Player Matchup

Awilix
Awilix
Silver II
 
Awilix
Silver II
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Bacchus
Bacchus
Gold V
ChefBoyRrude
Bacchus
Gold V
Level 64
God Stats
1W - 4L
1,404 SR
Queue Stats
40W - 50L
1,156 MMR
Solo
Erlang Shen
Erlang Shen
Silver II
GE4RS G4YM3R
Erlang Shen
Silver II
Level 126
God Stats
5W - 12L
1,465 SR
Queue Stats
39W - 50L
1,161 MMR
Solo
Apollo
Apollo
Gold V
T Ruhh CEO
Apollo
Gold V
Level 152
God Stats
0W - 2L
1,500 SR
Queue Stats
185W - 198L
1,157 MMR
Solo
Anubis
Anubis
Gold V
boat RS
Anubis
Gold V
Level 145
God Stats
0W - 3L
1,571 SR
Queue Stats
48W - 60L
1,301 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 119
1,488 SR
1,255 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 148
1,514 SR
1,162 MMR
Surtr
Surtr
Silver II
GhostRiderTavo
Surtr
Silver II
Level 106
God Stats
1W - 4L
1,433 SR
Queue Stats
30W - 36L
1,063 MMR
Party 2
Thor
Thor
Silver II
GoldenClouder
Thor
Silver II
Level 158
God Stats
11W - 14L
1,461 SR
Queue Stats
276W - 299L
1,166 MMR
Solo
Ra
Ra
Silver II
V3nomNightm4re92
Ra
Silver II
Level 196
God Stats
6W - 2L
1,812 SR
Queue Stats
155W - 174L
1,173 MMR
Solo
Charybdis
Charybdis
Silver I
XFalseRealityXx
Charybdis
Silver I
Level 180
God Stats
2W - 1L
1,376 SR
Queue Stats
167W - 178L
1,166 MMR
Solo
Ganesha
Ganesha
Silver I
killercat1717l
Ganesha
Silver I
Level 98
God Stats
11W - 9L
1,486 SR
Queue Stats
43W - 48L
1,241 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
 
Awilix
13
5 / 4 / 1
7,491
535
6,461
12,035
3,741
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Bacchus
ChefBoyRrude
Bacchus
3
0 / 2 / 1
4,696
335
1,473
3,174
1,596
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Erlang Shen
GE4RS G4YM3R
Erlang Shen
15
3 / 1 / 3
8,667
619
13,993
12,912
10,227
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Apollo
T Ruhh CEO
Apollo
11
3 / 1 / 0
7,088
506
3,644
5,471
1,726
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Anubis
boat RS
Anubis
14
1 / 4 / 3
7,768
555
5,751
9,407
3,692
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Bans
HerculesCu ChulainnDanzaburouMulan

VS

Bans
JanusChang'eBastetNeith
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 4 / 1
7,363
526
4,964
15,012
12,290
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

13
2 / 2 / 2
7,321
523
4,938
10,559
3,352
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

15
5 / 2 / 3
8,775
627
6,941
7,419
1,972
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charybdis
XFalseRealityXx
Charybdis
15
3 / 3 / 2
8,852
632
5,783
8,340
2,763
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

11
0 / 1 / 3
6,977
498
4,337
9,118
6,530
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
22
12
Kills
11
12
Deaths
12
8
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Awilix
 
Awilix
5
4
1
1.38
L
Bacchus
ChefBoyRrude
Bacchus
0
2
1
0.25
L
Erlang Shen
GE4RS G4YM3R
Erlang Shen
3
1
3
4.5
W
1
4
1
0.38
W
2
2
2
1.5
L
Apollo
T Ruhh CEO
Apollo
3
1
0
3
W
5
2
3
3.25
W
Charybdis
XFalseRealityXx
Charybdis
3
3
2
1.33
L
Anubis
boat RS
Anubis
1
4
3
0.63
W
0
1
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,322
Damage
26,963
42,999
Taken
50,448
20,982
Mitigated
26,907
11,092
Healing
18,452
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Awilix
 
Awilix
6,461
3,364
0
346
12,035
3,741
0
4,088
7,833
0
37,688
L
Bacchus
ChefBoyRrude
Bacchus
1,473
602
0
848
3,174
1,596
0
867
2,307
3,085
0
L
Erlang Shen
GE4RS G4YM3R
Erlang Shen
13,993
7,484
0
4,616
12,912
10,227
0
2,477
9,861
0
75,125
W
4,964
1,758
0
4,112
15,012
12,290
0
0
15,012
1,125
37,822
W
4,938
629
0
4,545
10,559
3,352
0
1,528
9,031
0
51,438
L
Apollo
T Ruhh CEO
Apollo
3,644
1,745
0
1,105
5,471
1,726
360
431
5,040
0
43,332
W
6,941
466
651
3,543
7,419
1,972
0
3,788
3,631
55,128
278
W
Charybdis
XFalseRealityXx
Charybdis
5,783
3,143
0
3,173
8,340
2,763
3,541
312
8,028
0
73,850
L
Anubis
boat RS
Anubis
5,751
102
0
4,177
9,407
3,692
0
3,716
5,691
60,198
0
W
4,337
1,538
0
2,428
9,118
6,530
0
1,717
7,401
21,088
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,710
Gold Earned
39,288
380
Minions Killed
397
0
Camps Cleared
0
1,079,041
Distance Traveled
1,319,015
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Awilix
7,491
535
63
5
0
332,289
0
L
Bacchus
4,696
335
4
0
0
66,211
1
L
Erlang Shen
8,667
619
132
9
0
281,681
4
W
Surtr
7,363
526
78
6
0
220,994
0
W
Thor
7,321
523
89
6
0
300,881
3
L
Apollo
7,088
506
80
6
0
156,231
0
W
Ra
8,775
627
85
6
0
293,725
4
W
Charybdis
8,852
632
140
10
0
233,883
0
L
Anubis
7,768
555
101
7
0
242,629
0
W
Ganesha
6,977
498
5
0
0
269,532
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role