Player Matchup

Scylla
Scylla
Illyden
Scylla
Level 129
God Stats
7W - 2L
1,526 SR
Queue Stats
108W - 68L
1,624 Elo+
Solo
Sun Wukong
Sun Wukong
Recrænt
Sun Wukong
Level 141
God Stats
3W - 3L
1,446 SR
Queue Stats
275W - 254L
1,551 Elo+
Solo
Skadi
Skadi
ZapperIvan
Skadi
Level 147
God Stats
3W - 1L
1,600 SR
Queue Stats
101W - 98L
1,577 Elo+
Solo
Team Averages
Level 139
1,524 SR
1,584 Elo+

VS

Team Averages
Level 149
1,337 SR
1,595 Elo+
Charon
Charon
ExaltedArchangel
Charon
Level 200
God Stats
0W - 1L
1,500 SR
Queue Stats
78W - 52L
1,633 Elo+
Party 1
Hachiman
Hachiman
OldManMcCootles
Hachiman
Level 99
God Stats
0W - 2L
1,315 SR
Queue Stats
25W - 21L
1,570 Elo+
Party 1
Maui
Maui
valn3ssy
Maui
Level 148
God Stats
0W - 4L
1,196 SR
Queue Stats
81W - 83L
1,582 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Illyden
Scylla
16
3 / 1 / 4
9,507
864
9,681
6,377
2,282
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
Recrænt
Sun Wukong
16
4 / 1 / 3
9,904
900
11,954
12,456
12,733
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Skadi
14
0 / 2 / 3
9,038
822
6,980
6,355
2,420
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 3 / 2
8,046
731
7,944
13,872
13,014
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Hachiman
15
3 / 2 / 1
9,050
823
7,805
9,413
3,429
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Maui
13
0 / 2 / 3
7,941
722
3,219
9,864
9,748
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
10
7
Kills
4
4
Deaths
7
10
Assists
6
Player
Kills
Deaths
Assists
KDA
L
1
3
2
0.67
W
Scylla
Illyden
Scylla
3
1
4
5
L
Hachiman
3
2
1
1.75
W
Sun Wukong
Recrænt
Sun Wukong
4
1
3
5.5
W
Skadi
0
2
3
0.75
L
Maui
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,615
Damage
18,968
25,188
Taken
33,149
17,435
Mitigated
26,191
4,145
Healing
7,848
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,944
1,886
0
3,629
13,872
13,014
0
3,956
9,561
22,742
950
W
Scylla
Illyden
Scylla
9,681
969
0
897
6,377
2,282
581
2,216
4,128
32,310
635
L
Hachiman
7,805
3,250
0
2,629
9,413
3,429
0
3,133
6,061
0
31,241
W
Sun Wukong
Recrænt
Sun Wukong
11,954
2,119
0
2,089
12,456
12,733
398
5,099
7,341
0
30,462
W
Skadi
6,980
3,134
0
1,159
6,355
2,420
2,301
3,404
2,934
0
43,733
L
Maui
3,219
278
0
1,590
9,864
9,748
0
2,462
6,719
12,061
285

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,449
Gold Earned
25,037
148
Minions Killed
107
0
Camps Cleared
0
641,073
Distance Traveled
580,111
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charon
8,046
731
19
2
0
201,115
0
W
Scylla
9,507
864
40
4
0
213,257
0
L
Hachiman
9,050
823
56
5
0
184,485
0
W
Sun Wukong
9,904
900
33
3
0
227,710
0
W
Skadi
9,038
822
75
7
0
200,106
1
L
Maui
7,941
722
32
3
0
194,511
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role