Player Matchup

Atlas
Atlas
Bronze III
Bruiser_The_God
Atlas
Bronze III
Level 63
God Stats
6W - 8L
1,577 SR
Queue Stats
19W - 29L
1,400 MMR
Party 1
Shiva
Shiva
Bronze III
II-SadVPanda-II
Shiva
Bronze III
Level 157
God Stats
6W - 5L
1,536 SR
Queue Stats
16W - 11L
1,429 MMR
Party 1
Merlin
Merlin
Bronze III
LoveShrow
Merlin
Bronze III
Level 129
God Stats
2W - 2L
1,640 SR
Queue Stats
3W - 4L
1,500 MMR
Party 1
Team Averages
Bronze III
Bronze III
Average Tier
Level 116
1,584 SR
1,443 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 120
1,518 SR
1,427 MMR
Fenrir
Fenrir
Bronze III
FJB5050
Fenrir
Bronze III
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,318 MMR
Solo
Medusa
Medusa
Silver I
Jheremypaez
Medusa
Silver I
Level 155
God Stats
7W - 6L
1,553 SR
Queue Stats
35W - 37L
1,489 MMR
Solo
Thoth
Thoth
Silver II
scarples
Thoth
Silver II
Level 143
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 23L
1,474 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 0 / 2
6,765
966
3,326
3,784
1,792
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
1 / 0 / 3
6,456
922
2,733
5,377
3,051
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Merlin
LoveShrow
Merlin
12
1 / 1 / 4
6,491
927
1,907
3,279
817
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bans
GebAresNe ZhaAchillesHorus

VS

Bans
KuzenboKumbhakarnaDanzaburouBacchusHou Yi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
FJB5050
Fenrir
7
0 / 3 / 0
4,998
714
445
2,996
837
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Medusa
12
0 / 2 / 0
6,321
903
2,947
5,050
1,859
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Thoth
scarples
Thoth
13
1 / 0 / 0
6,584
941
4,200
2,669
791
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
1
5
Kills
1
1
Deaths
5
9
Assists
0
Player
Kills
Deaths
Assists
KDA
W
3
0
2
4
L
Fenrir
FJB5050
Fenrir
0
3
0
0
W
1
0
3
2.5
L
Medusa
0
2
0
0
W
Merlin
LoveShrow
Merlin
1
1
4
3
L
Thoth
scarples
Thoth
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,966
Damage
7,592
12,440
Taken
10,715
5,660
Mitigated
3,487
2,125
Healing
1,788
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,326
855
0
1,042
3,784
1,792
394
646
3,026
10,670
3,331
L
Fenrir
FJB5050
Fenrir
445
282
18
296
2,996
837
0
1,256
1,570
0
3,361
W
2,733
390
28
1,055
5,377
3,051
96
2,514
2,853
0
15,913
L
Medusa
2,947
821
0
854
5,050
1,859
0
1,940
2,785
0
28,389
W
Merlin
LoveShrow
Merlin
1,907
0
0
0
3,279
817
872
1,070
2,100
16,764
0
L
Thoth
scarples
Thoth
4,200
242
0
620
2,669
791
0
1,234
1,265
18,354
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,712
Gold Earned
17,903
93
Minions Killed
99
0
Camps Cleared
0
451,416
Distance Traveled
365,774
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
6,765
966
28
4
0
147,415
0
L
Fenrir
4,998
714
6
1
0
80,628
1
W
Shiva
6,456
922
31
4
0
164,468
0
L
Medusa
6,321
903
62
9
0
129,106
0
W
Merlin
6,491
927
34
5
0
139,533
1
L
Thoth
6,584
941
31
4
0
156,040
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role