Player Matchup

Cthulhu
Cthulhu
LEMONSxWORTH
Cthulhu
Level 148
God Stats
29W - 21L
1,623 SR
Queue Stats
359W - 291L
1,551 Elo+
Solo
Jormungandr
Jormungandr
Pdviolette
Jormungandr
Level 181
God Stats
18W - 6L
1,817 SR
Queue Stats
266W - 130L
1,699 Elo+
Party 1
Set
Set
Raphael880
Set
Level 213
God Stats
2W - 1L
1,531 SR
Queue Stats
312W - 136L
1,729 Elo+
Party 1
Artemis
Artemis
serioussenpai
Artemis
Level 103
God Stats
7W - 7L
1,309 SR
Queue Stats
177W - 121L
1,530 Elo+
Solo
Janus
Janus
supbroimawesome
Janus
Level 166
God Stats
5W - 3L
1,634 SR
Queue Stats
276W - 105L
1,776 Elo+
Party 1
Team Averages
Level 162
1,583 SR
1,657 Elo+

VS

Team Averages
Level 154
1,553 SR
1,583 Elo+
Anubis
Anubis
 
Anubis
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Pele
Pele
T O Nacho1371
Pele
Level 158
God Stats
0W - 2L
1,338 SR
Queue Stats
101W - 93L
1,583 Elo+
Party 2
Kukulkan
Kukulkan
bonkpatrol
Kukulkan
Level 155
God Stats
0W - 1L
1,758 SR
Queue Stats
135W - 121L
1,616 Elo+
Party 2
Apollo
Apollo
suks2suk
Apollo
Level 144
God Stats
2W - 5L
1,664 SR
Queue Stats
347W - 303L
1,628 Elo+
Solo
Serqet
Serqet
xDeportMe
Serqet
Level 159
God Stats
20W - 29L
1,503 SR
Queue Stats
340W - 356L
1,590 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
LEMONSxWORTH
Cthulhu
11
5 / 0 / 7
6,955
696
4,847
5,522
2,844
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Jormungandr
Pdviolette
Jormungandr
11
1 / 2 / 2
6,548
655
4,475
7,372
4,141
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

12
5 / 1 / 4
6,572
657
5,649
8,804
3,714
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Artemis
11
6 / 1 / 6
6,417
642
8,589
7,096
2,360
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
2 / 2 / 4
6,583
658
5,172
5,885
1,592
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
7
0 / 8 / 0
4,269
427
2,116
8,361
2,854
Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

12
3 / 1 / 0
7,020
702
6,206
9,393
5,763
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Kukulkan
bonkpatrol
Kukulkan
11
1 / 4 / 2
6,460
646
6,072
7,607
2,678
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Apollo
suks2suk
Apollo
9
0 / 3 / 0
5,630
563
3,162
6,653
1,673
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Serqet
xDeportMe
Serqet
10
1 / 3 / 3
5,788
579
3,047
8,445
2,727
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
10
19
Kills
5
6
Deaths
19
23
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Anubis
 
Anubis
0
8
0
0
W
Cthulhu
LEMONSxWORTH
Cthulhu
5
0
7
8.5
W
Jormungandr
Pdviolette
Jormungandr
1
2
2
1
W
5
1
4
7
L
3
1
0
3
L
Kukulkan
bonkpatrol
Kukulkan
1
4
2
0.5
W
Artemis
6
1
6
9
L
Apollo
suks2suk
Apollo
0
3
0
0
W
2
2
4
2
L
Serqet
xDeportMe
Serqet
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,732
Damage
20,603
34,679
Taken
40,459
14,651
Mitigated
15,695
7,960
Healing
13,476
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
 
Anubis
2,116
126
0
1,511
8,361
2,854
0
2,674
5,647
13,790
0
W
Cthulhu
LEMONSxWORTH
Cthulhu
4,847
352
2,178
2,044
5,522
2,844
0
1,585
3,915
24,273
0
W
Jormungandr
Pdviolette
Jormungandr
4,475
1,179
0
1,090
7,372
4,141
0
445
6,813
41,620
1,376
W
5,649
2,849
0
795
8,804
3,714
0
1,502
7,141
0
51,791
L
6,206
1,804
0
4,762
9,393
5,763
0
4,565
4,748
0
49,651
L
Kukulkan
bonkpatrol
Kukulkan
6,072
495
0
1,475
7,607
2,678
0
2,206
5,195
47,061
0
W
Artemis
8,589
3,669
0
973
7,096
2,360
0
1,259
5,783
0
39,895
L
Apollo
suks2suk
Apollo
3,162
1,824
0
2,145
6,653
1,673
0
1,240
5,413
0
35,554
W
5,172
98
0
880
5,885
1,592
0
3,104
2,247
39,425
385
L
Serqet
xDeportMe
Serqet
3,047
654
0
3,583
8,445
2,727
0
3,042
5,241
0
35,219

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,075
Gold Earned
29,167
354
Minions Killed
343
0
Camps Cleared
0
1,114,583
Distance Traveled
1,106,829
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
4,269
427
21
2
0
206,009
5
W
Cthulhu
6,955
696
24
2
0
222,745
2
W
Jormungandr
6,548
655
91
9
0
189,786
4
W
Set
6,572
657
75
8
0
252,673
0
L
Pele
7,020
702
90
9
0
210,868
0
L
Kukulkan
6,460
646
86
9
0
214,104
0
W
Artemis
6,417
642
77
8
0
200,875
1
L
Apollo
5,630
563
72
7
0
208,280
0
W
Janus
6,583
658
87
9
0
248,504
2
L
Serqet
5,788
579
74
7
0
267,568
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role