Player Matchup

Anubis
Anubis
 
Anubis
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chiron
Chiron
 
Chiron
Level 45
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
CavalloAlato
Nu Wa
Level 141
God Stats
45W - 56L
1,428 SR
Queue Stats
229W - 254L
1,490 Elo+
Party 2
Nox
Nox
Depredator84
Nox
Level 126
God Stats
2W - 0L
1,659 SR
Queue Stats
21W - 20L
1,459 Elo+
Solo
Hun Batz
Hun Batz
MrCathulhu
Hun Batz
Level 68
God Stats
41W - 49L
1,489 SR
Queue Stats
291W - 318L
1,448 Elo+
Party 2
Team Averages
Level 101
1,515 SR
1,479 Elo+

VS

Team Averages
Level 92
1,495 SR
1,423 Elo+
Kuzenbo
Kuzenbo
Idorewer
Kuzenbo
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 29L
1,379 Elo+
Solo
Tsukuyomi
Tsukuyomi
MrSwexx
Tsukuyomi
Level 144
God Stats
7W - 4L
1,354 SR
Queue Stats
127W - 121L
1,465 Elo+
Solo
Skadi
Skadi
Skaggan131313
Skadi
Level 64
God Stats
0W - 1L
1,684 SR
Queue Stats
45W - 54L
1,387 Elo+
Solo
Mulan
Mulan
elixirergr
Mulan
Level 19
God Stats
7W - 2L
1,689 SR
Queue Stats
32W - 43L
1,438 Elo+
Party 1
Janus
Janus
vagtoo
Janus
Level 109
God Stats
3W - 11L
1,247 SR
Queue Stats
36W - 45L
1,448 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
11
1 / 1 / 3
6,077
1,215
3,366
2,584
949
Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Chiron
 
Chiron
11
1 / 0 / 2
5,734
1,147
1,226
1,387
380
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

11
2 / 0 / 4
6,183
1,237
2,830
1,732
425
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
2 / 0 / 3
6,484
1,297
2,004
1,966
657
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Hun Batz
MrCathulhu
Hun Batz
11
0 / 2 / 3
5,536
1,107
3,333
2,940
1,521
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Team 1 Tickets

414

VS

Team 2 Tickets

323

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Idorewer
Kuzenbo
10
1 / 0 / 1
5,673
1,135
1,071
2,559
2,031
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Nemean Armor

Nemean Armor

+25
Physical Protection
+150
Health
+15
Hp 5

Tsukuyomi
MrSwexx
Tsukuyomi
10
2 / 1 / 1
5,861
1,172
5,695
5,137
1,263
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
0 / 4 / 0
5,389
1,078
1,068
5,383
1,227
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Mulan
10
0 / 0 / 1
5,228
1,046
375
1,494
445
Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Janus
vagtoo
Janus
10
0 / 1 / 2
5,307
1,061
913
1,010
233
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
8
6
Kills
3
3
Deaths
6
15
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
1
1
3
2.5
W
Chiron
 
Chiron
1
0
2
2
W
2
0
4
4
W
2
0
3
3.5
L
Kuzenbo
Idorewer
Kuzenbo
1
0
1
1.5
W
Hun Batz
MrCathulhu
Hun Batz
0
2
3
0.75
L
Tsukuyomi
MrSwexx
Tsukuyomi
2
1
1
2.5
L
0
4
0
0
L
Mulan
0
0
1
0.5
L
Janus
vagtoo
Janus
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,759
Damage
9,122
10,609
Taken
15,583
3,932
Mitigated
5,199
923
Healing
454
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
3,366
57
0
0
2,584
949
0
384
2,200
14,103
347
W
Chiron
 
Chiron
1,226
101
574
137
1,387
380
0
206
1,181
0
10,243
W
2,830
389
0
0
1,732
425
0
399
1,333
9,554
269
W
2,004
215
0
0
1,966
657
0
249
1,717
13,974
0
L
Kuzenbo
Idorewer
Kuzenbo
1,071
537
0
0
2,559
2,031
0
1,253
1,203
4,318
301
W
Hun Batz
MrCathulhu
Hun Batz
3,333
380
0
212
2,940
1,521
0
746
2,194
0
5,207
L
Tsukuyomi
MrSwexx
Tsukuyomi
5,695
736
0
56
5,137
1,263
0
2,806
2,209
0
17,020
L
1,068
270
0
282
5,383
1,227
0
3,253
1,977
0
10,354
L
Mulan
375
0
0
116
1,494
445
0
518
945
0
6,261
L
Janus
vagtoo
Janus
913
36
0
0
1,010
233
0
73
900
3,046
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,014
Gold Earned
27,458
110
Minions Killed
69
5
Camps Cleared
2
499,333
Distance Traveled
351,798
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
6,077
1,215
21
4
2
92,170
0
W
Chiron
5,734
1,147
18
4
0
100,883
0
W
Nu Wa
6,183
1,237
23
5
1
90,756
0
W
Nox
6,484
1,297
42
8
1
102,379
0
L
Kuzenbo
5,673
1,135
9
2
1
74,168
0
W
Hun Batz
5,536
1,107
6
1
1
113,145
0
L
Tsukuyomi
5,861
1,172
23
5
0
94,547
0
L
Skadi
5,389
1,078
21
4
0
69,766
0
L
Mulan
5,228
1,046
13
3
0
53,055
0
L
Janus
5,307
1,061
3
1
1
60,262
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role