Player Matchup

Awilix
Awilix
Gold II
DeadsNight01
Awilix
Gold II
Level 288
God Stats
136W - 101L
1,651 SR
Queue Stats
300W - 291L
1,558 MMR
Party 1
Zhong Kui
Zhong Kui
Gold II
Maximus6215
Zhong Kui
Gold II
Level 160
God Stats
10W - 11L
1,600 SR
Queue Stats
152W - 153L
1,578 MMR
Solo
Tyr
Tyr
Silver II
MeatBallMike
Tyr
Silver II
Level 148
God Stats
4W - 3L
1,321 SR
Queue Stats
33W - 30L
1,537 MMR
Party 1
Neith
Neith
Gold III
Taioy
Neith
Gold III
Level 88
God Stats
1W - 0L
1,829 SR
Queue Stats
190W - 192L
1,592 MMR
Solo
Bacchus
Bacchus
Bronze III
bihasko23
Bacchus
Bronze III
Level 140
God Stats
6W - 6L
1,808 SR
Queue Stats
9W - 15L
1,546 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 165
1,642 SR
1,562 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 131
1,539 SR
1,563 MMR
Erlang Shen
Erlang Shen
Gold II
CHomPPaCCuDDa
Erlang Shen
Gold II
Level 154
God Stats
0W - 2L
1,354 SR
Queue Stats
131W - 134L
1,482 MMR
Party 2
Fafnir
Fafnir
Gold III
Daruh
Fafnir
Gold III
Level 153
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 36L
1,543 MMR
Solo
Nut
Nut
Gold IV
XOutMyName
Nut
Gold IV
Level 123
God Stats
2W - 3L
1,419 SR
Queue Stats
40W - 39L
1,587 MMR
Solo
Mercury
Mercury
Gold III
alday124
Mercury
Gold III
Level 155
God Stats
4W - 3L
1,747 SR
Queue Stats
167W - 178L
1,615 MMR
Party 2
Poseidon
Poseidon
Gold II
zZCynicalZz
Poseidon
Gold II
Level 68
God Stats
10W - 6L
1,675 SR
Queue Stats
125W - 123L
1,589 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
17
9 / 2 / 8
10,623
625
14,727
15,099
6,416
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Zhong Kui
Maximus6215
Zhong Kui
17
7 / 2 / 6
10,637
626
14,402
14,480
10,770
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rejuvenating Heart

Rejuvenating Heart

+65
Magical Power
+200
Health
+300
Mana
+15%
Magical Lifesteal

PASSIVE - Lifestealing off of enemy gods heals yourself and nearby allies within 55 units of you by 75% of that healing.

15
3 / 0 / 9
10,075
593
8,483
15,979
15,489
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Neith
Taioy
Neith
16
3 / 0 / 8
9,306
547
8,135
5,695
2,199
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bacchus
bihasko23
Bacchus
15
2 / 0 / 14
9,477
557
6,839
13,604
17,746
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bans
MedusaAchillesThanatos

VS

Bans
CthulhuIzanamiAgni
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
CHomPPaCCuDDa
Erlang Shen
13
0 / 7 / 0
7,937
467
4,984
19,165
12,831
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Fafnir
Daruh
Fafnir
11
0 / 3 / 1
7,240
426
4,134
17,217
15,821
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

13
0 / 4 / 1
7,658
450
5,090
9,117
2,988
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Mercury
alday124
Mercury
14
1 / 5 / 1
7,659
451
4,270
11,934
4,665
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Poseidon
zZCynicalZz
Poseidon
15
2 / 5 / 1
8,838
520
8,836
11,916
3,738
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
7
24
Kills
3
4
Deaths
24
45
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Erlang Shen
CHomPPaCCuDDa
Erlang Shen
0
7
0
0
L
Fafnir
Daruh
Fafnir
0
3
1
0.17
W
Awilix
9
2
8
6.5
W
Zhong Kui
Maximus6215
Zhong Kui
7
2
6
5
W
3
0
9
7.5
W
Neith
Taioy
Neith
3
0
8
7
L
0
4
1
0.13
L
Mercury
alday124
Mercury
1
5
1
0.3
W
Bacchus
bihasko23
Bacchus
2
0
14
9
L
Poseidon
zZCynicalZz
Poseidon
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,586
Damage
27,314
64,857
Taken
69,349
52,620
Mitigated
40,043
27,158
Healing
12,774
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Erlang Shen
CHomPPaCCuDDa
Erlang Shen
4,984
1,737
0
6,388
19,165
12,831
440
3,917
15,248
0
49,332
L
Fafnir
Daruh
Fafnir
4,134
1,281
0
3,187
17,217
15,821
0
6,762
10,455
16,841
0
W
Awilix
14,727
5,267
0
1,004
15,099
6,416
2,243
2,129
12,868
0
85,072
W
Zhong Kui
Maximus6215
Zhong Kui
14,402
1,960
1,483
9,646
14,480
10,770
1,162
5,822
7,940
90,525
2,061
W
8,483
450
0
8,122
15,979
15,489
933
1,189
14,694
0
61,512
W
Neith
Taioy
Neith
8,135
3,270
0
2,694
5,695
2,199
1,518
418
5,277
0
63,908
L
5,090
2,174
0
1,823
9,117
2,988
288
1,461
7,656
0
52,391
L
Mercury
alday124
Mercury
4,270
2,079
0
440
11,934
4,665
0
2,251
9,683
0
60,472
W
Bacchus
bihasko23
Bacchus
6,839
689
0
4,209
13,604
17,746
199
2,422
11,108
24,729
0
L
Poseidon
zZCynicalZz
Poseidon
8,836
1,369
0
936
11,916
3,738
0
6,813
5,103
72,421
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,118
Gold Earned
39,332
522
Minions Killed
443
0
Camps Cleared
0
1,800,566
Distance Traveled
1,597,791
0
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Erlang Shen
7,937
467
76
4
0
279,248
2
L
Fafnir
7,240
426
25
1
0
337,830
4
W
Awilix
10,623
625
107
6
0
399,181
0
W
Zhong Kui
10,637
626
170
10
0
318,230
0
W
Tyr
10,075
593
121
7
0
395,221
0
W
Neith
9,306
547
92
5
0
313,170
0
L
Nut
7,658
450
91
5
0
276,720
2
L
Mercury
7,659
451
95
6
0
371,495
4
W
Bacchus
9,477
557
32
2
0
374,764
0
L
Poseidon
8,838
520
156
9
0
332,498
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role