Player Matchup

Bakasura
Bakasura
Platinum I
IcyCrizzlo23
Bakasura
Platinum I
Level 171
God Stats
2W - 1L
1,828 SR
Queue Stats
194W - 184L
1,959 MMR
Party 4
Surtr
Surtr
Platinum III
IcySnootie23
Surtr
Platinum III
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
109W - 103L
1,794 MMR
Party 4
Ra
Ra
Diamond V
Studleyy
Ra
Diamond V
Level 150
God Stats
28W - 36L
1,594 SR
Queue Stats
206W - 189L
2,068 MMR
Party 2
Neith
Neith
Platinum II
art of war 03
Neith
Platinum II
Level 145
God Stats
32W - 27L
1,700 SR
Queue Stats
253W - 243L
1,905 MMR
Party 2
Bacchus
Bacchus
Platinum II
luck3yjo3
Bacchus
Platinum II
Level 160
God Stats
3W - 4L
1,544 SR
Queue Stats
221W - 214L
1,969 MMR
Solo
Team Averages
Platinum II
Platinum II
Average Tier
Level 156
1,633 SR
1,939 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 165
1,608 SR
1,718 MMR
Odin
Odin
Diamond IV
 
Odin
Diamond IV
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Scylla
Scylla
Diamond V
 
Scylla
Diamond V
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Medusa
Medusa
Platinum I
Frenchtoastgod
Medusa
Platinum I
Level 98
God Stats
2W - 1L
1,571 SR
Queue Stats
58W - 45L
1,974 MMR
Party 3
Ne Zha
Ne Zha
Gold I
JackedOnGfuel
Ne Zha
Gold I
Level 288
God Stats
4W - 1L
1,690 SR
Queue Stats
277W - 273L
1,642 MMR
Solo
Maui
Maui
Diamond V
toixon101
Maui
Diamond V
Level 128
God Stats
11W - 13L
1,780 SR
Queue Stats
58W - 45L
1,974 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
IcyCrizzlo23
Bakasura
7
1 / 0 / 0
3,749
625
1,304
3,055
838
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

6
0 / 2 / 0
3,560
593
1,876
4,586
1,579
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

6
2 / 1 / 0
3,828
638
1,964
1,315
349
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

5
0 / 2 / 0
3,178
530
1,732
3,074
701
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Bacchus
luck3yjo3
Bacchus
5
0 / 2 / 0
3,350
558
1,543
4,223
2,722
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Bans
FreyaAresErlang Shen

VS

Bans
KumbhakarnaThorAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
7
1 / 2 / 2
4,237
706
2,413
4,263
2,235
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Scylla
 
Scylla
8
1 / 1 / 0
4,229
705
978
2,379
528
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

7
3 / 0 / 1
4,200
700
3,490
2,207
614
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

7
1 / 0 / 1
3,781
630
1,186
3,242
762
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Maui
7
1 / 0 / 2
4,098
683
1,966
3,437
1,482
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
13
3
Kills
7
7
Deaths
3
0
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Odin
 
Odin
1
2
2
1
W
Scylla
 
Scylla
1
1
0
1
W
3
0
1
3.5
L
Bakasura
IcyCrizzlo23
Bakasura
1
0
0
1
L
0
2
0
0
W
1
0
1
1.5
L
2
1
0
2
L
0
2
0
0
L
Bacchus
luck3yjo3
Bacchus
0
2
0
0
W
Maui
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,419
Damage
10,033
16,253
Taken
15,528
6,189
Mitigated
5,621
5,271
Healing
6,524
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Odin
 
Odin
2,413
952
0
980
4,263
2,235
0
696
3,392
0
21,947
W
Scylla
 
Scylla
978
255
0
950
2,379
528
0
824
1,467
24,630
0
W
3,490
1,521
0
1,013
2,207
614
0
492
1,705
0
23,569
L
Bakasura
IcyCrizzlo23
Bakasura
1,304
927
0
2,280
3,055
838
0
587
2,410
0
11,113
L
1,876
664
0
1,255
4,586
1,579
0
0
4,586
227
14,586
W
1,186
336
0
2,232
3,242
762
0
213
2,949
0
17,290
L
1,964
307
96
248
1,315
349
0
531
784
12,659
971
L
1,732
432
0
560
3,074
701
0
885
2,189
0
15,285
L
Bacchus
luck3yjo3
Bacchus
1,543
296
0
832
4,223
2,722
0
868
3,340
8,748
0
W
Maui
1,966
623
0
1,349
3,437
1,482
0
1,051
2,356
9,216
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,665
Gold Earned
20,545
147
Minions Killed
199
0
Camps Cleared
0
615,280
Distance Traveled
635,308
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
4,237
706
45
8
0
130,866
0
W
Scylla
4,229
705
62
10
0
116,517
2
W
Medusa
4,200
700
32
5
0
130,871
1
L
Bakasura
3,749
625
44
7
0
149,540
0
L
Surtr
3,560
593
27
5
0
119,045
2
W
Ne Zha
3,781
630
39
7
0
123,218
0
L
Ra
3,828
638
31
5
0
78,010
0
L
Neith
3,178
530
25
4
0
124,333
0
L
Bacchus
3,350
558
20
3
0
144,352
3
W
Maui
4,098
683
21
4
0
133,836
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role