Player Matchup

Izanami
Izanami
 
Izanami
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
BeefDiesel
Zeus
Level 89
God Stats
21W - 13L
1,646 SR
Queue Stats
247W - 247L
1,441 Elo+
Party 3
Chang'e
Chang'e
HeavyStorm85
Chang'e
Level 98
God Stats
4W - 7L
1,501 SR
Queue Stats
25W - 27L
1,461 Elo+
Party 1
Cthulhu
Cthulhu
Okayalright
Cthulhu
Level 93
God Stats
4W - 4L
1,486 SR
Queue Stats
271W - 280L
1,468 Elo+
Party 3
Bastet
Bastet
vengeful_fly373
Bastet
Level 69
God Stats
1W - 2L
1,237 SR
Queue Stats
167W - 162L
1,540 Elo+
Party 1
Team Averages
Level 100
1,474 SR
1,482 Elo+

VS

Team Averages
Level 98
1,423 SR
1,482 Elo+
Poseidon
Poseidon
Aciddz
Poseidon
Level 88
God Stats
0W - 3L
1,184 SR
Queue Stats
120W - 110L
1,510 Elo+
Party 4
Sun Wukong
Sun Wukong
ClownPrinceBucky
Sun Wukong
Level 83
God Stats
217W - 201L
1,522 SR
Queue Stats
464W - 448L
1,457 Elo+
Party 2
Apollo
Apollo
MiamiDeli
Apollo
Level 124
God Stats
1W - 1L
1,610 SR
Queue Stats
147W - 119L
1,525 Elo+
Party 4
Surtr
Surtr
Tragic_Melodys
Surtr
Level 128
God Stats
42W - 22L
1,637 SR
Queue Stats
93W - 106L
1,399 Elo+
Party 2
Athena
Athena
niwatori2828jp
Athena
Level 66
God Stats
1W - 5L
1,162 SR
Queue Stats
308W - 325L
1,518 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
12
6 / 1 / 1
7,081
708
6,730
5,105
1,469
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

9
2 / 1 / 2
5,823
582
5,555
3,489
855
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Chang'e
HeavyStorm85
Chang'e
8
0 / 2 / 2
4,683
468
2,377
6,687
1,779
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Cthulhu
Okayalright
Cthulhu
11
1 / 1 / 2
6,312
631
4,785
8,845
4,973
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

10
4 / 1 / 2
5,633
563
6,255
6,647
1,740
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
Aciddz
Poseidon
9
0 / 2 / 1
5,039
504
3,555
6,050
1,560
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
ClownPrinceBucky
Sun Wukong
9
1 / 0 / 1
5,419
542
4,824
8,707
4,282
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Apollo
MiamiDeli
Apollo
11
1 / 4 / 1
5,660
566
2,861
7,316
1,807
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

8
3 / 3 / 1
5,193
519
3,551
6,577
2,163
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

8
1 / 4 / 1
4,809
481
3,178
9,831
7,767
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
11
13
Kills
6
6
Deaths
13
9
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
6
1
1
6.5
L
Poseidon
Aciddz
Poseidon
0
2
1
0.25
W
2
1
2
3
L
Sun Wukong
ClownPrinceBucky
Sun Wukong
1
0
1
1.5
W
Chang'e
HeavyStorm85
Chang'e
0
2
2
0.5
L
Apollo
MiamiDeli
Apollo
1
4
1
0.38
W
Cthulhu
Okayalright
Cthulhu
1
1
2
2
L
3
3
1
1.17
L
1
4
1
0.38
W
4
1
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,702
Damage
17,969
30,773
Taken
38,481
10,816
Mitigated
17,579
12,049
Healing
12,102
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
6,730
4,609
0
2,569
5,105
1,469
91
1,147
3,958
0
52,017
L
Poseidon
Aciddz
Poseidon
3,555
795
0
2,951
6,050
1,560
0
2,421
3,629
37,372
0
W
5,555
488
0
1,287
3,489
855
0
1,101
2,388
31,197
548
L
Sun Wukong
ClownPrinceBucky
Sun Wukong
4,824
811
0
2,044
8,707
4,282
0
3,727
4,470
0
28,757
W
Chang'e
HeavyStorm85
Chang'e
2,377
502
944
2,573
6,687
1,779
65
2,096
4,591
15,767
0
L
Apollo
MiamiDeli
Apollo
2,861
1,640
0
2,912
7,316
1,807
153
244
7,072
0
43,728
W
Cthulhu
Okayalright
Cthulhu
4,785
268
0
3,351
8,845
4,973
0
283
8,562
34,721
1,570
L
3,551
1,142
82
1,579
6,577
2,163
0
1,469
4,980
541
22,912
L
3,178
1,206
162
2,372
9,831
7,767
0
4,009
5,748
11,475
273
W
6,255
825
0
1,325
6,647
1,740
0
2,170
4,477
0
25,307

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,532
Gold Earned
26,120
306
Minions Killed
232
0
Camps Cleared
0
1,035,822
Distance Traveled
1,052,025
1
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
7,081
708
96
10
0
191,825
0
L
Poseidon
5,039
504
59
6
0
202,198
0
W
Zeus
5,823
582
73
7
0
206,306
0
L
Sun Wukong
5,419
542
45
5
0
215,473
0
W
Chang'e
4,683
468
26
3
0
208,634
1
L
Apollo
5,660
566
69
7
0
195,027
2
W
Cthulhu
6,312
631
75
8
0
194,913
0
L
Surtr
5,193
519
42
4
0
218,978
0
L
Athena
4,809
481
17
2
0
220,349
5
W
Bastet
5,633
563
36
4
0
234,144
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role