Player Matchup

Ymir
Ymir
Cristian6216
Ymir
Level 154
God Stats
18W - 20L
1,624 SR
Queue Stats
29W - 59L
1,399 Elo+
Party 1
Charybdis
Charybdis
D3ATHxVADER
Charybdis
Level 86
God Stats
2W - 4L
1,511 SR
Queue Stats
17W - 36L
1,391 Elo+
Party 1
Merlin
Merlin
Thebanishedx
Merlin
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 18L
1,444 Elo+
Party 1
Serqet
Serqet
xECLIPSEK1LLERx
Serqet
Level 149
God Stats
10W - 14L
1,488 SR
Queue Stats
45W - 72L
1,456 Elo+
Party 1
Bellona
Bellona
xbigMOISTYx
Bellona
Level 142
God Stats
3W - 5L
1,500 SR
Queue Stats
51W - 81L
1,429 Elo+
Party 1
Team Averages
Level 111
1,525 SR
1,424 Elo+

VS

Team Averages
Level 118
1,476 SR
1,565 Elo+
Ganesha
Ganesha
 
Ganesha
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Yu Huang
Yu Huang
Simp4Healz
Yu Huang
Level 116
God Stats
17W - 30L
1,500 SR
Queue Stats
762W - 665L
1,620 Elo+
Solo
Fenrir
Fenrir
StickyMcGeee
Fenrir
Level 124
God Stats
7W - 3L
1,605 SR
Queue Stats
206W - 193L
1,577 Elo+
Party 2
Sun Wukong
Sun Wukong
itszephyrr
Sun Wukong
Level 124
God Stats
1W - 4L
1,459 SR
Queue Stats
163W - 176L
1,537 Elo+
Party 2
Izanami
Izanami
theThundergogo
Izanami
Level 126
God Stats
0W - 1L
1,318 SR
Queue Stats
132W - 115L
1,592 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 0 / 3
7,518
578
4,224
11,694
8,110
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Charybdis
D3ATHxVADER
Charybdis
13
1 / 0 / 0
7,000
538
5,032
5,097
1,364
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Merlin
13
3 / 3 / 6
7,746
596
5,362
6,097
1,462
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
2 / 1 / 3
7,204
554
5,227
8,977
3,104
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bellona
xbigMOISTYx
Bellona
14
3 / 0 / 1
8,395
646
8,333
9,736
6,852
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
10
0 / 4 / 2
6,048
465
3,524
11,328
6,724
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Yu Huang
Simp4Healz
Yu Huang
13
4 / 3 / 0
7,636
587
7,717
5,785
1,843
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Fenrir
12
0 / 3 / 3
6,341
488
6,082
12,624
5,294
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sun Wukong
itszephyrr
Sun Wukong
11
0 / 2 / 0
6,194
476
2,811
10,554
5,456
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

12
0 / 1 / 0
7,004
539
3,607
6,602
1,859
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
9
13
Kills
4
4
Deaths
13
13
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Ganesha
 
Ganesha
0
4
2
0.25
W
4
0
3
5.5
W
Charybdis
D3ATHxVADER
Charybdis
1
0
0
1
L
Yu Huang
Simp4Healz
Yu Huang
4
3
0
1.33
L
Fenrir
0
3
3
0.5
W
Merlin
3
3
6
2
L
Sun Wukong
itszephyrr
Sun Wukong
0
2
0
0
L
0
1
0
0
W
2
1
3
3.5
W
Bellona
xbigMOISTYx
Bellona
3
0
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,178
Damage
23,741
41,601
Taken
46,893
20,892
Mitigated
21,176
18,207
Healing
10,991
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ganesha
 
Ganesha
3,524
499
0
2,777
11,328
6,724
0
4,972
6,203
13,596
0
W
4,224
1,178
2,217
3,363
11,694
8,110
0
4,782
6,912
28,031
4,483
W
Charybdis
D3ATHxVADER
Charybdis
5,032
2,835
0
2,736
5,097
1,364
0
294
4,803
0
57,585
L
Yu Huang
Simp4Healz
Yu Huang
7,717
961
0
386
5,785
1,843
0
2,480
3,145
53,877
274
L
Fenrir
6,082
1,396
0
3,966
12,624
5,294
0
1,413
10,980
0
52,164
W
Merlin
5,362
306
0
1,335
6,097
1,462
48
4,402
1,695
43,857
0
L
Sun Wukong
itszephyrr
Sun Wukong
2,811
620
0
2,460
10,554
5,456
0
0
9,877
0
41,786
L
3,607
2,604
0
1,402
6,602
1,859
0
805
5,797
0
62,316
W
5,227
1,103
0
5,170
8,977
3,104
0
1,973
7,004
0
55,553
W
Bellona
xbigMOISTYx
Bellona
8,333
1,881
0
3,386
9,736
6,852
0
230
9,506
0
62,451

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,863
Gold Earned
33,223
455
Minions Killed
425
0
Camps Cleared
0
1,338,999
Distance Traveled
1,318,437
18
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
6,048
465
2
0
0
257,959
4
W
Ymir
7,518
578
39
3
0
257,880
6
W
Charybdis
7,000
538
109
8
0
234,210
3
L
Yu Huang
7,636
587
125
10
0
260,067
0
L
Fenrir
6,341
488
79
6
0
310,051
0
W
Merlin
7,746
596
91
7
0
248,100
3
L
Sun Wukong
6,194
476
84
6
0
264,261
4
L
Izanami
7,004
539
135
10
0
226,099
3
W
Serqet
7,204
554
104
8
0
326,957
6
W
Bellona
8,395
646
112
9
0
271,852
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role