Player Matchup

Arachne
Arachne
Evenort
Arachne
Level 85
God Stats
2W - 1L
1,465 SR
Queue Stats
195W - 99L
1,558 Elo+
Party 1
Cthulhu
Cthulhu
Jhosimart
Cthulhu
Level 59
God Stats
6W - 0L
1,649 SR
Queue Stats
193W - 93L
1,602 Elo+
Party 1
Ra
Ra
warr1or of rock
Ra
Level 68
God Stats
17W - 4L
1,641 SR
Queue Stats
210W - 102L
1,575 Elo+
Party 1
Team Averages
Level 71
1,585 SR
1,578 Elo+

VS

Team Averages
Level 102
1,538 SR
1,480 Elo+
Sun Wukong
Sun Wukong
JaYYNeWW_
Sun Wukong
Level 127
God Stats
15W - 12L
1,529 SR
Queue Stats
68W - 68L
1,445 Elo+
Solo
Achilles
Achilles
OuhPieceOfCandy_
Achilles
Level 111
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Solo
Vulcan
Vulcan
xlldanys2llx
Vulcan
Level 68
God Stats
26W - 24L
1,584 SR
Queue Stats
233W - 243L
1,494 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Evenort
Arachne
15
4 / 1 / 6
8,921
892
7,440
7,832
3,319
Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Cthulhu
Jhosimart
Cthulhu
15
4 / 1 / 5
8,829
883
7,686
6,683
4,641
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

15
3 / 2 / 6
8,666
867
4,856
5,087
1,762
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
JaYYNeWW_
Sun Wukong
14
3 / 2 / 1
8,184
818
6,737
8,364
4,593
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

12
1 / 6 / 1
7,262
726
2,530
8,315
5,243
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Vulcan
12
0 / 3 / 4
7,409
741
5,902
7,667
4,916
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Ancile

Ancile

+45
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
10
11
Kills
4
4
Deaths
11
17
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Arachne
Evenort
Arachne
4
1
6
7
L
Sun Wukong
JaYYNeWW_
Sun Wukong
3
2
1
1.75
W
Cthulhu
Jhosimart
Cthulhu
4
1
5
6.5
L
1
6
1
0.25
W
3
2
6
3
L
Vulcan
0
3
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,982
Damage
15,169
19,602
Taken
24,346
9,722
Mitigated
14,752
4,992
Healing
1,826
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
Evenort
Arachne
7,440
4,976
0
2,538
7,832
3,319
834
2,567
5,265
0
22,650
L
Sun Wukong
JaYYNeWW_
Sun Wukong
6,737
1,169
0
1,557
8,364
4,593
0
4,297
4,057
0
28,325
W
Cthulhu
Jhosimart
Cthulhu
7,686
319
206
0
6,683
4,641
299
2,046
4,637
22,545
2,159
L
2,530
812
0
55
8,315
5,243
0
4,340
3,961
0
5,898
W
4,856
466
867
1,381
5,087
1,762
0
1,379
3,708
30,465
0
L
Vulcan
5,902
211
0
214
7,667
4,916
0
3,226
4,408
24,109
305

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,416
Gold Earned
22,855
137
Minions Killed
108
0
Camps Cleared
0
593,559
Distance Traveled
522,081
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
8,921
892
30
3
0
218,273
2
L
Sun Wukong
8,184
818
50
5
0
186,792
0
W
Cthulhu
8,829
883
40
4
0
190,330
4
L
Achilles
7,262
726
15
2
0
169,723
0
W
Ra
8,666
867
67
7
0
184,956
0
L
Vulcan
7,409
741
43
4
0
165,566
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role