Player Matchup

Fenrir
Fenrir
Buttfideler
Fenrir
Level 122
God Stats
0W - 1L
1,341 SR
Queue Stats
58W - 52L
1,566 Elo+
Party 1
Danzaburou
Danzaburou
DiabeticDemon
Danzaburou
Level 79
God Stats
35W - 22L
1,680 SR
Queue Stats
352W - 333L
1,635 Elo+
Solo
Gilgamesh
Gilgamesh
ProShekels
Gilgamesh
Level 129
God Stats
14W - 8L
1,685 SR
Queue Stats
62W - 58L
1,571 Elo+
Party 1
Nox
Nox
Shortcake_Shorty
Nox
Level 148
God Stats
2W - 3L
1,535 SR
Queue Stats
335W - 305L
1,579 Elo+
Solo
Ix Chel
Ix Chel
StocktonSlap
Ix Chel
Level 154
God Stats
0W - 1L
1,500 SR
Queue Stats
269W - 217L
1,579 Elo+
Solo
Team Averages
Level 126
1,548 SR
1,586 Elo+

VS

Team Averages
Level 150
1,503 SR
1,567 Elo+
Horus
Horus
Cooperator_Ghost
Horus
Level 125
God Stats
3W - 4L
1,345 SR
Queue Stats
185W - 177L
1,481 Elo+
Solo
Mercury
Mercury
NotFatty
Mercury
Level 223
God Stats
9W - 7L
1,606 SR
Queue Stats
151W - 106L
1,641 Elo+
Solo
Discordia
Discordia
RimuruAinz
Discordia
Level 86
God Stats
1W - 1L
1,500 SR
Queue Stats
260W - 253L
1,590 Elo+
Solo
Zhong Kui
Zhong Kui
estirxn123
Zhong Kui
Level 191
God Stats
10W - 9L
1,324 SR
Queue Stats
630W - 560L
1,518 Elo+
Solo
Tsukuyomi
Tsukuyomi
medicineman14
Tsukuyomi
Level 126
God Stats
10W - 7L
1,740 SR
Queue Stats
183W - 141L
1,607 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
12
8 / 6 / 2
7,516
578
9,304
13,036
5,033
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Danzaburou
DiabeticDemon
Danzaburou
11
1 / 4 / 0
6,524
502
6,360
11,458
3,098
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Gilgamesh
ProShekels
Gilgamesh
10
0 / 3 / 1
6,128
471
6,569
13,649
11,298
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

12
2 / 1 / 4
7,037
541
2,776
6,917
2,216
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ix Chel
StocktonSlap
Ix Chel
9
0 / 4 / 2
5,912
455
6,086
9,651
4,045
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 1 / 8
7,551
581
6,379
12,034
9,997
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Mercury
NotFatty
Mercury
13
7 / 4 / 3
7,579
583
11,016
11,965
4,353
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Discordia
RimuruAinz
Discordia
13
1 / 4 / 3
7,087
545
6,144
6,248
1,775
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Zhong Kui
estirxn123
Zhong Kui
13
5 / 0 / 2
7,838
603
8,427
7,857
5,419
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Tsukuyomi
medicineman14
Tsukuyomi
12
2 / 2 / 4
7,394
569
10,435
12,200
4,283
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
38
11
Kills
18
18
Deaths
11
9
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Fenrir
8
6
2
1.5
W
3
1
8
7
L
Danzaburou
DiabeticDemon
Danzaburou
1
4
0
0.25
W
Mercury
NotFatty
Mercury
7
4
3
2.13
L
Gilgamesh
ProShekels
Gilgamesh
0
3
1
0.17
W
Discordia
RimuruAinz
Discordia
1
4
3
0.63
L
2
1
4
4
L
Ix Chel
StocktonSlap
Ix Chel
0
4
2
0.25
W
Zhong Kui
estirxn123
Zhong Kui
5
0
2
6
W
Tsukuyomi
medicineman14
Tsukuyomi
2
2
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,095
Damage
42,401
54,711
Taken
50,304
25,690
Mitigated
25,827
15,265
Healing
19,404
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
9,304
2,826
0
1,748
13,036
5,033
0
2,295
10,741
0
37,736
W
6,379
2,157
301
4,162
12,034
9,997
0
3,844
8,153
1,608
17,629
L
Danzaburou
DiabeticDemon
Danzaburou
6,360
2,130
0
3,533
11,458
3,098
0
5,288
6,170
0
46,475
W
Mercury
NotFatty
Mercury
11,016
7,725
0
3,341
11,965
4,353
0
1,516
10,449
0
58,962
L
Gilgamesh
ProShekels
Gilgamesh
6,569
1,740
0
1,999
13,649
11,298
0
648
13,001
0
34,329
W
Discordia
RimuruAinz
Discordia
6,144
314
0
757
6,248
1,775
0
1,534
4,714
47,544
1,355
L
2,776
330
0
1,625
6,917
2,216
0
3,323
3,594
39,192
0
L
Ix Chel
StocktonSlap
Ix Chel
6,086
687
2,810
3,550
9,651
4,045
0
3,209
6,442
19,883
234
W
Zhong Kui
estirxn123
Zhong Kui
8,427
2,652
0
6,371
7,857
5,419
0
1,687
6,170
65,020
3,945
W
Tsukuyomi
medicineman14
Tsukuyomi
10,435
3,013
0
4,472
12,200
4,283
0
246
11,305
0
53,886

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,117
Gold Earned
37,449
305
Minions Killed
423
0
Camps Cleared
0
1,336,108
Distance Traveled
1,307,078
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,516
578
54
4
0
284,519
0
W
Horus
7,551
581
28
2
0
272,201
1
L
Danzaburou
6,524
502
83
6
0
235,341
1
W
Mercury
7,579
583
85
7
0
294,816
0
L
Gilgamesh
6,128
471
59
5
0
275,031
0
W
Discordia
7,087
545
87
7
0
230,444
0
L
Nox
7,037
541
80
6
0
278,565
0
L
Ix Chel
5,912
455
29
2
0
262,652
3
W
Zhong Kui
7,838
603
131
10
0
238,593
0
W
Tsukuyomi
7,394
569
92
7
0
271,024
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role