Player Matchup

Cupid
Cupid
Diamond II
 
Cupid
Diamond II
Level 97
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hun Batz
Hun Batz
Masters
EvanTheGayWeeb
Hun Batz
Masters
Level 188
God Stats
4W - 2L
1,791 SR
Queue Stats
273W - 224L
2,635 MMR
Solo
Nox
Nox
Masters
SoloOrTroll
Nox
Masters
Level 391
God Stats
4W - 0L
1,885 SR
Queue Stats
921W - 873L
2,748 MMR
Party 2
Erlang Shen
Erlang Shen
Masters
hostilepuppy601
Erlang Shen
Masters
Level 192
God Stats
2W - 5L
1,389 SR
Queue Stats
373W - 331L
2,655 MMR
Solo
Zhong Kui
Zhong Kui
Masters
sam4soccer2
Zhong Kui
Masters
Level 200
God Stats
2W - 0L
1,875 SR
Queue Stats
122W - 92L
2,831 MMR
Party 2
Team Averages
Masters
Masters
Average Tier
Level 214
1,688 SR
2,474 MMR

VS

Team Averages
Masters
Masters
Average Tier
Level 167
1,665 SR
2,671 MMR
Geb
Geb
Grandmaster
CoolKidStakk
Geb
Grandmaster
Level 118
God Stats
3W - 2L
1,776 SR
Queue Stats
669W - 645L
3,145 MMR
Solo
Agni
Agni
Grandmaster
DrunkDiplomat
Agni
Grandmaster
Level 250
God Stats
23W - 14L
1,758 SR
Queue Stats
455W - 402L
2,908 MMR
Solo
Surtr
Surtr
Masters
Reυs
Surtr
Masters
Level 203
God Stats
2W - 4L
1,563 SR
Queue Stats
245W - 214L
2,389 MMR
Solo
Thor
Thor
Masters
Tametoy
Thor
Masters
Level 126
God Stats
7W - 16L
1,522 SR
Queue Stats
699W - 650L
2,395 MMR
Party 1
Xbalanque
Xbalanque
Diamond I
Tìto
Xbalanque
Diamond I
Level 138
God Stats
16W - 10L
1,706 SR
Queue Stats
417W - 377L
2,518 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
17
5 / 1 / 6
10,021
668
11,939
12,571
5,156
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Hun Batz
16
6 / 0 / 6
9,126
608
7,105
10,174
3,685
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

16
4 / 2 / 2
9,534
636
10,052
7,971
5,680
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Erlang Shen
hostilepuppy601
Erlang Shen
14
5 / 1 / 11
8,790
586
9,727
16,754
15,752
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Zhong Kui
sam4soccer2
Zhong Kui
16
5 / 3 / 7
10,056
670
10,468
11,209
7,929
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Bans
LancelotFreyaCu ChulainnCamazotz

VS

Bans
Chang'eCabrakanKuzenboNu Wa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 4 / 3
7,491
499
6,537
14,305
11,289
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate

Breastplate

+20
Physical Protection

14
2 / 4 / 1
8,212
547
6,931
7,616
2,232
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Surtr
Reυs
Surtr
14
1 / 6 / 4
8,318
555
7,746
17,648
12,539
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Thor
Tametoy
Thor
13
2 / 5 / 3
7,423
495
7,395
13,028
4,563
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Xbalanque
Tìto
Xbalanque
14
1 / 6 / 1
8,387
559
10,811
12,808
3,961
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
19
25
Kills
7
7
Deaths
25
32
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Cupid
 
Cupid
5
1
6
8
L
1
4
3
0.63
L
2
4
1
0.63
W
Hun Batz
6
0
6
9
L
Surtr
Reυs
Surtr
1
6
4
0.5
W
4
2
2
2.5
L
Thor
Tametoy
Thor
2
5
3
0.7
L
Xbalanque
Tìto
Xbalanque
1
6
1
0.25
W
Erlang Shen
hostilepuppy601
Erlang Shen
5
1
11
10.5
W
Zhong Kui
sam4soccer2
Zhong Kui
5
3
7
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,291
Damage
39,420
58,679
Taken
65,405
38,202
Mitigated
34,584
27,236
Healing
14,856
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cupid
 
Cupid
11,939
7,428
1,128
7,230
12,571
5,156
210
2,753
9,818
0
90,265
L
6,537
1,116
0
2,123
14,305
11,289
0
1,929
12,376
22,175
957
L
6,931
610
0
870
7,616
2,232
0
4,387
3,229
53,007
252
W
Hun Batz
7,105
2,061
0
5,529
10,174
3,685
0
1,755
8,205
0
86,037
L
Surtr
Reυs
Surtr
7,746
2,396
0
3,650
17,648
12,539
9
9,437
8,211
1,245
58,824
W
10,052
1,590
0
3,532
7,971
5,680
0
289
7,119
66,465
352
L
Thor
Tametoy
Thor
7,395
1,510
0
4,017
13,028
4,563
0
3,195
9,833
0
47,680
L
Xbalanque
Tìto
Xbalanque
10,811
6,948
0
4,196
12,808
3,961
1,111
1,239
11,569
0
60,725
W
Erlang Shen
hostilepuppy601
Erlang Shen
9,727
4,489
0
5,936
16,754
15,752
18
3,587
12,897
450
26,957
W
Zhong Kui
sam4soccer2
Zhong Kui
10,468
3,660
0
3,881
11,209
7,929
137
4,671
6,090
65,713
9,848

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,527
Gold Earned
39,831
575
Minions Killed
437
0
Camps Cleared
0
1,617,878
Distance Traveled
1,485,909
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cupid
10,021
668
156
10
0
281,974
3
L
Geb
7,491
499
19
1
0
314,937
3
L
Agni
8,212
547
126
8
0
307,872
3
W
Hun Batz
9,126
608
122
8
0
394,129
4
L
Surtr
8,318
555
105
7
0
258,074
3
W
Nox
9,534
636
132
9
0
314,986
2
L
Thor
7,423
495
82
5
0
316,774
0
L
Xbalanque
8,387
559
105
7
0
288,252
0
W
Erlang Shen
8,790
586
24
2
0
338,839
2
W
Zhong Kui
10,056
670
141
9
0
287,950
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role