Player Matchup

Danzaburou
Danzaburou
PapaDart
Danzaburou
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,460 Elo+
Party 1
Scylla
Scylla
Restomo1
Scylla
Level 10
God Stats
0W - 2L
1,299 SR
Queue Stats
2W - 6L
1,262 Elo+
Party 1
Surtr
Surtr
nickcolavita
Surtr
Level 32
God Stats
1W - 2L
1,530 SR
Queue Stats
3W - 4L
1,460 Elo+
Party 1
Team Averages
Level 22
1,443 SR
1,394 Elo+

VS

Team Averages
Level 73
1,506 SR
1,469 Elo+
Danzaburou
Danzaburou
Jojohaloo
Danzaburou
Level 85
God Stats
22W - 11L
1,675 SR
Queue Stats
235W - 250L
1,517 Elo+
Solo
Ah Puch
Ah Puch
MoraIity
Ah Puch
Level 71
God Stats
27W - 22L
1,302 SR
Queue Stats
170W - 148L
1,485 Elo+
Solo
King Arthur
King Arthur
NoirrFGC
King Arthur
Level 64
God Stats
4W - 5L
1,542 SR
Queue Stats
93W - 96L
1,405 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
PapaDart
Danzaburou
13
1 / 6 / 3
7,693
769
2,958
10,050
3,239
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Scylla
Restomo1
Scylla
13
2 / 5 / 3
8,076
808
3,722
6,901
1,916
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
2 / 6 / 3
7,909
791
5,489
10,827
4,926
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Jojohaloo
Danzaburou
15
5 / 2 / 8
9,628
963
6,919
6,507
2,246
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ah Puch
MoraIity
Ah Puch
15
10 / 2 / 4
10,153
1,015
12,832
6,710
2,192
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

King Arthur
NoirrFGC
King Arthur
15
2 / 2 / 11
8,871
887
5,024
8,976
7,897
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
40
5
Kills
17
17
Deaths
6
9
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
Jojohaloo
Danzaburou
5
2
8
4.5
W
Ah Puch
MoraIity
Ah Puch
10
2
4
6
W
King Arthur
NoirrFGC
King Arthur
2
2
11
3.75
L
Danzaburou
PapaDart
Danzaburou
1
6
3
0.42
L
Scylla
Restomo1
Scylla
2
5
3
0.7
L
2
6
3
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,169
Damage
24,775
27,778
Taken
22,193
10,081
Mitigated
12,335
5,763
Healing
3,899
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
Jojohaloo
Danzaburou
6,919
2,383
0
1,424
6,507
2,246
637
1,174
5,104
0
33,824
W
Ah Puch
MoraIity
Ah Puch
12,832
384
0
1,294
6,710
2,192
188
1,190
5,341
34,083
450
W
King Arthur
NoirrFGC
King Arthur
5,024
540
0
1,181
8,976
7,897
0
1,303
7,484
0
28,038
L
Danzaburou
PapaDart
Danzaburou
2,958
717
0
2,636
10,050
3,239
88
5,415
4,609
0
12,421
L
Scylla
Restomo1
Scylla
3,722
138
0
644
6,901
1,916
0
3,347
3,536
19,404
0
L
5,489
2,047
0
2,483
10,827
4,926
0
4,088
6,739
1,334
22,811

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,678
Gold Earned
28,652
112
Minions Killed
165
0
Camps Cleared
0
491,285
Distance Traveled
589,176
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
9,628
963
63
6
0
199,503
3
W
Ah Puch
10,153
1,015
64
6
0
183,908
1
W
King Arthur
8,871
887
38
4
0
205,765
0
L
Danzaburou
7,693
769
23
2
0
157,389
0
L
Scylla
8,076
808
53
5
0
171,150
0
L
Surtr
7,909
791
36
4
0
162,746
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role