
L
Geb
7,356
409
60
3
0
347,203
0
W
Jing Wei
10,341
575
140
8
0
366,658
4
L
Nu Wa
8,362
465
95
5
0
268,088
3
W
Kukulkan
10,176
565
154
9
0
365,956
2
W
Sylvanus
10,371
576
38
2
0
332,143
6
L
Sun Wukong
10,309
573
140
8
0
323,473
0
W
Arachne
10,680
593
147
8
0
411,546
2
L
Bakasura
8,722
485
108
6
0
319,664
0
W
Mulan
9,971
554
94
5
0
365,273
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role