Player Matchup

Chaac
Chaac
 
Chaac
Level 56
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
GriffBull
Arachne
Level 37
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 15L
1,500 Elo+
Party 2
Ao Kuang
Ao Kuang
Kenny3467
Ao Kuang
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 12L
1,500 Elo+
Party 2
Team Averages
Level 52
1,500 SR
1,500 Elo+

VS

Team Averages
Level 64
1,388 SR
1,327 Elo+
Zeus
Zeus
Cuadratelli
Zeus
Level 85
God Stats
1W - 1L
1,500 SR
Queue Stats
62W - 69L
1,399 Elo+
Solo
Chaac
Chaac
DonChose
Chaac
Level 88
God Stats
8W - 9L
1,282 SR
Queue Stats
83W - 94L
1,288 Elo+
Party 1
Neith
Neith
Unairguezzb_
Neith
Level 18
God Stats
51W - 47L
1,383 SR
Queue Stats
56W - 57L
1,295 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
13
1 / 0 / 1
7,679
768
4,816
4,439
4,317
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Arachne
GriffBull
Arachne
12
1 / 3 / 1
7,240
724
4,530
8,761
4,484
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Ao Kuang
Kenny3467
Ao Kuang
12
0 / 5 / 1
6,879
688
2,740
7,930
2,570
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 0 / 2
9,226
923
5,865
3,507
1,005
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Chaac
DonChose
Chaac
14
2 / 2 / 3
8,587
859
6,869
7,758
4,683
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
1 / 0 / 6
8,575
858
3,623
5,124
1,824
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
19
2
Kills
8
8
Deaths
2
3
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
1
0
1
1.5
W
5
0
2
6
W
Chaac
DonChose
Chaac
2
2
3
1.75
L
Arachne
GriffBull
Arachne
1
3
1
0.5
L
Ao Kuang
Kenny3467
Ao Kuang
0
5
1
0.1
W
1
0
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,086
Damage
16,357
21,130
Taken
16,389
11,371
Mitigated
7,512
2,821
Healing
2,185
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
4,816
31
0
641
4,439
4,317
0
1,348
3,056
0
22,042
W
5,865
1,204
0
435
3,507
1,005
0
189
3,318
30,126
482
W
Chaac
DonChose
Chaac
6,869
1,052
0
1,266
7,758
4,683
0
1,112
6,646
0
33,319
L
Arachne
GriffBull
Arachne
4,530
3,445
77
1,529
8,761
4,484
0
2,376
6,321
0
15,439
L
Ao Kuang
Kenny3467
Ao Kuang
2,740
853
0
574
7,930
2,570
0
2,191
5,739
9,867
0
W
3,623
877
0
484
5,124
1,824
836
1,503
3,621
0
22,895

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,798
Gold Earned
26,388
64
Minions Killed
163
0
Camps Cleared
0
487,913
Distance Traveled
601,048
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
7,679
768
31
3
0
173,470
0
W
Zeus
9,226
923
58
6
0
194,377
0
W
Chaac
8,587
859
49
5
0
218,760
1
L
Arachne
7,240
724
20
2
0
168,560
0
L
Ao Kuang
6,879
688
13
1
0
145,883
0
W
Neith
8,575
858
56
6
0
187,911
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role