Player Matchup

Pele
Pele
BigBowOwn3r
Pele
Level 64
God Stats
1W - 1L
1,278 SR
Queue Stats
24W - 20L
1,523 Elo+
Party 1
Nike
Nike
BuTsChuggiNg
Nike
Level 109
God Stats
4W - 1L
1,697 SR
Queue Stats
68W - 61L
1,565 Elo+
Party 1
Atlas
Atlas
R3SIDENTLOSER
Atlas
Level 77
God Stats
6W - 2L
1,465 SR
Queue Stats
53W - 32L
1,333 Elo+
Solo
Terra
Terra
WillyNectar
Terra
Level 117
God Stats
1W - 0L
1,500 SR
Queue Stats
42W - 32L
1,589 Elo+
Party 1
Ao Kuang
Ao Kuang
You helI
Ao Kuang
Level 67
God Stats
3W - 1L
1,573 SR
Queue Stats
90W - 82L
1,463 Elo+
Solo
Team Averages
Level 87
1,503 SR
1,495 Elo+

VS

Team Averages
Level 106
1,439 SR
1,442 Elo+
Cerberus
Cerberus
 
Cerberus
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
F0RSAK3Nx1x
Horus
Level 120
God Stats
1W - 2L
1,298 SR
Queue Stats
214W - 203L
1,376 Elo+
Solo
King Arthur
King Arthur
MMG Knifes
King Arthur
Level 69
God Stats
1W - 4L
1,303 SR
Queue Stats
194W - 204L
1,456 Elo+
Solo
Agni
Agni
Mem0sH
Agni
Level 60
God Stats
2W - 4L
1,392 SR
Queue Stats
100W - 115L
1,438 Elo+
Solo
Ares
Ares
RumHamMcPoyl
Ares
Level 129
God Stats
1W - 1L
1,700 SR
Queue Stats
106W - 112L
1,438 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 1 / 7
7,734
967
6,589
7,419
3,233
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

14
3 / 3 / 11
7,853
982
10,412
9,264
5,758
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

14
4 / 3 / 10
8,447
1,056
6,005
8,564
8,164
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
5 / 2 / 9
8,404
1,051
6,220
7,500
4,090
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ao Kuang
You helI
Ao Kuang
11
2 / 2 / 5
6,859
857
3,178
4,545
3,077
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
15
5 / 3 / 6
8,310
1,039
6,614
9,743
3,274
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

1
0 / 0 / 0
1,988
249
0
0
0
King Arthur
MMG Knifes
King Arthur
10
1 / 5 / 6
6,182
773
3,943
8,698
7,199
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Agni
Mem0sH
Agni
14
5 / 3 / 2
7,543
943
10,623
6,546
1,844
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
0 / 6 / 6
6,539
817
4,469
10,442
5,078
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Eldritch Dagger

Eldritch Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - When you activate a relic, your Protections are increased by 15% and you gain the ability to see wards for 20s.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
31
17
Kills
11
11
Deaths
17
42
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Cerberus
 
Cerberus
5
3
6
2.67
W
3
1
7
6.5
W
3
3
11
2.83
L
0
0
0
0
L
King Arthur
MMG Knifes
King Arthur
1
5
6
0.8
L
Agni
Mem0sH
Agni
5
3
2
2
W
4
3
10
3
L
0
6
6
0.5
W
5
2
9
4.75
W
Ao Kuang
You helI
Ao Kuang
2
2
5
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,404
Damage
25,649
37,292
Taken
35,429
24,322
Mitigated
17,395
14,348
Healing
8,065
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
 
Cerberus
6,614
111
474
4,022
9,743
3,274
0
3,610
5,710
20,258
0
W
6,589
1,137
34
1,818
7,419
3,233
1,029
3,872
3,547
0
17,902
W
10,412
1,189
1,028
2,839
9,264
5,758
0
5,308
3,956
0
18,966
L
0
0
0
0
0
0
0
0
0
0
0
L
King Arthur
MMG Knifes
King Arthur
3,943
666
43
361
8,698
7,199
0
3,627
4,579
0
6,544
L
Agni
Mem0sH
Agni
10,623
624
487
1,438
6,546
1,844
0
2,051
4,252
22,848
0
W
6,005
2,057
668
904
8,564
8,164
108
3,879
4,685
15,003
146
L
4,469
70
293
947
10,442
5,078
0
4,859
4,905
7,676
0
W
6,220
458
2,309
2,455
7,500
4,090
0
5,461
2,039
9,546
124
W
Ao Kuang
You helI
Ao Kuang
3,178
885
1,110
1,183
4,545
3,077
255
3,186
1,359
7,292
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,297
Gold Earned
30,562
94
Minions Killed
72
0
Camps Cleared
0
797,174
Distance Traveled
532,675
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
8,310
1,039
37
5
0
144,561
0
W
Pele
7,734
967
28
4
0
189,380
0
W
Nike
7,853
982
23
3
0
173,278
0
L
Horus
1,988
249
0
0
0
0
0
L
King Arthur
6,182
773
2
0
0
129,272
0
L
Agni
7,543
943
26
3
0
130,494
0
W
Atlas
8,447
1,056
10
1
0
135,577
0
L
Ares
6,539
817
7
1
0
128,348
0
W
Terra
8,404
1,051
19
2
0
176,319
0
W
Ao Kuang
6,859
857
14
2
0
122,620
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role