Player Matchup

Surtr
Surtr
 
Surtr
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
ADSCHZ
Anhur
Level 48
God Stats
2W - 3L
1,617 SR
Queue Stats
67W - 66L
1,438 Elo+
Party 1
Hun Batz
Hun Batz
NAO-_xMONKEYY
Hun Batz
Level 103
God Stats
10W - 11L
1,353 SR
Queue Stats
49W - 44L
1,438 Elo+
Solo
Vulcan
Vulcan
VanishedGnat703
Vulcan
Level 88
God Stats
13W - 16L
1,437 SR
Queue Stats
158W - 159L
1,395 Elo+
Solo
Serqet
Serqet
xTotemic
Serqet
Level 182
God Stats
7W - 4L
1,682 SR
Queue Stats
448W - 430L
1,549 Elo+
Party 1
Team Averages
Level 113
1,518 SR
1,464 Elo+

VS

Team Averages
Level 118
1,689 SR
1,464 Elo+
Ares
Ares
EGO CHECK 27
Ares
Level 211
God Stats
7W - 3L
1,629 SR
Queue Stats
235W - 225L
1,500 Elo+
Solo
Ravana
Ravana
GallowsHumuor
Ravana
Level 142
God Stats
3W - 3L
1,541 SR
Queue Stats
79W - 85L
1,457 Elo+
Solo
Charybdis
Charybdis
I_ball_everyday2
Charybdis
Level 112
God Stats
4W - 2L
1,756 SR
Queue Stats
197W - 190L
1,443 Elo+
Solo
Poseidon
Poseidon
Unwanted_Potato9
Poseidon
Level 62
God Stats
13W - 11L
1,820 SR
Queue Stats
347W - 366L
1,426 Elo+
Solo
Erlang Shen
Erlang Shen
xXFinnaBustx
Erlang Shen
Level 63
God Stats
3W - 1L
1,701 SR
Queue Stats
23W - 15L
1,493 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
 
Surtr
8
1 / 2 / 0
6,143
384
2,130
5,052
2,383
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Anhur
ADSCHZ
Anhur
14
2 / 5 / 3
7,419
464
5,404
13,085
3,894
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hun Batz
NAO-_xMONKEYY
Hun Batz
13
1 / 3 / 2
7,103
444
7,466
12,259
4,196
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
0 / 6 / 1
6,895
431
4,267
8,711
2,506
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Serqet
xTotemic
Serqet
12
5 / 2 / 1
8,056
504
4,729
16,044
13,049
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 1 / 6
9,491
593
8,237
12,649
13,410
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

15
4 / 0 / 5
9,046
565
5,297
6,330
2,597
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Charybdis
14
4 / 5 / 4
8,515
532
11,604
10,237
3,706
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

14
2 / 2 / 4
8,841
553
6,618
7,618
2,080
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Erlang Shen
xXFinnaBustx
Erlang Shen
14
3 / 1 / 2
8,564
535
4,803
11,256
9,722
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
39
9
Kills
18
18
Deaths
9
7
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Surtr
 
Surtr
1
2
0
0.5
L
Anhur
ADSCHZ
Anhur
2
5
3
0.7
W
5
1
6
8
W
4
0
5
6.5
W
Charybdis
4
5
4
1.2
L
Hun Batz
NAO-_xMONKEYY
Hun Batz
1
3
2
0.67
W
2
2
4
2
L
0
6
1
0.08
L
Serqet
xTotemic
Serqet
5
2
1
2.75
W
Erlang Shen
xXFinnaBustx
Erlang Shen
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,996
Damage
36,559
55,151
Taken
48,090
26,028
Mitigated
31,515
15,431
Healing
13,007
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Surtr
 
Surtr
2,130
761
0
1,936
5,052
2,383
0
0
4,789
152
21,192
L
Anhur
ADSCHZ
Anhur
5,404
2,946
0
4,591
13,085
3,894
0
3,103
9,900
0
50,272
W
8,237
103
0
2,067
12,649
13,410
77
1,011
11,475
28,894
3,599
W
5,297
1,253
0
4,689
6,330
2,597
185
164
6,166
0
70,340
W
Charybdis
11,604
5,493
156
1,186
10,237
3,706
153
180
9,930
0
60,668
L
Hun Batz
NAO-_xMONKEYY
Hun Batz
7,466
1,420
0
4,573
12,259
4,196
0
2,751
9,367
0
51,046
W
6,618
608
0
1,950
7,618
2,080
696
2,473
4,745
60,738
0
L
4,267
214
0
480
8,711
2,506
0
4,831
3,422
43,913
931
L
Serqet
xTotemic
Serqet
4,729
807
0
3,851
16,044
13,049
0
3,241
12,438
0
22,407
W
Erlang Shen
xXFinnaBustx
Erlang Shen
4,803
1,876
0
2,959
11,256
9,722
447
1,204
9,666
0
45,767

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,616
Gold Earned
44,457
309
Minions Killed
423
0
Camps Cleared
0
1,362,333
Distance Traveled
1,589,795
13
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Surtr
6,143
384
36
2
0
130,322
0
L
Anhur
7,419
464
79
5
0
265,589
0
W
Ares
9,491
593
39
2
0
344,211
5
W
Ravana
9,046
565
110
7
0
352,516
3
W
Charybdis
8,515
532
93
6
0
258,112
0
L
Hun Batz
7,103
444
77
5
0
332,743
3
W
Poseidon
8,841
553
108
7
0
307,722
0
L
Vulcan
6,895
431
90
6
0
293,844
4
L
Serqet
8,056
504
27
2
0
339,835
6
W
Erlang Shen
8,564
535
73
5
0
327,234
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role