Player Matchup

Yu Huang
Yu Huang
 
Yu Huang
Level 195
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
 
Sobek
Level 199
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cu Chulainn
Cu Chulainn
DarkhanTemirtau
Cu Chulainn
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
346W - 349L
1,475 Elo+
Solo
Ra
Ra
OblivionNPC
Ra
Level 158
God Stats
8W - 3L
1,611 SR
Queue Stats
469W - 482L
1,455 Elo+
Solo
Tyr
Tyr
deankain
Tyr
Level 161
God Stats
4W - 3L
1,432 SR
Queue Stats
259W - 263L
1,483 Elo+
Solo
Team Averages
Level 167
1,509 SR
1,482 Elo+

VS

Team Averages
Level 134
1,461 SR
1,501 Elo+
Terra
Terra
 
Terra
Level 180
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
Aiden11D
Hercules
Level 174
God Stats
1W - 3L
1,414 SR
Queue Stats
244W - 242L
1,534 Elo+
Party 1
Nemesis
Nemesis
Chronoprd
Nemesis
Level 101
God Stats
0W - 1L
1,414 SR
Queue Stats
162W - 179L
1,472 Elo+
Solo
Nox
Nox
mattiDVR46
Nox
Level 154
God Stats
2W - 3L
1,566 SR
Queue Stats
220W - 214L
1,503 Elo+
Party 1
Hera
Hera
xBotEllie
Hera
Level 63
God Stats
3W - 6L
1,413 SR
Queue Stats
148W - 150L
1,495 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
 
Yu Huang
17
7 / 0 / 13
10,157
1,016
17,728
6,359
3,747
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sobek
 
Sobek
14
2 / 3 / 17
9,012
901
5,585
15,934
16,255
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cu Chulainn
DarkhanTemirtau
Cu Chulainn
15
8 / 1 / 10
9,573
957
7,726
15,779
7,691
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mace

Mace

+10
Physical Power

16
4 / 0 / 15
9,100
910
9,958
5,568
2,627
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mystical Earring

Mystical Earring

+15
Mp 5

11
1 / 3 / 11
7,644
764
4,847
7,376
6,163
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
 
Terra
13
1 / 4 / 4
7,293
729
4,765
13,762
11,813
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Hercules
Aiden11D
Hercules
13
1 / 4 / 4
7,272
727
6,400
11,427
12,333
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Nemesis
Chronoprd
Nemesis
11
2 / 7 / 3
7,363
736
8,666
11,163
6,979
Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

15
2 / 1 / 5
7,541
754
8,865
5,895
2,437
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Hera
12
0 / 6 / 4
6,780
678
5,479
7,829
2,859
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

88
Kill Participation
26
22
Kills
6
7
Deaths
22
66
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Yu Huang
 
Yu Huang
7
0
13
13.5
W
Sobek
 
Sobek
2
3
17
3.5
L
Terra
 
Terra
1
4
4
0.75
L
Hercules
Aiden11D
Hercules
1
4
4
0.75
L
Nemesis
Chronoprd
Nemesis
2
7
3
0.5
W
Cu Chulainn
DarkhanTemirtau
Cu Chulainn
8
1
10
13
W
4
0
15
11.5
W
1
3
11
2.17
L
2
1
5
4.5
L
Hera
0
6
4
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,844
Damage
34,175
51,016
Taken
50,076
36,483
Mitigated
36,421
23,515
Healing
13,656
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yu Huang
 
Yu Huang
17,728
1,966
32
1,473
6,359
3,747
1,521
2,587
3,618
36,032
2,856
W
Sobek
 
Sobek
5,585
434
545
2,548
15,934
16,255
667
4,889
10,747
9,038
0
L
Terra
 
Terra
4,765
177
5,001
3,284
13,762
11,813
0
9,277
4,325
10,332
0
L
Hercules
Aiden11D
Hercules
6,400
818
839
2,542
11,427
12,333
0
7,541
3,742
0
12,426
L
Nemesis
Chronoprd
Nemesis
8,666
2,182
372
1,055
11,163
6,979
0
7,885
3,278
1,657
13,965
W
Cu Chulainn
DarkhanTemirtau
Cu Chulainn
7,726
668
365
5,054
15,779
7,691
1,100
5,648
9,951
0
20,726
W
9,958
563
9,222
3,664
5,568
2,627
1,406
2,686
2,882
23,044
0
W
4,847
237
0
612
7,376
6,163
696
4,122
3,148
2,032
5,582
L
8,865
262
0
236
5,895
2,437
0
3,825
2,070
21,580
0
L
Hera
5,479
1,177
0
327
7,829
2,859
0
4,740
3,089
17,613
175

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,486
Gold Earned
36,249
115
Minions Killed
85
0
Camps Cleared
0
940,632
Distance Traveled
866,552
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yu Huang
10,157
1,016
50
5
0
206,886
0
W
Sobek
9,012
901
7
1
0
197,705
0
L
Terra
7,293
729
3
0
0
151,101
0
L
Hercules
7,272
727
17
2
0
190,844
0
L
Nemesis
7,363
736
8
1
0
161,526
0
W
Cu Chulainn
9,573
957
35
4
0
193,181
0
W
Ra
9,100
910
20
2
0
229,671
0
W
Tyr
7,644
764
3
0
0
113,189
0
L
Nox
7,541
754
32
3
0
198,318
0
L
Hera
6,780
678
25
3
0
164,763
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role