Player Matchup

He Bo
He Bo
 
He Bo
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hera
Hera
 
Hera
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Guan Yu
Guan Yu
BlckCosmo
Guan Yu
Level 155
God Stats
0W - 2L
1,500 SR
Queue Stats
64W - 70L
1,530 Elo+
Solo
Danzaburou
Danzaburou
Qeih
Danzaburou
Level 207
God Stats
2W - 2L
1,526 SR
Queue Stats
221W - 169L
1,653 Elo+
Solo
Mulan
Mulan
arturiano94
Mulan
Level 204
God Stats
0W - 2L
1,425 SR
Queue Stats
377W - 376L
1,506 Elo+
Solo
Team Averages
Level 175
1,490 SR
1,538 Elo+

VS

Team Averages
Level 164
1,566 SR
1,529 Elo+
Hou Yi
Hou Yi
ExaltedRonin13
Hou Yi
Level 186
God Stats
2W - 2L
1,302 SR
Queue Stats
180W - 195L
1,578 Elo+
Solo
He Bo
He Bo
FlawlessPlacebo
He Bo
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
78W - 67L
1,546 Elo+
Solo
Hun Batz
Hun Batz
GregMage
Hun Batz
Level 161
God Stats
6W - 2L
1,593 SR
Queue Stats
228W - 200L
1,556 Elo+
Solo
Tsukuyomi
Tsukuyomi
Vírk
Tsukuyomi
Level 155
God Stats
2W - 2L
1,558 SR
Queue Stats
71W - 81L
1,480 Elo+
Solo
Chang'e
Chang'e
chaosjester
Chang'e
Level 159
God Stats
1W - 0L
1,876 SR
Queue Stats
20W - 21L
1,484 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
13
4 / 5 / 3
7,026
878
7,690
7,474
3,221
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Hera
 
Hera
10
0 / 5 / 6
5,919
740
5,541
6,453
1,536
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Guan Yu
BlckCosmo
Guan Yu
11
1 / 5 / 4
6,574
822
2,579
12,504
8,658
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Danzaburou
Qeih
Danzaburou
13
5 / 4 / 5
7,572
947
11,030
8,699
3,365
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
2 / 6 / 6
7,624
953
6,755
14,030
6,954
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 1 / 10
8,685
1,086
7,230
5,161
2,041
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

13
4 / 5 / 10
8,090
1,011
6,109
7,676
2,644
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Hun Batz
GregMage
Hun Batz
13
4 / 3 / 18
8,149
1,019
8,236
9,711
9,486
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Tsukuyomi
Vírk
Tsukuyomi
15
8 / 3 / 13
8,832
1,104
12,803
12,188
4,825
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Chang'e
chaosjester
Chang'e
14
3 / 1 / 18
8,230
1,029
8,408
9,623
3,537
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
94
12
Kills
25
25
Deaths
13
24
Assists
69
Player
Kills
Deaths
Assists
KDA
L
He Bo
 
He Bo
4
5
3
1.1
L
Hera
 
Hera
0
5
6
0.6
L
Guan Yu
BlckCosmo
Guan Yu
1
5
4
0.6
W
6
1
10
11
W
4
5
10
1.8
W
Hun Batz
GregMage
Hun Batz
4
3
18
4.33
L
Danzaburou
Qeih
Danzaburou
5
4
5
1.88
W
Tsukuyomi
Vírk
Tsukuyomi
8
3
13
4.83
L
2
6
6
0.83
W
Chang'e
chaosjester
Chang'e
3
1
18
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,595
Damage
42,786
49,160
Taken
44,359
23,734
Mitigated
22,533
12,748
Healing
19,425
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
 
He Bo
7,690
1,058
281
695
7,474
3,221
0
2,292
4,953
14,386
0
L
Hera
 
Hera
5,541
805
0
732
6,453
1,536
0
1,647
4,800
8,589
259
L
Guan Yu
BlckCosmo
Guan Yu
2,579
214
2,120
4,334
12,504
8,658
0
4,720
7,594
0
6,485
W
7,230
2,636
1,211
957
5,161
2,041
3,282
1,592
3,569
0
15,271
W
6,109
222
0
0
7,676
2,644
791
1,643
6,033
11,235
0
W
Hun Batz
GregMage
Hun Batz
8,236
1,735
509
1,644
9,711
9,486
691
2,923
6,788
0
11,975
L
Danzaburou
Qeih
Danzaburou
11,030
5,350
0
1,956
8,699
3,365
18
1,299
7,168
0
24,233
W
Tsukuyomi
Vírk
Tsukuyomi
12,803
2,836
0
2,208
12,188
4,825
0
3,247
8,941
0
28,300
L
6,755
1,155
259
2,371
14,030
6,954
0
4,367
9,473
0
9,383
W
Chang'e
chaosjester
Chang'e
8,408
634
7,532
5,364
9,623
3,537
1,298
3,634
5,989
13,840
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,715
Gold Earned
41,986
52
Minions Killed
82
0
Camps Cleared
0
649,363
Distance Traveled
758,178
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
7,026
878
7
1
0
127,654
0
L
Hera
5,919
740
4
1
0
114,806
0
L
Guan Yu
6,574
822
6
1
0
143,503
0
W
Hou Yi
8,685
1,086
22
3
0
138,193
0
W
He Bo
8,090
1,011
11
1
0
160,885
0
W
Hun Batz
8,149
1,019
14
2
0
148,679
0
L
Danzaburou
7,572
947
25
3
0
129,173
0
W
Tsukuyomi
8,832
1,104
23
3
0
161,090
0
L
Mulan
7,624
953
10
1
0
134,227
1
W
Chang'e
8,230
1,029
12
2
0
149,331
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role