Player Matchup

Ganesha
Ganesha
Gold I
 
Ganesha
Gold I
Level 161
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sol
Sol
Platinum V
BFMV_Talent
Sol
Platinum V
Level 200
God Stats
37W - 22L
1,709 SR
Queue Stats
145W - 147L
1,827 MMR
Solo
Bastet
Bastet
Platinum IV
RaijewKaijew
Bastet
Platinum IV
Level 129
God Stats
12W - 16L
1,574 SR
Queue Stats
340W - 335L
1,764 MMR
Solo
Nu Wa
Nu Wa
Platinum II
Vv_zNinjaz_vV
Nu Wa
Platinum II
Level 157
God Stats
2W - 3L
1,141 SR
Queue Stats
315W - 296L
1,843 MMR
Solo
Ares
Ares
Gold I
edymacmahon1
Ares
Gold I
Level 89
God Stats
5W - 10L
1,412 SR
Queue Stats
260W - 257L
1,815 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 147
1,467 SR
1,750 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 128
1,511 SR
1,674 MMR
Anhur
Anhur
Platinum III
 
Anhur
Platinum III
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Thor
Thor
Platinum I
 
Thor
Platinum I
Level 54
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Ravana
Ravana
Gold I
IdontlikeVodka
Ravana
Gold I
Level 159
God Stats
6W - 5L
1,523 SR
Queue Stats
104W - 97L
1,733 MMR
Solo
Thoth
Thoth
Platinum I
UnfortMatchmakng
Thoth
Platinum I
Level 127
God Stats
3W - 2L
1,530 SR
Queue Stats
171W - 156L
1,913 MMR
Party 1
Bacchus
Bacchus
Gold IV
thinkquikly
Bacchus
Gold IV
Level 153
God Stats
2W - 0L
1,500 SR
Queue Stats
28W - 11L
1,724 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
7
1 / 5 / 4
4,956
496
1,689
9,012
4,020
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

9
2 / 8 / 1
5,867
587
4,698
8,529
1,114
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Bastet
9
4 / 6 / 1
5,699
570
6,736
10,871
2,298
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

10
1 / 5 / 2
5,528
553
4,862
6,708
1,241
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

8
0 / 6 / 0
4,598
460
2,765
8,830
4,460
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 15 or their Physical Lifesteal increased by 12% and their Physical Power increased by 15.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bans
PoseidonFreyaSusanoAgni

VS

Bans
King ArthurOdinChang'eJanus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
13
8 / 2 / 3
7,920
792
7,670
6,262
2,023
Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Thor
 
Thor
12
5 / 0 / 2
7,155
716
5,947
8,295
2,649
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

12
7 / 4 / 5
6,932
693
10,071
6,862
2,635
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

11
7 / 2 / 3
7,088
709
5,767
3,944
962
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
thinkquikly
Bacchus
9
3 / 0 / 11
6,339
634
5,857
8,510
7,115
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
54
8
Kills
30
30
Deaths
8
8
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Ganesha
 
Ganesha
1
5
4
0.6
W
Anhur
 
Anhur
8
2
3
4.75
W
Thor
 
Thor
5
0
2
6
L
2
8
1
0.31
W
7
4
5
2.38
L
Bastet
4
6
1
0.75
W
7
2
3
4.25
L
1
5
2
0.4
L
0
6
0
0
W
Bacchus
thinkquikly
Bacchus
3
0
11
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,750
Damage
35,312
43,950
Taken
33,873
13,133
Mitigated
15,384
8,646
Healing
10,064
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ganesha
 
Ganesha
1,689
588
0
672
9,012
4,020
0
3,329
5,683
5,801
0
W
Anhur
 
Anhur
7,670
4,331
0
3,000
6,262
2,023
1,004
2,767
3,495
0
57,833
W
Thor
 
Thor
5,947
911
0
3,000
8,295
2,649
0
3,044
5,251
0
46,769
L
4,698
1,185
0
1,673
8,529
1,114
0
2,325
6,204
24,633
5,168
W
10,071
3,828
0
716
6,862
2,635
0
2,716
4,146
0
48,141
L
Bastet
6,736
1,800
0
3,996
10,871
2,298
0
3,292
7,579
0
26,719
W
5,767
136
0
1,156
3,944
962
129
1,006
2,938
41,526
911
L
4,862
978
0
539
6,708
1,241
0
2,403
4,305
34,052
740
L
2,765
53
0
1,766
8,830
4,460
0
269
8,561
17,791
0
W
Bacchus
thinkquikly
Bacchus
5,857
1,112
0
2,192
8,510
7,115
0
3,968
4,542
13,434
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,648
Gold Earned
35,434
206
Minions Killed
353
0
Camps Cleared
0
942,798
Distance Traveled
1,114,521
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
4,956
496
7
1
0
176,269
2
W
Anhur
7,920
792
102
10
0
184,433
0
W
Thor
7,155
716
79
8
0
219,611
2
L
Sol
5,867
587
54
5
0
191,199
0
W
Ravana
6,932
693
71
7
0
230,711
0
L
Bastet
5,699
570
49
5
0
217,647
1
W
Thoth
7,088
709
81
8
0
231,638
0
L
Nu Wa
5,528
553
66
7
0
183,255
0
L
Ares
4,598
460
30
3
0
174,428
3
W
Bacchus
6,339
634
20
2
0
248,128
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role