Player Matchup

Jormungandr
Jormungandr
Gold II
 
Jormungandr
Gold II
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Jing Wei
Jing Wei
Gold II
DjinnFreecs
Jing Wei
Gold II
Level 148
God Stats
103W - 90L
1,572 SR
Queue Stats
474W - 482L
1,681 MMR
Solo
Odin
Odin
Gold II
IdontlikeVodka
Odin
Gold II
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
104W - 97L
1,641 MMR
Solo
Yu Huang
Yu Huang
Platinum IV
LarZ0G
Yu Huang
Platinum IV
Level 122
God Stats
8W - 10L
1,542 SR
Queue Stats
137W - 151L
1,720 MMR
Solo
Erlang Shen
Erlang Shen
Platinum IV
PapaScrumpkins
Erlang Shen
Platinum IV
Level 141
God Stats
0W - 2L
1,225 SR
Queue Stats
193W - 186L
1,711 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 145
1,468 SR
1,651 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 132
1,516 SR
1,694 MMR
Ra
Ra
Platinum IV
D1g1talFatal
Ra
Platinum IV
Level 148
God Stats
1W - 1L
1,500 SR
Queue Stats
306W - 312L
1,708 MMR
Solo
Ne Zha
Ne Zha
Platinum IV
EscaperCze
Ne Zha
Platinum IV
Level 145
God Stats
13W - 9L
1,687 SR
Queue Stats
267W - 257L
1,715 MMR
Solo
Guan Yu
Guan Yu
Platinum IV
PAKITOPROX
Guan Yu
Platinum IV
Level 159
God Stats
10W - 6L
1,628 SR
Queue Stats
243W - 224L
1,705 MMR
Solo
Kuzenbo
Kuzenbo
Gold II
andytore
Kuzenbo
Gold II
Level 64
God Stats
2W - 0L
1,139 SR
Queue Stats
69W - 74L
1,704 MMR
Solo
Artemis
Artemis
Gold IV
shad11
Artemis
Gold IV
Level 146
God Stats
42W - 47L
1,624 SR
Queue Stats
57W - 63L
1,640 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
8
1 / 2 / 1
4,351
622
3,316
5,227
1,867
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jing Wei
DjinnFreecs
Jing Wei
9
1 / 1 / 0
4,196
599
1,167
3,677
759
Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

7
0 / 4 / 0
3,978
568
2,284
7,260
2,711
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Yu Huang
LarZ0G
Yu Huang
6
0 / 3 / 1
3,819
546
2,116
3,100
813
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Erlang Shen
PapaScrumpkins
Erlang Shen
7
0 / 3 / 0
3,781
540
2,676
5,794
2,736
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bans
ChronosKing ArthurApolloThor

VS

Bans
Chang'eSusanoFreyaAchilles
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
4 / 1 / 3
5,393
770
4,097
6,177
2,136
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Ne Zha
EscaperCze
Ne Zha
10
5 / 0 / 2
5,453
779
3,138
5,044
1,454
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Guan Yu
PAKITOPROX
Guan Yu
9
3 / 0 / 0
5,292
756
3,720
5,614
2,974
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Kuzenbo
andytore
Kuzenbo
8
1 / 0 / 3
4,753
679
1,875
4,357
2,840
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Artemis
shad11
Artemis
8
0 / 1 / 2
4,647
664
3,143
2,669
849
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
23
2
Kills
13
13
Deaths
2
2
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
 
Jormungandr
1
2
1
0.75
W
4
1
3
5.5
L
Jing Wei
DjinnFreecs
Jing Wei
1
1
0
1
W
Ne Zha
EscaperCze
Ne Zha
5
0
2
6
L
0
4
0
0
L
Yu Huang
LarZ0G
Yu Huang
0
3
1
0.17
W
Guan Yu
PAKITOPROX
Guan Yu
3
0
0
3
L
Erlang Shen
PapaScrumpkins
Erlang Shen
0
3
0
0
W
Kuzenbo
andytore
Kuzenbo
1
0
3
2.5
W
Artemis
shad11
Artemis
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,559
Damage
15,973
25,058
Taken
23,861
8,886
Mitigated
10,253
7,184
Healing
12,231
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
 
Jormungandr
3,316
905
0
1,362
5,227
1,867
0
1,363
3,864
22,165
358
W
4,097
854
627
3,892
6,177
2,136
0
3,253
2,694
25,265
1,367
L
Jing Wei
DjinnFreecs
Jing Wei
1,167
567
0
1,202
3,677
759
32
133
3,544
0
24,889
W
Ne Zha
EscaperCze
Ne Zha
3,138
1,343
0
3,306
5,044
1,454
0
957
4,029
0
34,507
L
2,284
512
0
2,292
7,260
2,711
0
2,994
4,266
0
12,942
L
Yu Huang
LarZ0G
Yu Huang
2,116
180
0
460
3,100
813
0
1,321
1,779
12,865
0
W
Guan Yu
PAKITOPROX
Guan Yu
3,720
557
60
2,045
5,614
2,974
0
200
5,006
5,531
26,798
L
Erlang Shen
PapaScrumpkins
Erlang Shen
2,676
1,120
0
1,868
5,794
2,736
0
426
5,368
0
15,107
W
Kuzenbo
andytore
Kuzenbo
1,875
812
0
1,232
4,357
2,840
72
100
4,257
12,792
0
W
Artemis
shad11
Artemis
3,143
948
0
1,069
2,669
849
0
622
2,047
0
32,096

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,125
Gold Earned
25,538
176
Minions Killed
243
0
Camps Cleared
0
719,372
Distance Traveled
785,315
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
4,351
622
44
6
0
181,054
0
W
Ra
5,393
770
56
8
0
160,945
0
L
Jing Wei
4,196
599
46
7
0
137,564
0
W
Ne Zha
5,453
779
65
9
0
188,790
0
L
Odin
3,978
568
25
4
0
149,057
2
L
Yu Huang
3,819
546
33
5
0
101,512
0
W
Guan Yu
5,292
756
55
8
0
152,971
0
L
Erlang Shen
3,781
540
28
4
0
150,185
0
W
Kuzenbo
4,753
679
14
2
0
153,706
4
W
Artemis
4,647
664
53
8
0
128,903
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role