Player Matchup

Hercules
Hercules
Diamond IV
 
Hercules
Diamond IV
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thanatos
Thanatos
Diamond III
 
Thanatos
Diamond III
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Heimdallr
Heimdallr
Diamond III
 
Heimdallr
Diamond III
Level 208
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Charon
Charon
Diamond II
Edgarherbert
Charon
Diamond II
Level 159
God Stats
9W - 7L
1,683 SR
Queue Stats
120W - 96L
2,230 MMR
Solo
Scylla
Scylla
Diamond III
JaggerIsHere
Scylla
Diamond III
Level 158
God Stats
0W - 2L
1,366 SR
Queue Stats
318W - 304L
2,286 MMR
Solo
Team Averages
Diamond III
Diamond III
Average Tier
Level 159
1,510 SR
1,803 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 128
1,615 SR
2,094 MMR
Amaterasu
Amaterasu
Diamond III
 
Amaterasu
Diamond III
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Medusa
Medusa
Diamond III
About30beavers
Medusa
Diamond III
Level 87
God Stats
3W - 2L
1,762 SR
Queue Stats
71W - 42L
2,166 MMR
Party 1
Ra
Ra
Diamond III
Royels
Ra
Diamond III
Level 186
God Stats
4W - 4L
1,577 SR
Queue Stats
124W - 98L
2,190 MMR
Solo
Awilix
Awilix
Diamond III
Scorpi02
Awilix
Diamond III
Level 125
God Stats
3W - 2L
1,688 SR
Queue Stats
158W - 127L
2,214 MMR
Solo
Ne Zha
Ne Zha
Diamond I
Timrific
Ne Zha
Diamond I
Level 153
God Stats
11W - 11L
1,548 SR
Queue Stats
148W - 119L
2,401 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
11
1 / 1 / 0
6,185
619
5,610
11,319
6,548
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Breastplate

Breastplate

+20
Physical Protection

Thanatos
 
Thanatos
10
1 / 4 / 0
5,011
501
1,927
7,892
2,731
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Heimdallr
 
Heimdallr
10
0 / 5 / 0
4,975
498
2,284
7,419
2,130
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Charon
8
0 / 4 / 1
4,920
492
1,845
7,378
4,362
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Scylla
10
1 / 3 / 0
5,370
537
1,403
4,622
1,193
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Bans
Jing WeiSusanoKuzenbo

VS

Bans
AnhurChang'eKumbhakarna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
 
Amaterasu
11
1 / 1 / 1
6,223
622
6,168
9,559
5,790
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

14
6 / 0 / 2
7,866
787
6,709
5,018
1,704
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Ra
12
4 / 1 / 5
6,613
661
3,494
2,786
866
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Awilix
Scorpi02
Awilix
9
4 / 1 / 8
6,294
629
4,582
5,521
2,271
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ne Zha
Timrific
Ne Zha
11
2 / 0 / 5
6,010
601
5,270
6,011
2,540
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
38
3
Kills
17
17
Deaths
3
1
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
1
1
0
1
L
Thanatos
 
Thanatos
1
4
0
0.25
L
Heimdallr
 
Heimdallr
0
5
0
0
W
Amaterasu
 
Amaterasu
1
1
1
1.5
W
6
0
2
7
L
Charon
0
4
1
0.13
L
Scylla
1
3
0
0.33
W
Ra
4
1
5
6.5
W
Awilix
Scorpi02
Awilix
4
1
8
8
W
Ne Zha
Timrific
Ne Zha
2
0
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,069
Damage
26,223
38,630
Taken
28,895
16,964
Mitigated
13,171
11,141
Healing
9,925
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
5,610
2,565
0
3,823
11,319
6,548
0
0
10,791
0
42,114
L
Thanatos
 
Thanatos
1,927
481
0
3,730
7,892
2,731
0
471
7,262
0
32,783
L
Heimdallr
 
Heimdallr
2,284
993
0
1,332
7,419
2,130
0
0
7,419
0
35,483
W
Amaterasu
 
Amaterasu
6,168
3,046
0
4,861
9,559
5,790
0
0
9,559
0
44,046
W
6,709
3,202
0
720
5,018
1,704
0
244
4,774
0
63,475
L
Charon
1,845
519
0
1,786
7,378
4,362
0
1,994
5,156
11,278
0
L
Scylla
1,403
172
0
470
4,622
1,193
0
603
3,941
33,422
0
W
Ra
3,494
389
760
1,320
2,786
866
0
943
1,843
48,485
0
W
Awilix
Scorpi02
Awilix
4,582
1,279
0
1,676
5,521
2,271
0
1,325
4,196
0
16,185
W
Ne Zha
Timrific
Ne Zha
5,270
1,542
0
588
6,011
2,540
0
736
5,275
0
44,564

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,461
Gold Earned
33,006
293
Minions Killed
402
0
Camps Cleared
0
961,374
Distance Traveled
1,132,307
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
6,185
619
84
8
0
179,490
2
L
Thanatos
5,011
501
59
6
0
221,500
0
L
Heimdallr
4,975
498
59
6
0
184,183
3
W
Amaterasu
6,223
622
81
8
0
205,911
4
W
Medusa
7,866
787
115
12
0
192,372
2
L
Charon
4,920
492
18
2
0
188,613
1
L
Scylla
5,370
537
73
7
0
187,588
0
W
Ra
6,613
661
100
10
0
224,617
0
W
Awilix
6,294
629
22
2
0
251,764
3
W
Ne Zha
6,010
601
84
8
0
257,643
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role