Player Matchup

Cerberus
Cerberus
Gold V
KingKhari
Cerberus
Gold V
Level 156
God Stats
5W - 2L
1,644 SR
Queue Stats
105W - 109L
1,424 MMR
Party 1
Chronos
Chronos
Gold I
WMApache5
Chronos
Gold I
Level 154
God Stats
1W - 4L
1,337 SR
Queue Stats
218W - 248L
1,696 MMR
Party 1
Ne Zha
Ne Zha
Gold II
YankeeNY20
Ne Zha
Gold II
Level 176
God Stats
54W - 44L
1,607 SR
Queue Stats
277W - 314L
1,654 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 162
1,530 SR
1,591 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 116
1,530 SR
1,452 MMR
Ares
Ares
Bronze III
Crimsonshift1
Ares
Bronze III
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,451 MMR
Party 2
Fenrir
Fenrir
Silver I
CristianGY
Fenrir
Silver I
Level 127
God Stats
46W - 37L
1,573 SR
Queue Stats
49W - 51L
1,454 MMR
Solo
Chaac
Chaac
Bronze III
urlilsisesbf
Chaac
Bronze III
Level 102
God Stats
0W - 2L
1,518 SR
Queue Stats
0W - 5L
1,451 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
KingKhari
Cerberus
16
1 / 3 / 9
10,242
854
9,077
12,792
11,861
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos
WMApache5
Chronos
18
8 / 0 / 4
11,628
969
11,397
8,497
3,915
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Ne Zha
YankeeNY20
Ne Zha
17
3 / 3 / 8
10,796
900
7,094
10,007
6,350
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bans
SerqetCthulhuAchillesAtlasKuzenbo

VS

Bans
MulanThothApolloAgniMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 3 / 2
9,533
794
7,895
11,308
10,841
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Fenrir
CristianGY
Fenrir
15
1 / 5 / 3
9,272
773
4,467
9,075
2,905
Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

16
3 / 4 / 3
9,876
823
8,175
12,931
14,926
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
14
12
Kills
6
6
Deaths
12
21
Assists
8
Player
Kills
Deaths
Assists
KDA
L
2
3
2
1
L
Fenrir
CristianGY
Fenrir
1
5
3
0.5
W
Cerberus
KingKhari
Cerberus
1
3
9
1.83
W
Chronos
WMApache5
Chronos
8
0
4
10
W
Ne Zha
YankeeNY20
Ne Zha
3
3
8
2.33
L
3
4
3
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,568
Damage
20,537
31,296
Taken
33,314
22,126
Mitigated
28,672
9,443
Healing
2,187
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,895
212
0
250
11,308
10,841
0
6,233
4,495
22,057
2,515
L
Fenrir
CristianGY
Fenrir
4,467
1,133
0
436
9,075
2,905
0
5,507
3,227
0
23,392
W
Cerberus
KingKhari
Cerberus
9,077
113
0
2,623
12,792
11,861
0
3,140
9,652
22,789
702
W
Chronos
WMApache5
Chronos
11,397
3,659
0
3,475
8,497
3,915
3,208
1,972
6,525
53,199
0
W
Ne Zha
YankeeNY20
Ne Zha
7,094
1,425
0
3,345
10,007
6,350
731
2,369
7,638
0
43,772
L
8,175
963
0
1,501
12,931
14,926
0
7,385
4,869
0
26,761

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,666
Gold Earned
28,681
182
Minions Killed
112
0
Camps Cleared
0
703,766
Distance Traveled
676,602
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
9,533
794
48
4
0
240,764
0
L
Fenrir
9,272
773
37
3
0
234,667
0
W
Cerberus
10,242
854
39
3
0
233,531
4
W
Chronos
11,628
969
83
7
0
233,820
2
W
Ne Zha
10,796
900
60
5
0
236,415
0
L
Chaac
9,876
823
27
2
0
201,171
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role