Player Matchup

Cthulhu
Cthulhu
Curel-NBTH
Cthulhu
Level 149
God Stats
17W - 11L
1,502 SR
Queue Stats
113W - 114L
1,480 Elo+
Solo
Ymir
Ymir
DaßigCat
Ymir
Level 142
God Stats
14W - 5L
1,697 SR
Queue Stats
31W - 14L
1,645 Elo+
Party 2
Loki
Loki
MadamaKhepri21
Loki
Level 119
God Stats
2W - 0L
1,708 SR
Queue Stats
130W - 113L
1,552 Elo+
Party 3
Aphrodite
Aphrodite
Natasi Medici
Aphrodite
Level 159
God Stats
65W - 49L
1,620 SR
Queue Stats
274W - 254L
1,594 Elo+
Party 3
Artemis
Artemis
Xerαc
Artemis
Level 151
God Stats
14W - 4L
1,722 SR
Queue Stats
57W - 46L
1,530 Elo+
Party 2
Team Averages
Level 144
1,650 SR
1,560 Elo+

VS

Team Averages
Level 145
1,437 SR
1,538 Elo+
Serqet
Serqet
 
Serqet
Level 190
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
DmB_BEAST
Danzaburou
Level 124
God Stats
4W - 6L
1,494 SR
Queue Stats
194W - 200L
1,553 Elo+
Party 1
Ymir
Ymir
XxPaTrOn_BeAsTxX
Ymir
Level 156
God Stats
0W - 3L
1,296 SR
Queue Stats
134W - 127L
1,557 Elo+
Party 1
Thoth
Thoth
pelmy
Thoth
Level 105
God Stats
6W - 7L
1,456 SR
Queue Stats
323W - 305L
1,526 Elo+
Solo
Ra
Ra
wakebake24_7_365
Ra
Level 149
God Stats
8W - 9L
1,440 SR
Queue Stats
621W - 590L
1,555 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Curel-NBTH
Cthulhu
7
0 / 0 / 0
3,835
767
1,394
2,114
981
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Ymir
6
0 / 0 / 2
3,863
773
752
2,432
1,097
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

7
3 / 1 / 1
3,896
779
2,151
3,689
906
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Aphrodite
Natasi Medici
Aphrodite
7
1 / 0 / 3
4,152
830
1,843
2,029
603
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Artemis
Xerαc
Artemis
6
2 / 0 / 0
3,644
729
1,860
1,931
447
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
7
0 / 0 / 0
3,536
707
1,059
3,881
1,051
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Danzaburou
DmB_BEAST
Danzaburou
1
0 / 1 / 0
2,529
506
0
720
114
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

5
0 / 2 / 0
3,111
622
538
3,826
1,430
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Thoth
pelmy
Thoth
4
0 / 2 / 0
2,842
568
861
1,837
420
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

6
1 / 2 / 0
3,594
719
856
3,532
985
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
1
6
Kills
1
1
Deaths
7
6
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Serqet
 
Serqet
0
0
0
0
W
Cthulhu
Curel-NBTH
Cthulhu
0
0
0
0
W
Ymir
0
0
2
1
L
Danzaburou
DmB_BEAST
Danzaburou
0
1
0
0
W
3
1
1
3.5
W
Aphrodite
Natasi Medici
Aphrodite
1
0
3
2.5
W
Artemis
Xerαc
Artemis
2
0
0
2
L
0
2
0
0
L
Thoth
pelmy
Thoth
0
2
0
0
L
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,000
Damage
3,314
12,195
Taken
13,796
4,034
Mitigated
4,000
6,682
Healing
4,251
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
 
Serqet
1,059
254
0
1,645
3,881
1,051
0
1,394
2,487
0
14,715
W
Cthulhu
Curel-NBTH
Cthulhu
1,394
326
0
969
2,114
981
0
0
1,994
17,757
339
W
Ymir
752
306
0
546
2,432
1,097
0
141
2,291
12,200
1,194
L
Danzaburou
DmB_BEAST
Danzaburou
0
0
0
65
720
114
0
0
720
0
2,185
W
2,151
685
0
1,624
3,689
906
0
869
2,731
0
19,206
W
Aphrodite
Natasi Medici
Aphrodite
1,843
288
983
1,798
2,029
603
0
719
1,270
16,602
0
W
Artemis
Xerαc
Artemis
1,860
974
0
762
1,931
447
175
397
1,534
0
15,157
L
538
36
0
788
3,826
1,430
0
703
3,123
9,851
387
L
Thoth
pelmy
Thoth
861
105
0
297
1,837
420
0
663
1,174
5,358
0
L
856
173
36
1,420
3,532
985
0
1,218
2,314
15,030
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,390
Gold Earned
15,612
163
Minions Killed
98
0
Camps Cleared
0
539,479
Distance Traveled
409,861
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
3,536
707
40
8
0
126,361
0
W
Cthulhu
3,835
767
31
6
0
96,472
0
W
Ymir
3,863
773
23
5
0
97,386
0
L
Danzaburou
2,529
506
2
0
0
21,740
0
W
Loki
3,896
779
35
7
0
134,247
0
W
Aphrodite
4,152
830
43
9
0
104,174
2
W
Artemis
3,644
729
31
6
0
107,200
0
L
Ymir
3,111
622
13
3
0
99,079
0
L
Thoth
2,842
568
14
3
0
45,950
0
L
Ra
3,594
719
29
6
0
116,731
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role