Player Matchup

Sol
Sol
Cekan14
Sol
Level 61
God Stats
135W - 93L
1,568 SR
Queue Stats
150W - 106L
1,537 Elo+
Solo
Martichoras
Martichoras
Gutsul1803
Martichoras
Level 168
God Stats
10W - 9L
1,385 SR
Queue Stats
247W - 206L
1,507 Elo+
Solo
Horus
Horus
Mr Mezuki
Horus
Level 170
God Stats
7W - 1L
1,608 SR
Queue Stats
91W - 86L
1,563 Elo+
Solo
Arachne
Arachne
N7SumTingWong
Arachne
Level 109
God Stats
1W - 1L
1,689 SR
Queue Stats
39W - 49L
1,518 Elo+
Solo
Zhong Kui
Zhong Kui
ZeroGameImpact
Zhong Kui
Level 129
God Stats
1W - 2L
1,730 SR
Queue Stats
158W - 152L
1,468 Elo+
Solo
Team Averages
Level 127
1,596 SR
1,519 Elo+

VS

Team Averages
Level 95
1,497 SR
1,452 Elo+
Susano
Susano
 
Susano
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Zhong Kui
Zhong Kui
Juicynappel
Zhong Kui
Level 69
God Stats
25W - 18L
1,546 SR
Queue Stats
119W - 137L
1,453 Elo+
Solo
Baba Yaga
Baba Yaga
Wolerento
Baba Yaga
Level 153
God Stats
1W - 0L
1,485 SR
Queue Stats
17W - 22L
1,341 Elo+
Party 1
Ra
Ra
maz_solo
Ra
Level 69
God Stats
3W - 4L
1,481 SR
Queue Stats
97W - 96L
1,523 Elo+
Solo
Maui
Maui
spise1311
Maui
Level 76
God Stats
12W - 11L
1,476 SR
Queue Stats
21W - 23L
1,445 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
12
1 / 1 / 0
6,660
512
5,513
6,363
1,928
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Martichoras
Gutsul1803
Martichoras
13
2 / 2 / 1
7,486
576
5,682
9,977
3,126
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Horus
Mr Mezuki
Horus
10
0 / 2 / 1
5,386
414
4,778
11,947
4,611
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

Arachne
12
3 / 2 / 2
7,086
545
4,707
11,180
4,049
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Zhong Kui
ZeroGameImpact
Zhong Kui
5
0 / 3 / 0
4,784
368
1,537
5,210
2,744
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
 
Susano
12
2 / 5 / 4
6,815
524
5,861
9,794
3,170
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Zhong Kui
Juicynappel
Zhong Kui
13
1 / 0 / 0
7,300
562
4,162
6,203
3,851
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Baba Yaga
Wolerento
Baba Yaga
12
1 / 0 / 4
6,841
526
9,035
5,288
1,793
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

14
3 / 1 / 4
8,310
639
5,029
10,400
4,450
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Maui
13
3 / 0 / 3
7,928
610
3,487
8,404
5,826
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
25
6
Kills
10
10
Deaths
6
4
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Susano
 
Susano
2
5
4
0.8
L
Sol
1
1
0
1
L
Martichoras
Gutsul1803
Martichoras
2
2
1
1.25
W
Zhong Kui
Juicynappel
Zhong Kui
1
0
0
1
L
Horus
Mr Mezuki
Horus
0
2
1
0.25
L
Arachne
3
2
2
2
W
Baba Yaga
Wolerento
Baba Yaga
1
0
4
3
L
Zhong Kui
ZeroGameImpact
Zhong Kui
0
3
0
0
W
3
1
4
5
W
Maui
3
0
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,217
Damage
27,574
44,677
Taken
40,089
16,458
Mitigated
19,090
15,684
Healing
17,563
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Susano
 
Susano
5,861
1,286
0
3,322
9,794
3,170
0
461
9,333
0
44,486
L
Sol
5,513
3,149
0
2,419
6,363
1,928
0
3,371
2,992
51,117
5,515
L
Martichoras
Gutsul1803
Martichoras
5,682
2,203
0
3,610
9,977
3,126
0
5,657
4,320
0
64,926
W
Zhong Kui
Juicynappel
Zhong Kui
4,162
1,222
0
3,159
6,203
3,851
850
1,637
4,566
52,327
16,792
L
Horus
Mr Mezuki
Horus
4,778
2,283
550
2,895
11,947
4,611
0
5,617
6,240
0
21,820
L
Arachne
4,707
3,037
0
3,739
11,180
4,049
0
3,794
7,386
0
43,967
W
Baba Yaga
Wolerento
Baba Yaga
9,035
186
0
2,148
5,288
1,793
432
0
5,288
43,340
1,724
L
Zhong Kui
ZeroGameImpact
Zhong Kui
1,537
569
0
2,471
5,210
2,744
0
2,209
2,902
16,703
830
W
5,029
788
275
5,641
10,400
4,450
0
1,380
9,020
63,362
1,803
W
Maui
3,487
815
235
2,783
8,404
5,826
31
3,422
4,982
13,882
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,402
Gold Earned
37,194
346
Minions Killed
391
0
Camps Cleared
0
1,104,047
Distance Traveled
1,382,788
8
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Susano
6,815
524
82
6
0
312,748
0
L
Sol
6,660
512
106
8
0
261,715
4
L
Martichoras
7,486
576
104
8
0
231,087
0
W
Zhong Kui
7,300
562
122
9
0
261,506
0
L
Horus
5,386
414
34
3
0
260,366
4
L
Arachne
7,086
545
75
6
0
272,962
0
W
Baba Yaga
6,841
526
53
4
0
271,842
6
L
Zhong Kui
4,784
368
27
2
0
77,917
0
W
Ra
8,310
639
116
9
0
254,678
5
W
Maui
7,928
610
18
1
0
282,014
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role