Player Matchup

Fafnir
Fafnir
Aeggis
Fafnir
Level 127
God Stats
2W - 1L
1,652 SR
Queue Stats
76W - 45L
1,636 Elo+
Solo
Baron Samedi
Baron Samedi
Claytownstomp
Baron Samedi
Level 26
God Stats
1W - 4L
1,500 SR
Queue Stats
187W - 188L
1,495 Elo+
Party 4
Odin
Odin
DJ Catnip
Odin
Level 126
God Stats
0W - 2L
1,268 SR
Queue Stats
214W - 215L
1,520 Elo+
Party 4
Nemesis
Nemesis
killerfly109420
Nemesis
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 7L
1,571 Elo+
Party 2
Amaterasu
Amaterasu
threeamigos37
Amaterasu
Level 108
God Stats
0W - 1L
1,666 SR
Queue Stats
3W - 5L
1,698 Elo+
Party 2
Team Averages
Level 87
1,517 SR
1,584 Elo+

VS

Team Averages
Level 76
1,544 SR
1,533 Elo+
Eset
Eset
Drydogger
Eset
Level 99
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 23L
1,360 Elo+
Solo
Nike
Nike
KCKReaper
Nike
Level 62
God Stats
8W - 4L
1,518 SR
Queue Stats
552W - 526L
1,523 Elo+
Party 1
Thoth
Thoth
LordlyKnight
Thoth
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 12L
1,495 Elo+
Party 1
Merlin
Merlin
TwoShiestyyy-_-
Merlin
Level 102
God Stats
7W - 2L
1,775 SR
Queue Stats
321W - 310L
1,531 Elo+
Party 3
Odin
Odin
Wally92101
Odin
Level 89
God Stats
2W - 1L
1,425 SR
Queue Stats
22W - 27L
1,757 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
Aeggis
Fafnir
5
0 / 0 / 0
5,436
544
0
0
0
Baron Samedi
Claytownstomp
Baron Samedi
15
4 / 4 / 3
7,746
775
7,361
11,360
5,667
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Odin
16
3 / 1 / 6
8,020
802
6,531
14,492
11,309
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

12
2 / 8 / 4
6,764
676
6,537
11,270
4,107
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Amaterasu
threeamigos37
Amaterasu
14
2 / 4 / 3
6,813
681
5,496
14,200
10,588
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
15
2 / 2 / 13
9,017
902
8,874
5,513
2,459
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Nike
15
3 / 3 / 6
8,702
870
9,730
10,787
10,907
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

14
3 / 2 / 9
8,515
852
10,321
4,877
2,055
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

16
5 / 1 / 10
9,624
962
11,017
5,155
2,261
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
4 / 3 / 10
8,546
855
5,761
10,068
10,510
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
65
11
Kills
17
17
Deaths
11
16
Assists
48
Player
Kills
Deaths
Assists
KDA
L
Fafnir
Aeggis
Fafnir
0
0
0
0
L
Baron Samedi
Claytownstomp
Baron Samedi
4
4
3
1.38
L
Odin
3
1
6
6
W
Eset
2
2
13
4.25
W
Nike
3
3
6
2
W
3
2
9
3.75
W
5
1
10
10
W
4
3
10
3
L
2
8
4
0.5
L
Amaterasu
threeamigos37
Amaterasu
2
4
3
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,925
Damage
45,703
51,322
Taken
36,400
31,671
Mitigated
28,192
17,210
Healing
9,482
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fafnir
Aeggis
Fafnir
0
0
0
0
0
0
0
0
0
0
0
L
Baron Samedi
Claytownstomp
Baron Samedi
7,361
313
2,842
3,364
11,360
5,667
0
7,405
3,515
20,237
0
L
Odin
6,531
1,366
312
5,541
14,492
11,309
0
7,596
6,539
3,022
10,879
W
Eset
8,874
1,069
1,931
1,345
5,513
2,459
398
1,785
3,651
20,730
854
W
Nike
9,730
1,022
0
844
10,787
10,907
300
2,461
8,078
0
18,953
W
10,321
1,241
842
213
4,877
2,055
953
1,789
2,972
16,170
0
W
11,017
630
531
534
5,155
2,261
871
1,475
3,643
25,294
0
W
5,761
653
1,044
2,198
10,068
10,510
226
2,163
7,686
0
6,256
L
6,537
1,621
160
489
11,270
4,107
0
5,311
5,592
0
11,217
L
Amaterasu
threeamigos37
Amaterasu
5,496
2,023
426
4,076
14,200
10,588
0
8,559
5,203
0
9,034

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,779
Gold Earned
44,404
55
Minions Killed
98
0
Camps Cleared
0
722,748
Distance Traveled
970,551
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
5,436
544
0
0
0
0
0
L
Baron Samedi
7,746
775
18
2
0
155,877
0
L
Odin
8,020
802
22
2
0
201,649
0
W
Eset
9,017
902
36
4
0
188,624
0
W
Nike
8,702
870
20
2
0
187,463
0
W
Thoth
8,515
852
10
1
0
184,123
0
W
Merlin
9,624
962
30
3
0
206,416
0
W
Odin
8,546
855
2
0
0
203,925
0
L
Nemesis
6,764
676
4
0
0
169,839
0
L
Amaterasu
6,813
681
11
1
0
195,383
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role