Player Matchup

Yemoja
Yemoja
ColdxReed
Yemoja
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
194W - 238L
1,421 Elo+
Party 1
Sol
Sol
ProdigyRookie
Sol
Level 85
God Stats
1W - 3L
1,771 SR
Queue Stats
42W - 51L
1,455 Elo+
Solo
Cerberus
Cerberus
Zothium
Cerberus
Level 150
God Stats
1W - 4L
1,296 SR
Queue Stats
161W - 182L
1,479 Elo+
Party 1
Chernobog
Chernobog
akoiniee
Chernobog
Level 98
God Stats
2W - 1L
1,705 SR
Queue Stats
77W - 80L
1,437 Elo+
Solo
Poseidon
Poseidon
ssewerr
Poseidon
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
78W - 76L
1,454 Elo+
Solo
Team Averages
Level 101
1,554 SR
1,449 Elo+

VS

Team Averages
Level 106
1,571 SR
1,458 Elo+
Erlang Shen
Erlang Shen
 
Erlang Shen
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
Anonymous-NooB
King Arthur
Level 99
God Stats
3W - 4L
1,503 SR
Queue Stats
178W - 171L
1,504 Elo+
Solo
Neith
Neith
Limpmarlin98
Neith
Level 89
God Stats
7W - 3L
1,690 SR
Queue Stats
500W - 499L
1,512 Elo+
Solo
Zhong Kui
Zhong Kui
MrBalsagna
Zhong Kui
Level 110
God Stats
5W - 3L
1,571 SR
Queue Stats
439W - 438L
1,437 Elo+
Solo
Yemoja
Yemoja
porknbeanz81010
Yemoja
Level 109
God Stats
10W - 4L
1,590 SR
Queue Stats
249W - 374L
1,339 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
ColdxReed
Yemoja
12
0 / 3 / 8
7,873
716
3,872
10,793
7,378
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

15
1 / 1 / 7
8,137
740
11,006
9,170
3,588
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Cerberus
Zothium
Cerberus
16
5 / 2 / 4
9,160
833
16,183
22,842
20,060
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Chernobog
akoiniee
Chernobog
14
2 / 5 / 6
7,979
725
9,233
11,057
4,346
Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Poseidon
ssewerr
Poseidon
14
1 / 5 / 7
7,965
724
16,061
8,817
3,064
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
 
Erlang Shen
16
3 / 1 / 9
8,893
808
8,033
16,393
16,119
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

King Arthur
Anonymous-NooB
King Arthur
16
3 / 1 / 7
9,068
824
9,984
16,203
15,474
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

16
6 / 2 / 8
9,891
899
21,206
17,153
5,642
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Zhong Kui
MrBalsagna
Zhong Kui
15
4 / 4 / 8
9,711
883
12,364
14,903
13,609
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

16
0 / 1 / 11
9,447
859
4,571
11,253
4,696
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
59
9
Kills
16
16
Deaths
9
32
Assists
43
Player
Kills
Deaths
Assists
KDA
W
Erlang Shen
 
Erlang Shen
3
1
9
7.5
W
King Arthur
Anonymous-NooB
King Arthur
3
1
7
6.5
L
Yemoja
ColdxReed
Yemoja
0
3
8
1.33
W
6
2
8
5
W
Zhong Kui
MrBalsagna
Zhong Kui
4
4
8
2
L
1
1
7
4.5
L
Cerberus
Zothium
Cerberus
5
2
4
3.5
L
Chernobog
akoiniee
Chernobog
2
5
6
1
W
0
1
11
5.5
L
Poseidon
ssewerr
Poseidon
1
5
7
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,355
Damage
56,158
62,679
Taken
75,905
38,436
Mitigated
55,540
31,603
Healing
47,227
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Erlang Shen
 
Erlang Shen
8,033
937
890
4,708
16,393
16,119
287
7,659
8,458
0
15,126
W
King Arthur
Anonymous-NooB
King Arthur
9,984
589
1,257
3,578
16,203
15,474
94
10,560
5,313
0
18,675
L
Yemoja
ColdxReed
Yemoja
3,872
1,225
7,900
1,573
10,793
7,378
156
2,786
7,806
6,310
0
W
21,206
8,629
705
6,366
17,153
5,642
2,254
9,820
6,815
0
45,173
W
Zhong Kui
MrBalsagna
Zhong Kui
12,364
961
1,136
2,873
14,903
13,609
0
8,549
5,860
18,816
1,558
L
11,006
2,065
358
4,049
9,170
3,588
558
3,091
5,877
22,203
1,064
L
Cerberus
Zothium
Cerberus
16,183
756
472
13,638
22,842
20,060
0
4,467
18,088
26,610
0
L
Chernobog
akoiniee
Chernobog
9,233
4,773
562
1,738
11,057
4,346
534
3,122
7,766
0
23,168
W
4,571
903
20,669
5,045
11,253
4,696
633
7,976
3,001
12,836
0
L
Poseidon
ssewerr
Poseidon
16,061
1,324
992
321
8,817
3,064
0
2,394
6,271
26,619
602

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,114
Gold Earned
47,010
149
Minions Killed
132
0
Camps Cleared
0
995,927
Distance Traveled
1,052,094
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Erlang Shen
8,893
808
12
1
0
233,376
0
W
King Arthur
9,068
824
11
1
0
191,933
0
L
Yemoja
7,873
716
5
0
0
178,854
0
W
Neith
9,891
899
68
6
0
212,404
0
W
Zhong Kui
9,711
883
26
2
0
217,478
0
L
Sol
8,137
740
33
3
0
216,828
0
L
Cerberus
9,160
833
41
4
0
203,641
0
L
Chernobog
7,979
725
27
2
0
186,220
0
W
Yemoja
9,447
859
15
1
0
196,903
0
L
Poseidon
7,965
724
43
4
0
210,384
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role