Player Matchup

Tiamat
Tiamat
CoClown09_
Tiamat
Level 61
God Stats
12W - 17L
1,478 SR
Queue Stats
76W - 68L
1,475 Elo+
Party 2
Arachne
Arachne
Dr_OneLung
Arachne
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,676 Elo+
Party 2
Sylvanus
Sylvanus
TheDevilHIM
Sylvanus
Level 126
God Stats
0W - 2L
1,500 SR
Queue Stats
25W - 28L
1,467 Elo+
Party 2
Chaac
Chaac
Waywardwind7
Chaac
Level 159
God Stats
0W - 3L
1,208 SR
Queue Stats
88W - 80L
1,536 Elo+
Party 2
Nut
Nut
poundzy
Nut
Level 171
God Stats
2W - 2L
1,424 SR
Queue Stats
172W - 174L
1,489 Elo+
Party 2
Team Averages
Level 108
1,422 SR
1,529 Elo+

VS

Team Averages
Level 88
1,372 SR
1,482 Elo+
Awilix
Awilix
BraverISorry
Awilix
Level 149
God Stats
3W - 5L
1,374 SR
Queue Stats
166W - 211L
1,448 Elo+
Party 3
Atlas
Atlas
GOOBIS223315
Atlas
Level 84
God Stats
1W - 0L
1,500 SR
Queue Stats
95W - 88L
1,535 Elo+
Party 1
The Morrigan
The Morrigan
TheRyzen
The Morrigan
Level 44
God Stats
1W - 1L
1,307 SR
Queue Stats
59W - 69L
1,405 Elo+
Party 3
Maui
Maui
gambit22
Maui
Level 129
God Stats
7W - 8L
1,195 SR
Queue Stats
81W - 75L
1,542 Elo+
Party 1
Sun Wukong
Sun Wukong
jamiel_Pendragon
Sun Wukong
Level 33
God Stats
5W - 7L
1,483 SR
Queue Stats
221W - 238L
1,481 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
CoClown09_
Tiamat
12
1 / 3 / 2
6,824
455
5,604
9,523
4,850
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Arachne
Dr_OneLung
Arachne
10
0 / 4 / 0
5,898
393
1,382
9,787
3,552
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Breastplate

Breastplate

+20
Physical Protection

Sylvanus
TheDevilHIM
Sylvanus
11
1 / 2 / 3
7,051
470
4,342
8,166
6,844
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

12
0 / 6 / 0
6,920
461
4,460
13,198
11,544
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Nut
15
6 / 1 / 2
8,942
596
9,551
11,007
4,103
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
15
9 / 1 / 2
8,827
588
8,889
9,838
3,110
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

11
0 / 2 / 2
6,480
432
7,635
9,788
2,594
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

The Morrigan
TheRyzen
The Morrigan
14
0 / 1 / 4
7,808
521
2,459
6,768
2,189
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Maui
11
1 / 4 / 1
6,850
457
5,122
10,305
3,712
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Sun Wukong
jamiel_Pendragon
Sun Wukong
14
5 / 0 / 3
9,474
632
8,724
11,078
7,315
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
27
8
Kills
15
16
Deaths
8
7
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Awilix
9
1
2
10
L
Tiamat
CoClown09_
Tiamat
1
3
2
0.67
L
Arachne
Dr_OneLung
Arachne
0
4
0
0
W
0
2
2
0.5
L
Sylvanus
TheDevilHIM
Sylvanus
1
2
3
1.25
W
The Morrigan
TheRyzen
The Morrigan
0
1
4
2
L
0
6
0
0
W
Maui
1
4
1
0.38
W
Sun Wukong
jamiel_Pendragon
Sun Wukong
5
0
3
6.5
L
Nut
6
1
2
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,339
Damage
32,829
51,681
Taken
47,777
30,893
Mitigated
18,920
15,853
Healing
17,077
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Awilix
8,889
4,092
0
6,435
9,838
3,110
0
1,052
8,756
0
70,690
L
Tiamat
CoClown09_
Tiamat
5,604
1,099
0
2,220
9,523
4,850
0
3,283
6,113
40,236
4,764
L
Arachne
Dr_OneLung
Arachne
1,382
1,137
0
1,678
9,787
3,552
0
1,109
8,670
0
42,847
W
7,635
2,367
682
1,223
9,788
2,594
0
4,064
5,547
32,711
0
L
Sylvanus
TheDevilHIM
Sylvanus
4,342
559
3,413
2,213
8,166
6,844
0
2,003
6,163
23,229
0
W
The Morrigan
TheRyzen
The Morrigan
2,459
618
0
1,642
6,768
2,189
0
3,052
3,649
48,079
4,596
L
4,460
990
0
3,620
13,198
11,544
0
337
12,861
128
50,986
W
Maui
5,122
1,012
185
2,019
10,305
3,712
0
1,618
8,661
35,704
6,692
W
Sun Wukong
jamiel_Pendragon
Sun Wukong
8,724
2,155
0
4,891
11,078
7,315
407
1,000
10,042
516
64,520
L
Nut
9,551
6,188
0
2,709
11,007
4,103
0
7,215
3,792
0
65,423

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,635
Gold Earned
39,439
390
Minions Killed
454
0
Camps Cleared
0
1,409,836
Distance Traveled
1,561,654
1
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Awilix
8,827
588
109
7
0
361,052
3
L
Tiamat
6,824
455
93
6
0
278,784
1
L
Arachne
5,898
393
69
5
0
311,425
0
W
Atlas
6,480
432
43
3
0
320,615
3
L
Sylvanus
7,051
470
24
2
0
259,892
0
W
The Morrigan
7,808
521
104
7
0
286,614
3
L
Chaac
6,920
461
93
6
0
288,825
0
W
Maui
6,850
457
81
5
0
311,247
0
W
Sun Wukong
9,474
632
117
8
0
282,126
3
L
Nut
8,942
596
111
7
0
270,910
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role