Player Matchup

Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Awilix
Awilix
FearTheeBeard1
Awilix
Level 149
God Stats
15W - 9L
1,739 SR
Queue Stats
268W - 262L
1,561 Elo+
Party 3
Atlas
Atlas
R O IF IL
Atlas
Level 138
God Stats
2W - 2L
1,625 SR
Queue Stats
252W - 243L
1,570 Elo+
Party 3
Neith
Neith
eggner
Neith
Level 177
God Stats
0W - 1L
1,500 SR
Queue Stats
50W - 34L
1,645 Elo+
Solo
Horus
Horus
tmickeyd29
Horus
Level 140
God Stats
3W - 4L
1,335 SR
Queue Stats
294W - 275L
1,560 Elo+
Party 3
Team Averages
Level 152
1,540 SR
1,567 Elo+

VS

Team Averages
Level 127
1,598 SR
1,602 Elo+
Mercury
Mercury
GEMUFFINMAN
Mercury
Level 62
God Stats
3W - 2L
1,909 SR
Queue Stats
135W - 106L
1,608 Elo+
Party 1
Nox
Nox
PatienceAtWork
Nox
Level 154
God Stats
1W - 0L
1,160 SR
Queue Stats
129W - 71L
1,673 Elo+
Party 2
Medusa
Medusa
ScrewySlayer07
Medusa
Level 99
God Stats
7W - 7L
1,532 SR
Queue Stats
24W - 21L
1,548 Elo+
Party 2
Chang'e
Chang'e
Shoddy25
Chang'e
Level 147
God Stats
3W - 0L
1,891 SR
Queue Stats
28W - 14L
1,670 Elo+
Party 2
Ymir
Ymir
sketchychicken
Ymir
Level 174
God Stats
2W - 0L
1,500 SR
Queue Stats
18W - 16L
1,510 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
13
1 / 3 / 1
6,879
625
4,749
5,901
1,756
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
5 / 2 / 1
6,613
601
4,627
6,045
2,246
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Atlas
R O IF IL
Atlas
8
0 / 3 / 2
5,161
469
3,609
7,837
5,571
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Neith
eggner
Neith
11
1 / 4 / 1
6,229
566
5,594
6,142
1,866
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Horus
10
1 / 2 / 1
6,316
574
4,627
11,798
6,707
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
GEMUFFINMAN
Mercury
13
6 / 1 / 3
7,342
667
3,944
9,044
2,828
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

13
3 / 1 / 1
7,089
644
3,324
5,271
1,768
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

11
1 / 2 / 0
5,935
540
2,955
7,284
2,249
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Chang'e
Shoddy25
Chang'e
12
3 / 1 / 4
6,261
569
4,225
8,456
3,910
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

12
1 / 3 / 5
7,038
640
7,664
9,485
6,839
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
27
8
Kills
14
14
Deaths
8
6
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
 
Morgan Le Fay
1
3
1
0.5
L
5
2
1
2.75
W
Mercury
GEMUFFINMAN
Mercury
6
1
3
7.5
W
3
1
1
3.5
L
Atlas
R O IF IL
Atlas
0
3
2
0.33
W
1
2
0
0.5
W
Chang'e
Shoddy25
Chang'e
3
1
4
5
L
Neith
eggner
Neith
1
4
1
0.38
W
1
3
5
1.17
L
Horus
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,206
Damage
22,112
37,723
Taken
39,540
18,146
Mitigated
17,594
12,383
Healing
14,734
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
 
Morgan Le Fay
4,749
237
0
1,587
5,901
1,756
0
2,262
3,639
56,779
0
L
4,627
1,664
0
2,441
6,045
2,246
0
2,120
3,925
0
37,861
W
Mercury
GEMUFFINMAN
Mercury
3,944
1,295
0
5,355
9,044
2,828
0
2,419
6,625
0
44,320
W
3,324
390
0
1,120
5,271
1,768
0
2,964
2,307
54,533
1,128
L
Atlas
R O IF IL
Atlas
3,609
1,326
0
2,271
7,837
5,571
0
2,576
5,261
14,911
0
W
2,955
713
0
1,250
7,284
2,249
0
1,077
6,207
0
47,864
W
Chang'e
Shoddy25
Chang'e
4,225
691
1,621
4,388
8,456
3,910
0
1,189
7,267
31,292
85
L
Neith
eggner
Neith
5,594
2,038
0
1,542
6,142
1,866
0
1,739
4,403
0
45,871
W
7,664
3,072
0
1,000
9,485
6,839
0
1,098
7,848
40,726
2,177
L
Horus
4,627
1,608
40
4,502
11,798
6,707
24
5,994
5,804
180
38,008

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,198
Gold Earned
33,665
362
Minions Killed
404
0
Camps Cleared
0
1,180,024
Distance Traveled
1,182,460
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
6,879
625
120
11
0
238,997
2
L
Awilix
6,613
601
69
6
0
280,177
0
W
Mercury
7,342
667
73
7
0
289,632
0
W
Nox
7,089
644
129
12
0
248,899
3
L
Atlas
5,161
469
20
2
0
246,668
0
W
Medusa
5,935
540
82
7
0
214,035
4
W
Chang'e
6,261
569
43
4
0
240,762
0
L
Neith
6,229
566
90
8
0
199,421
0
W
Ymir
7,038
640
77
7
0
189,132
0
L
Horus
6,316
574
63
6
0
214,761
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role