Player Matchup

Fafnir
Fafnir
Gold II
Almightyloh
Fafnir
Gold II
Level 116
God Stats
18W - 15L
1,599 SR
Queue Stats
394W - 392L
1,560 MMR
Solo
Anubis
Anubis
Gold III
BoughtenFire6
Anubis
Gold III
Level 154
God Stats
8W - 8L
1,714 SR
Queue Stats
93W - 93L
1,546 MMR
Solo
Xing Tian
Xing Tian
Platinum III
CJacks
Xing Tian
Platinum III
Level 245
God Stats
45W - 38L
1,614 SR
Queue Stats
277W - 258L
1,551 MMR
Solo
Jing Wei
Jing Wei
Gold III
RainbowTax85642
Jing Wei
Gold III
Level 129
God Stats
111W - 101L
1,549 SR
Queue Stats
205W - 206L
1,532 MMR
Solo
Scylla
Scylla
Gold I
nacho_the_ag_fan
Scylla
Gold I
Level 145
God Stats
21W - 23L
1,456 SR
Queue Stats
268W - 276L
1,582 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 158
1,586 SR
1,554 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 101
1,572 SR
1,540 MMR
Anhur
Anhur
Gold I
 
Anhur
Gold I
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Mulan
Mulan
Gold II
DouxReveur
Mulan
Gold II
Level 126
God Stats
2W - 1L
1,766 SR
Queue Stats
72W - 66L
1,530 MMR
Solo
Nu Wa
Nu Wa
Silver I
DuckMuffler
Nu Wa
Silver I
Level 120
God Stats
1W - 1L
1,830 SR
Queue Stats
11W - 14L
1,581 MMR
Solo
Cerberus
Cerberus
Silver I
Thel3igGuyIsJB
Cerberus
Silver I
Level 36
God Stats
2W - 2L
1,272 SR
Queue Stats
42W - 41L
1,540 MMR
Solo
Awilix
Awilix
Gold II
illoqic
Awilix
Gold II
Level 156
God Stats
11W - 14L
1,489 SR
Queue Stats
481W - 479L
1,548 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
11
3 / 1 / 8
7,589
632
4,062
8,461
7,687
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

12
0 / 4 / 4
6,808
567
4,335
6,914
2,469
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Xing Tian
CJacks
Xing Tian
13
8 / 0 / 4
7,797
650
8,098
7,069
3,019
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Jing Wei
12
1 / 1 / 5
7,081
590
3,609
7,700
1,744
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

13
4 / 0 / 6
7,959
663
4,111
3,823
1,117
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Bans
Morgan Le FayChang'eAthenaErlang Shen

VS

Bans
FreyaCu ChulainnThanatosJanus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
10
1 / 3 / 0
6,054
505
5,986
6,848
2,085
Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Mulan
13
2 / 2 / 2
7,946
662
7,634
12,306
8,222
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

10
0 / 6 / 1
5,874
490
3,727
6,933
1,974
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Cerberus
10
0 / 3 / 2
5,403
450
2,696
8,116
5,219
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Awilix
illoqic
Awilix
11
3 / 2 / 0
6,074
506
3,428
7,327
2,392
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
11
16
Kills
6
6
Deaths
16
27
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
1
3
0
0.33
W
Fafnir
3
1
8
7
W
0
4
4
0.5
W
Xing Tian
CJacks
Xing Tian
8
0
4
10
L
Mulan
2
2
2
1.5
L
0
6
1
0.08
W
Jing Wei
1
1
5
3.5
L
Cerberus
0
3
2
0.33
L
Awilix
illoqic
Awilix
3
2
0
1.5
W
4
0
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,215
Damage
23,471
33,967
Taken
41,530
16,036
Mitigated
19,892
13,049
Healing
9,903
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
5,986
2,769
0
2,293
6,848
2,085
0
2,474
4,374
0
45,416
W
Fafnir
4,062
1,277
0
3,212
8,461
7,687
174
2,030
6,431
17,853
1,134
W
4,335
140
0
2,702
6,914
2,469
0
562
6,352
37,131
162
W
Xing Tian
CJacks
Xing Tian
8,098
873
0
3,404
7,069
3,019
0
1,252
5,817
41,631
2,201
L
Mulan
7,634
1,041
0
3,138
12,306
8,222
0
7,134
5,172
0
57,444
L
3,727
597
0
755
6,933
1,974
0
4,762
2,171
37,910
0
W
Jing Wei
3,609
2,844
0
2,533
7,700
1,744
488
1,597
6,103
0
49,378
L
Cerberus
2,696
151
0
2,237
8,116
5,219
0
2,351
5,765
29,049
0
L
Awilix
illoqic
Awilix
3,428
1,451
0
1,480
7,327
2,392
0
3,231
4,096
0
38,580
W
4,111
437
0
1,198
3,823
1,117
701
1,477
2,346
58,967
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,234
Gold Earned
31,351
371
Minions Killed
381
0
Camps Cleared
0
1,234,897
Distance Traveled
1,163,079
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
6,054
505
77
6
0
218,614
2
W
Fafnir
7,589
632
27
2
0
263,185
3
W
Anubis
6,808
567
71
6
0
201,656
2
W
Xing Tian
7,797
650
75
6
0
270,639
1
L
Mulan
7,946
662
102
9
0
220,704
2
L
Nu Wa
5,874
490
64
5
0
192,790
1
W
Jing Wei
7,081
590
85
7
0
258,324
0
L
Cerberus
5,403
450
59
5
0
231,908
0
L
Awilix
6,074
506
79
7
0
299,063
2
W
Scylla
7,959
663
113
9
0
241,093
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role